--- a/src/glrenderer.cpp Sun Mar 05 01:57:56 2017 +0200 +++ b/src/glrenderer.cpp Thu Jan 11 22:21:50 2018 +0200 @@ -35,18 +35,53 @@ #include "documentmanager.h" #include "grid.h" -const QPen GLRenderer::thinBorderPen {QColor {0, 0, 0, 208}, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin}; +const QPen GLRenderer::thinBorderPen { + QColor {0, 0, 0, 208}, + 1, + Qt::SolidLine, + Qt::RoundCap, + Qt::RoundJoin +}; // Transformation matrices for the fixed cameras. const GLRotationMatrix GLRenderer::topCameraMatrix = GLRotationMatrix {}; -const GLRotationMatrix GLRenderer::frontCameraMatrix = {1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1}; -const GLRotationMatrix GLRenderer::leftCameraMatrix = {0, -1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, 1}; -const GLRotationMatrix GLRenderer::bottomCameraMatrix = {1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1}; -const GLRotationMatrix GLRenderer::backCameraMatrix = {-1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; -const GLRotationMatrix GLRenderer::rightCameraMatrix = {0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1}; + +const GLRotationMatrix GLRenderer::frontCameraMatrix = { + 1, 0, 0, 0, + 0, 0, 1, 0, + 0, -1, 0, 0, + 0, 0, 0, 1}; + +const GLRotationMatrix GLRenderer::leftCameraMatrix = { + 0, -1, 0, 0, + 0, 0, 1, 0, + -1, 0, 0, 0, + 0, 0, 0, 1}; + +const GLRotationMatrix GLRenderer::bottomCameraMatrix = { + 1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, -1, 0, + 0, 0, 0, 1}; + +const GLRotationMatrix GLRenderer::backCameraMatrix = { + -1, 0, 0, 0, + 0, 0, 1, 0, + 0, 1, 0, 0, + 0, 0, 0, 1}; + +const GLRotationMatrix GLRenderer::rightCameraMatrix = { + 0, 1, 0, 0, + 0, 0, 1, 0, + 1, 0, 0, 0, + 0, 0, 0, 1}; // Conversion matrix from LDraw to OpenGL coordinates. -const GLRotationMatrix GLRenderer::ldrawToGLAdapterMatrix = {1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1}; +const GLRotationMatrix GLRenderer::ldrawToGLAdapterMatrix = { + 1, 0, 0, 0, + 0, 0, -1, 0, + 0, 1, 0, 0, + 0, 0, 0, 1}; /* * Constructs a GL renderer.