--- a/src/misc.cpp Wed Oct 23 13:14:17 2013 +0300 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,410 +0,0 @@ -/* - * LDForge: LDraw parts authoring CAD - * Copyright (C) 2013 Santeri Piippo - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include <math.h> -#include <locale.h> -#include <QColor> -#include "common.h" -#include "misc.h" -#include "gui.h" -#include "dialogs.h" -#include "ui_rotpoint.h" - -RingFinder g_RingFinder; - -// Prime number table. -const int g_primes[NUM_PRIMES] = -{ 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, - 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, - 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, - 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, - 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, - 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, - 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, - 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, - 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, - 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, - 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, - 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, - 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, - 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, - 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, - 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, - 947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013, - 1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069, - 1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151, - 1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223, - 1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291, - 1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373, - 1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451, - 1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511, - 1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583, - 1597, 1601, 1607, 1609, 1613, 1619, 1621, 1627, 1637, 1657, - 1663, 1667, 1669, 1693, 1697, 1699, 1709, 1721, 1723, 1733, - 1741, 1747, 1753, 1759, 1777, 1783, 1787, 1789, 1801, 1811, - 1823, 1831, 1847, 1861, 1867, 1871, 1873, 1877, 1879, 1889, - 1901, 1907, 1913, 1931, 1933, 1949, 1951, 1973, 1979, 1987, - 1993, 1997, 1999, 2003, 2011, 2017, 2027, 2029, 2039, 2053, - 2063, 2069, 2081, 2083, 2087, 2089, 2099, 2111, 2113, 2129, - 2131, 2137, 2141, 2143, 2153, 2161, 2179, 2203, 2207, 2213, - 2221, 2237, 2239, 2243, 2251, 2267, 2269, 2273, 2281, 2287, - 2293, 2297, 2309, 2311, 2333, 2339, 2341, 2347, 2351, 2357, - 2371, 2377, 2381, 2383, 2389, 2393, 2399, 2411, 2417, 2423, - 2437, 2441, 2447, 2459, 2467, 2473, 2477, 2503, 2521, 2531, - 2539, 2543, 2549, 2551, 2557, 2579, 2591, 2593, 2609, 2617, - 2621, 2633, 2647, 2657, 2659, 2663, 2671, 2677, 2683, 2687, - 2689, 2693, 2699, 2707, 2711, 2713, 2719, 2729, 2731, 2741, - 2749, 2753, 2767, 2777, 2789, 2791, 2797, 2801, 2803, 2819, - 2833, 2837, 2843, 2851, 2857, 2861, 2879, 2887, 2897, 2903, - 2909, 2917, 2927, 2939, 2953, 2957, 2963, 2969, 2971, 2999, - 3001, 3011, 3019, 3023, 3037, 3041, 3049, 3061, 3067, 3079, - 3083, 3089, 3109, 3119, 3121, 3137, 3163, 3167, 3169, 3181, - 3187, 3191, 3203, 3209, 3217, 3221, 3229, 3251, 3253, 3257, - 3259, 3271, 3299, 3301, 3307, 3313, 3319, 3323, 3329, 3331, - 3343, 3347, 3359, 3361, 3371, 3373, 3389, 3391, 3407, 3413, - 3433, 3449, 3457, 3461, 3463, 3467, 3469, 3491, 3499, 3511, - 3517, 3527, 3529, 3533, 3539, 3541, 3547, 3557, 3559, 3571, -}; - -// ============================================================================= -// ----------------------------------------------------------------------------- -// Grid stuff -cfg (Int, grid, Grid::Medium); - -cfg (Float, grid_coarse_x, 5.0f); -cfg (Float, grid_coarse_y, 5.0f); -cfg (Float, grid_coarse_z, 5.0f); -cfg (Float, grid_coarse_angle, 45.0f); -cfg (Float, grid_medium_x, 1.0f); -cfg (Float, grid_medium_y, 1.0f); -cfg (Float, grid_medium_z, 1.0f); -cfg (Float, grid_medium_angle, 22.5f); -cfg (Float, grid_fine_x, 0.1f); -cfg (Float, grid_fine_y, 0.1f); -cfg (Float, grid_fine_z, 0.1f); -cfg (Float, grid_fine_angle, 7.5f); -cfg (Int, edit_rotpoint, 0); -cfg (Float, edit_rotpoint_x, 0.0f); // TODO: