--- a/src/glRenderer.h Fri Feb 10 23:06:24 2017 +0200 +++ b/src/glRenderer.h Sun Feb 12 16:02:02 2017 +0200 @@ -44,18 +44,19 @@ bool negatedDepth; // is greater depth value closer to camera? }; -enum Camera +enum class Camera { - TopCamera, - FrontCamera, - LeftCamera, - BottomCamera, - BackCamera, - RightCamera, - FreeCamera, + Top, + Front, + Left, + Bottom, + Back, + Right, + Free, + _End }; -MAKE_ITERABLE_ENUM(Camera, TopCamera, FreeCamera) +MAKE_ITERABLE_ENUM(Camera) struct CameraIcon { @@ -177,7 +178,7 @@ GLuint m_axesColorVbo; void calcCameraIcons(); - void drawVbos (SurfaceVboType surface, ComplementVboType colors, GLenum type); + void drawVbos (VboClass surface, VboSubclass colors, GLenum type); void zoomToFit(); void zoomAllToFit();