--- a/src/glcamera.h Sat Feb 18 02:02:29 2017 +0200 +++ b/src/glcamera.h Mon Feb 20 07:56:21 2017 +0200 @@ -18,12 +18,11 @@ #pragma once #include "main.h" +#include "glShared.h" struct FixedCameraParameters { - int glRotateX; - int glRotateY; - int glRotateZ; + GLRotationMatrix rotationMatrix; Axis localX; Axis localY; bool negatedX; @@ -52,7 +51,6 @@ Vertex convert2dTo3d(const QPoint& pos2d, Grid* grid = nullptr) const; QPoint convert3dTo2d(const Vertex& pos3d) const; double depth() const; - int glRotate(Axis axis) const; bool isAxisNegated(Axis axis) const; const QString& name() const; void pan(int xMove, int yMove); @@ -61,7 +59,8 @@ Q_SLOT void rendererResized(int width, int height); void setPanning(double x, double y); void setZoom(double zoom); - Matrix transformationMatrix(double scale) const; + const GLRotationMatrix& transformationMatrix() const; + GLRotationMatrix transformationMatrix(double scale) const; const QSizeF& virtualSize() const; double zoom() const; void zoomNotch(bool inward); @@ -74,7 +73,7 @@ double m_zoom = 30; QSize m_size; QSizeF m_virtualSize; - int m_glrotate[3] = {0, 0, 0}; // GL model transformation to use + GLRotationMatrix m_rotationMatrix; Axis m_localX = X; // Which axis to use for Y Axis m_localY = Y; // Which axis to use for Y bool m_isFree = false; // Is this the free camera?