--- a/src/gui_editactions.cpp Thu Dec 05 23:20:50 2013 +0200 +++ b/src/gui_editactions.cpp Thu Dec 05 23:42:39 2013 +0200 @@ -457,7 +457,7 @@ { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); // Transform the position - vertex v = mo->position(); + vertex v = mo->getPosition(); rotateVertex (v, rotpoint, transform); mo->setPosition (v);