make a VertexConfig and use it here -cfg (Float, edit_rotpoint_y, 0.0f); -cfg (Float, edit_rotpoint_z, 0.0f); - -const gridinfo g_GridInfo[3] = -{ { "Coarse", { &grid_coarse_x, &grid_coarse_y, &grid_coarse_z, &grid_coarse_angle }}, - { "Medium", { &grid_medium_x, &grid_medium_y, &grid_medium_z, &grid_medium_angle }}, - { "Fine", { &grid_fine_x, &grid_fine_y, &grid_fine_z, &grid_fine_angle }} -}; - -// ============================================================================= -// Snap the given coordinate value on the current grid's given axis. -// ----------------------------------------------------------------------------- -double Grid::snap (double in, const Grid::Config axis) -{ const double gridval = currentGrid().confs[axis]->value; - const long mult = abs (in / gridval); - const bool neg = (in < 0); - double out = mult * gridval; - - if (abs<double> (in) - (mult * gridval) > gridval / 2) - out += gridval; - - if (neg && out != 0) - out *= -1; - - return out; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -bool numeric (const str& tok) -{ bool gotDot = false; - - for (int i = 0; i < tok.length(); ++i) - { const qchar c = tok[i]; - - // Allow leading hyphen for negatives - if (i == 0 && c == '-') - continue; - - // Check for decimal point - if (!gotDot && c == '.') - { gotDot = true; - continue; - } - - if (c >= '0' && c <= '9') - continue; // Digit - - // If the above cases didn't catch this character, it was - // illegal and this is therefore not a number. - return false; - } - - return true; -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void simplify (int& numer, int& denom) -{ bool repeat; - - do - { repeat = false; - - for (int x = 0; x < NUM_PRIMES; x++) - { const int prime = g_primes[NUM_PRIMES - x - 1]; - - if (numer <= prime || denom <= prime) - continue; - - if ( (numer % prime == 0) && (denom % prime == 0)) - { numer /= prime; - denom /= prime; - repeat = true; - break; - } - } - } - while (repeat); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -vertex rotPoint (const QList<LDObject*>& objs) -{ LDBoundingBox box; - - switch (edit_rotpoint) - { case ObjectOrigin: - - // Calculate center vertex - for (LDObject * obj : objs) - if (obj->hasMatrix()) - box << dynamic_cast<LDMatrixObject*> (obj)->position(); - else - box << obj; - - return box.center(); - - case WorldOrigin: - return g_origin; - - case CustomPoint: - return vertex (edit_rotpoint_x, edit_rotpoint_y, edit_rotpoint_z); - } - - return vertex(); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -void configRotationPoint() -{ QDialog* dlg = new QDialog; - Ui::RotPointUI ui; - ui.setupUi (dlg); - - switch (edit_rotpoint) - { case ObjectOrigin: - ui.objectPoint->setChecked (true); - break; - - case WorldOrigin: - ui.worldPoint->setChecked (true); - break; - - case CustomPoint: - ui.customPoint->setChecked (true); - break; - } - - ui.customX->setValue (edit_rotpoint_x); - ui.customY->setValue (edit_rotpoint_y); - ui.customZ->setValue (edit_rotpoint_z); - - if (!dlg->exec()) - return; - - edit_rotpoint = - (ui.objectPoint->isChecked()) ? ObjectOrigin : - (ui.worldPoint->isChecked()) ? WorldOrigin : - CustomPoint; - - edit_rotpoint_x = ui.customX->value(); - edit_rotpoint_y = ui.customY->value(); - edit_rotpoint_z = ui.customZ->value(); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -str join (initlist<StringFormatArg> vals, str delim) -{ QStringList list; - - for (const StringFormatArg& arg : vals) - list << arg.value(); - - return list.join (delim); -} - -// ============================================================================= -// This is the main algorithm of the ring finder. It tries to use math to find -// the one ring between r0 and r1. If it fails (the ring number is non-integral), -// it finds an intermediate radius (ceil of the ring number times scale) and -// splits the radius at this point, calling this function again to try find the -// rings between r0 - r and r - r1. -// -// This does not always yield into usable results. If at some point r == r0 or -// r == r1, there is no hope of finding the rings, at least with this algorithm, -// as it would fall into an infinite recursion. -// ----------------------------------------------------------------------------- -bool