--- a/src/glrenderer.cpp Thu Feb 15 12:18:57 2018 +0200 +++ b/src/glrenderer.cpp Thu Feb 15 12:19:10 2018 +0200 @@ -259,10 +259,11 @@ { GLfloat materialShininess[] = {5.0}; GLfloat lightPosition[] = {1.0, 1.0, 1.0, 0.0}; - GLfloat ambientLightingLevel[] = {0.8, 0.8, 0.8, 1.0}; + GLfloat ambientLightingLevel[] = {0.5, 0.5, 0.5, 1.0}; glShadeModel(GL_SMOOTH); glMaterialfv(GL_FRONT, GL_SHININESS, materialShininess); - glMaterialfv(GL_FRONT, GL_AMBIENT, ambientLightingLevel); + glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLightingLevel); + glLightfv(GL_LIGHT0, GL_DIFFUSE, ambientLightingLevel); glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0);