--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/linetypes/quadrilateral.cpp Tue Feb 14 15:21:34 2017 +0200 @@ -0,0 +1,71 @@ +/* + * LDForge: LDraw parts authoring CAD + * Copyright (C) 2013 - 2017 Teemu Piippo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "quadrilateral.h" + +LDQuadrilateral::LDQuadrilateral(Model *model) : + LDObject {model} {} + +LDQuadrilateral::LDQuadrilateral(const Vertex& v1, const Vertex& v2, const Vertex& v3, const Vertex& v4, Model* model) : + LDObject {model} +{ + setVertex(0, v1); + setVertex(1, v2); + setVertex(2, v3); + setVertex(3, v4); +} + +int LDQuadrilateral::numVertices() const +{ + return 4; +} + +QString LDQuadrilateral::typeName() const +{ + return "quad"; +} + +QString LDQuadrilateral::asText() const +{ + QString result = format("4 %1", color()); + + for (int i = 0; i < 4; ++i) + result += format(" %1", vertex(i)); + + return result; +} + +int LDQuadrilateral::triangleCount() const +{ + return 2; +} + +void LDQuadrilateral::invert() +{ + // Quad: 0 -> 1 -> 2 -> 3 + // reversed: 0 -> 3 -> 2 -> 1 + // Thus, we swap 1 and 3. + Vertex temp = vertex(1); + setVertex(1, vertex(3)); + setVertex(3, temp); +} + +LDObjectType LDQuadrilateral::type() const +{ + return SubclassType; +} \ No newline at end of file