RingFinder::findRingsRecursor (double r0, double r1, Solution& currentSolution) -{ char tabs[64]; - memset (tabs, '\t', m_stack); - tabs[m_stack] = '\0'; - - // Don't recurse too deep. - if (m_stack >= 5) - return false; - - // Find the scale and number of a ring between r1 and r0. - assert (r1 >= r0); - double scale = r1 - r0; - double num = r0 / scale; - - // If the ring number is integral, we have found a fitting ring to r0 -> r1! - if (isInteger (num)) - { Component cmp; - cmp.scale = scale; - cmp.num = (int) round (num); - currentSolution.addComponent (cmp); - - // If we're still at the first recursion, this is the only - // ring and there's nothing left to do. Guess we found the winner. - if (m_stack == 0) - { m_solutions.push_back (currentSolution); - return true; - } - } - else - { // Try find solutions by splitting the ring in various positions. - if (isZero (r1 - r0)) - return false; - - double interval; - - // Determine interval. The smaller delta between radii, the more precise - // interval should be used. We can't really use a 0.5 increment when - // calculating rings to 10 -> 105... that would take ages to process! - if (r1 - r0 < 0.5) - interval = 0.1; - else if (r1 - r0 < 10) - interval = 0.5; - else if (r1 - r0 < 50) - interval = 1; - else - interval = 5; - - // Now go through possible splits and try find rings for both segments. - for (double r = r0 + interval; r < r1; r += interval) - { Solution sol = currentSolution; - - m_stack++; - bool res = findRingsRecursor (r0, r, sol) && findRingsRecursor (r, r1, sol); - m_stack--; - - if (res) - { // We succeeded in finding radii for this segment. If the stack is 0, this - // is the first recursion to this function. Thus there are no more ring segments - // to process and we can add the solution. - // - // If not, when this function ends, it will be called again with more arguments. - // Accept the solution to this segment by setting currentSolution to sol, and - // return true to continue processing. - if (m_stack == 0) - m_solutions.push_back (sol); - else - { currentSolution = sol; - return true; - } - } - } - - return false; - } - - return true; -} - -// ============================================================================= -// Main function. Call this with r0 and r1. If this returns true, use bestSolution -// for the solution that was presented. -// ----------------------------------------------------------------------------- -bool RingFinder::findRings (double r0, double r1) -{ m_solutions.clear(); - Solution sol; - - // Recurse in and try find solutions. - findRingsRecursor (r0, r1, sol); - - // Compare the solutions and find the best one. The solution class has an operator> - // overload to compare two solutions. - m_bestSolution = null; - - for (QVector<Solution>::iterator solp = m_solutions.begin(); solp != m_solutions.end(); ++solp) - { const Solution& sol = *solp; - - if (m_bestSolution == null || sol > *m_bestSolution) - m_bestSolution = / - } - - return (m_bestSolution != null); -} - -// ============================================================================= -// ----------------------------------------------------------------------------- -bool RingFinder::Solution::operator> (const RingFinder::Solution& other) const -{ // If this solution has less components than the other one, this one - // is definitely better. - if (components().size() < other.components().size()) - return true; - - // vice versa - if (other.components().size() < components().size()) - return false; - - // Calculate the maximum ring number. Since the solutions have equal - // ring counts, the solutions with lesser maximum rings should result - // in cleaner code and less new primitives, right? - int maxA = 0, - maxB = 0; - - for (int i = 0; i < components().size(); ++i) - { if (components()[i].num > maxA) - maxA = components()[i].num; - - if (other.components()[i].num > maxB) - maxB = other.components()[i].num; - } - - if (maxA < maxB) - return true; - - if (maxB < maxA) - return false; - - // Solutions have equal rings and equal maximum ring numbers. Let's - // just say this one is better, at this point it does not matter which - // one is chosen. - return true; -}