src/editmodes/magicWandMode.cpp

branch
projects
changeset 935
8d98ee0dc917
parent 933
f4c80d92e71e
child 941
f895379d7fab
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/editmodes/magicWandMode.cpp	Tue Mar 03 22:29:27 2015 +0200
@@ -0,0 +1,220 @@
+/*
+ *  LDForge: LDraw parts authoring CAD
+ *  Copyright (C) 2013 - 2015 Teemu Piippo
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <QMouseEvent>
+#include "magicWandMode.h"
+#include "../ldDocument.h"
+#include "../mainWindow.h"
+#include "../glRenderer.h"
+
+MagicWandMode::MagicWandMode (GLRenderer* renderer) :
+	Super (renderer)
+{
+	// Get vertex<->object data
+	for (LDObjectPtr obj : CurrentDocument()->objects())
+	{
+		// Note: this deliberately only takes vertex-objects into account.
+		// The magic wand does not process subparts.
+		for (int i = 0; i < obj->numVertices(); ++i)
+			m_vertices[obj->vertex (i)] << obj;
+	}
+}
+
+EditModeType MagicWandMode::type() const
+{
+	return EditModeType::MagicWand;
+}
+
+void MagicWandMode::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates)
+{
+	// All boundaries obviously share vertices with the object, therefore they're all in the list
+	// of candidates.
+	for (auto it = candidates.begin(); it != candidates.end(); ++it)
+	{
+		if (not Eq ((*it)->type(), OBJ_Line, OBJ_CondLine) or (*it)->vertex (0) == (*it)->vertex (1))
+			continue;
+
+		int matches = 0;
+
+		for (int i = 0; i < obj->numVertices(); ++i)
+		{
+			if (not Eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1)))
+				continue;
+
+			if (++matches == 2)
+			{
+				// Boundary found. If it's an edgeline, add it to the boundaries list, if a
+				// conditional line, select it.
+				if ((*it)->type() == OBJ_CondLine)
+					m_selection << *it;
+				else
+					boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1)));
+
+				break;
+			}
+		}
+	}
+}
+
+void MagicWandMode::doMagic (LDObjectPtr obj, MagicWandMode::MagicType type)
+{
+	if (obj == null)
+	{
+		if (type == Set)
+		{
+			CurrentDocument()->clearSelection();
+			g_win->buildObjList();
+		}
+
+		return;
+	}
+
+	int matchesneeded = 0;
+	QVector<BoundaryType> boundaries;
+	LDObjectType objtype = obj->type();
+
+	if (type != InternalRecursion)
+	{
+		m_selection.clear();
+		m_selection.append (obj);
+	}
+
+	switch (obj->type())
+	{
+		case OBJ_Line:
+		case OBJ_CondLine:
+			matchesneeded = 1;
+			break;
+
+		case OBJ_Triangle:
+		case OBJ_Quad:
+			matchesneeded = 2;
+			break;
+
+		default:
+			return;
+	}
+
+	QVector<LDObjectPtr> candidates;
+
+	// Get the list of objects that touch this object, i.e. share a vertex
+	// with this.
+	for (int i = 0; i < obj->numVertices(); ++i)
+		candidates += m_vertices[obj->vertex (i)];
+
+	RemoveDuplicates (candidates);
+
+	// If we're dealing with surfaces, get a list of boundaries.
+	if (matchesneeded > 1)
+		fillBoundaries (obj, boundaries, candidates);
+
+	for (LDObjectPtr candidate : candidates)
+	{
+		try
+		{
+			// If we're doing this on lines, we need exact type match. Surface types (quads and
+			// triangles) can be mixed. Also don't consider self a candidate, and don't consider
+			// objects we have already processed.
+			if ((candidate == obj) or
+				(candidate->color() != obj->color()) or
+				(m_selection.contains (candidate)) or
+				(matchesneeded == 1 and (candidate->type() != objtype)) or
+				((candidate->numVertices() > 2) ^ (matchesneeded == 2)))
+			{
+				throw 0;
+			}
+
+			// Now ensure the two objects share enough vertices.
+			QVector<Vertex> matches;
+
+			for (int i = 0; i < obj->numVertices(); ++i)
+			{
+				for (int j = 0; j < candidate->numVertices(); ++j)
+				{
+					if (obj->vertex(i) == candidate->vertex(j))
+					{
+						matches << obj->vertex(i);
+						break;
+					}
+				}
+			}
+
+			if (matches.size() < matchesneeded)
+				throw 0; // Not enough matches.
+
+			// Check if a boundary gets in between the objects.
+			for (auto boundary : boundaries)
+			{
+				if (Eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) and
+					Eq (matches[1], std::get<0> (boundary), std::get<1> (boundary)))
+				{
+					throw 0;
+				}
+			}
+
+			m_selection.append (candidate);
+			doMagic (candidate, InternalRecursion);
+		}
+		catch (int&)
+		{
+			continue;
+		}
+	}
+
+	switch (type)
+	{
+		case Set:
+			CurrentDocument()->clearSelection();
+		case Additive:
+			for (LDObjectPtr obj : m_selection)
+				obj->select();
+			break;
+
+		case Subtractive:
+			for (LDObjectPtr obj : m_selection)
+				obj->deselect();
+			break;
+
+		case InternalRecursion:
+			break;
+	}
+
+	if (type != InternalRecursion)
+		g_win->buildObjList();
+}
+
+bool MagicWandMode::mouseReleased (MouseEventData const& data)
+{
+	if (Super::mouseReleased (data))
+		return true;
+
+	if (data.releasedButtons & Qt::LeftButton and not data.mouseMoved)
+	{
+		MagicType wandtype = MagicWandMode::Set;
+
+		if (data.keymods & Qt::ShiftModifier)
+			wandtype = MagicWandMode::Additive;
+		elif (data.keymods & Qt::ControlModifier)
+			wandtype = MagicWandMode::Subtractive;
+
+		doMagic (renderer()->pickOneObject (data.ev->x(), data.ev->y()), wandtype);
+		return true;
+	}
+
+	return false;
+}

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