--- a/src/editmodes/magicWandMode.cc Tue Mar 03 16:50:39 2015 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,220 +0,0 @@ -/* - * LDForge: LDraw parts authoring CAD - * Copyright (C) 2013 - 2015 Teemu Piippo - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include <QMouseEvent> -#include "magicWandMode.h" -#include "../ldDocument.h" -#include "../mainWindow.h" -#include "../glRenderer.h" - -MagicWandMode::MagicWandMode (GLRenderer* renderer) : - Super (renderer) -{ - // Get vertex<->object data - for (LDObjectPtr obj : CurrentDocument()->objects()) - { - // Note: this deliberately only takes vertex-objects into account. - // The magic wand does not process subparts. - for (int i = 0; i < obj->numVertices(); ++i) - m_vertices[obj->vertex (i)] << obj; - } -} - -EditModeType MagicWandMode::type() const -{ - return EditModeType::MagicWand; -} - -void MagicWandMode::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates) -{ - // All boundaries obviously share vertices with the object, therefore they're all in the list - // of candidates. - for (auto it = candidates.begin(); it != candidates.end(); ++it) - { - if (not Eq ((*it)->type(), OBJ_Line, OBJ_CondLine) or (*it)->vertex (0) == (*it)->vertex (1)) - continue; - - int matches = 0; - - for (int i = 0; i < obj->numVertices(); ++i) - { - if (not Eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1))) - continue; - - if (++matches == 2) - { - // Boundary found. If it's an edgeline, add it to the boundaries list, if a - // conditional line, select it. - if ((*it)->type() == OBJ_CondLine) - m_selection << *it; - else - boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1))); - - break; - } - } - } -} - -void MagicWandMode::doMagic (LDObjectPtr obj, MagicWandMode::MagicType type) -{ - if (obj == null) - { - if (type == Set) - { - CurrentDocument()->clearSelection(); - g_win->buildObjList(); - } - - return; - } - - int matchesneeded = 0; - QVector<BoundaryType> boundaries; - LDObjectType objtype = obj->type(); - - if (type != InternalRecursion) - { - m_selection.clear(); - m_selection.append (obj); - } - - switch (obj->type()) - { - case OBJ_Line: - case OBJ_CondLine: - matchesneeded = 1; - break; - - case OBJ_Triangle: - case OBJ_Quad: - matchesneeded = 2; - break; - - default: - return; - } - - QVector<LDObjectPtr> candidates; - - // Get the list of objects that touch this object, i.e. share a vertex - // with this. - for (int i = 0; i < obj->numVertices(); ++i) - candidates += m_vertices[obj->vertex (i)]; - - RemoveDuplicates (candidates); - - // If we're dealing with surfaces, get a list of boundaries. - if (matchesneeded > 1) - fillBoundaries (obj, boundaries, candidates); - - for (LDObjectPtr candidate : candidates) - { - try - { - // If we're doing this on lines, we need exact type match. Surface types (quads and - // triangles) can be mixed. Also don't consider self a candidate, and don't consider - // objects we have already processed. - if ((candidate == obj) or - (candidate->color() != obj->color()) or - (m_selection.contains (candidate)) or - (matchesneeded == 1 and (candidate->type() != objtype)) or - ((candidate->numVertices() > 2) ^ (matchesneeded == 2))) - { - throw 0; - } - - // Now ensure the two objects share enough vertices. - QVector<Vertex> matches; - - for (int i = 0; i < obj->numVertices(); ++i) - { - for (int j = 0; j < candidate->numVertices(); ++j) - { - if (obj->vertex(i) == candidate->vertex(j)) - { - matches << obj->vertex(i); - break; - } - } - } - - if (matches.size() < matchesneeded) - throw 0; // Not enough matches. - - // Check if a boundary gets in between the objects. - for (auto boundary : boundaries) - { - if (Eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) and - Eq (matches[1], std::get<0> (boundary), std::get<1> (boundary))) - { - throw 0; - } - } - - m_selection.append (candidate); - doMagic (candidate, InternalRecursion); - } - catch (int&) - { - continue; - } - } - - switch (type) - { - case Set: - CurrentDocument()->clearSelection(); - case Additive: - for (LDObjectPtr obj : m_selection) - obj->select(); - break; - - case Subtractive: - for (LDObjectPtr obj : m_selection) - obj->deselect(); - break; - - case InternalRecursion: - break; - } - - if (type != InternalRecursion) - g_win->buildObjList(); -} - -bool MagicWandMode::mouseReleased (MouseEventData const& data) -{ - if (Super::mouseReleased (data)) - return true; - - if (data.releasedButtons & Qt::LeftButton and not data.mouseMoved) - { - MagicType wandtype = MagicWandMode::Set; - - if (data.keymods & Qt::ShiftModifier) - wandtype = MagicWandMode::Additive; - elif (data.keymods & Qt::ControlModifier) - wandtype = MagicWandMode::Subtractive; - - doMagic (renderer()->pickOneObject (data.ev->x(), data.ev->y()), wandtype); - return true; - } - - return false; -}