src/editmodes/magicWandMode.cpp

changeset 933
f4c80d92e71e
parent 927
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child 941
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equal deleted inserted replaced
932:738673e8a6b4 933:f4c80d92e71e
1 /*
2 * LDForge: LDraw parts authoring CAD
3 * Copyright (C) 2013 - 2015 Teemu Piippo
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 #include <QMouseEvent>
20 #include "magicWandMode.h"
21 #include "../ldDocument.h"
22 #include "../mainWindow.h"
23 #include "../glRenderer.h"
24
25 MagicWandMode::MagicWandMode (GLRenderer* renderer) :
26 Super (renderer)
27 {
28 // Get vertex<->object data
29 for (LDObjectPtr obj : CurrentDocument()->objects())
30 {
31 // Note: this deliberately only takes vertex-objects into account.
32 // The magic wand does not process subparts.
33 for (int i = 0; i < obj->numVertices(); ++i)
34 m_vertices[obj->vertex (i)] << obj;
35 }
36 }
37
38 EditModeType MagicWandMode::type() const
39 {
40 return EditModeType::MagicWand;
41 }
42
43 void MagicWandMode::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates)
44 {
45 // All boundaries obviously share vertices with the object, therefore they're all in the list
46 // of candidates.
47 for (auto it = candidates.begin(); it != candidates.end(); ++it)
48 {
49 if (not Eq ((*it)->type(), OBJ_Line, OBJ_CondLine) or (*it)->vertex (0) == (*it)->vertex (1))
50 continue;
51
52 int matches = 0;
53
54 for (int i = 0; i < obj->numVertices(); ++i)
55 {
56 if (not Eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1)))
57 continue;
58
59 if (++matches == 2)
60 {
61 // Boundary found. If it's an edgeline, add it to the boundaries list, if a
62 // conditional line, select it.
63 if ((*it)->type() == OBJ_CondLine)
64 m_selection << *it;
65 else
66 boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1)));
67
68 break;
69 }
70 }
71 }
72 }
73
74 void MagicWandMode::doMagic (LDObjectPtr obj, MagicWandMode::MagicType type)
75 {
76 if (obj == null)
77 {
78 if (type == Set)
79 {
80 CurrentDocument()->clearSelection();
81 g_win->buildObjList();
82 }
83
84 return;
85 }
86
87 int matchesneeded = 0;
88 QVector<BoundaryType> boundaries;
89 LDObjectType objtype = obj->type();
90
91 if (type != InternalRecursion)
92 {
93 m_selection.clear();
94 m_selection.append (obj);
95 }
96
97 switch (obj->type())
98 {
99 case OBJ_Line:
100 case OBJ_CondLine:
101 matchesneeded = 1;
102 break;
103
104 case OBJ_Triangle:
105 case OBJ_Quad:
106 matchesneeded = 2;
107 break;
108
109 default:
110 return;
111 }
112
113 QVector<LDObjectPtr> candidates;
114
115 // Get the list of objects that touch this object, i.e. share a vertex
116 // with this.
117 for (int i = 0; i < obj->numVertices(); ++i)
118 candidates += m_vertices[obj->vertex (i)];
119
120 RemoveDuplicates (candidates);
121
122 // If we're dealing with surfaces, get a list of boundaries.
123 if (matchesneeded > 1)
124 fillBoundaries (obj, boundaries, candidates);
125
126 for (LDObjectPtr candidate : candidates)
127 {
128 try
129 {
130 // If we're doing this on lines, we need exact type match. Surface types (quads and
131 // triangles) can be mixed. Also don't consider self a candidate, and don't consider
132 // objects we have already processed.
133 if ((candidate == obj) or
134 (candidate->color() != obj->color()) or
135 (m_selection.contains (candidate)) or
136 (matchesneeded == 1 and (candidate->type() != objtype)) or
137 ((candidate->numVertices() > 2) ^ (matchesneeded == 2)))
138 {
139 throw 0;
140 }
141
142 // Now ensure the two objects share enough vertices.
143 QVector<Vertex> matches;
144
145 for (int i = 0; i < obj->numVertices(); ++i)
146 {
147 for (int j = 0; j < candidate->numVertices(); ++j)
148 {
149 if (obj->vertex(i) == candidate->vertex(j))
150 {
151 matches << obj->vertex(i);
152 break;
153 }
154 }
155 }
156
157 if (matches.size() < matchesneeded)
158 throw 0; // Not enough matches.
159
160 // Check if a boundary gets in between the objects.
161 for (auto boundary : boundaries)
162 {
163 if (Eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) and
164 Eq (matches[1], std::get<0> (boundary), std::get<1> (boundary)))
165 {
166 throw 0;
167 }
168 }
169
170 m_selection.append (candidate);
171 doMagic (candidate, InternalRecursion);
172 }
173 catch (int&)
174 {
175 continue;
176 }
177 }
178
179 switch (type)
180 {
181 case Set:
182 CurrentDocument()->clearSelection();
183 case Additive:
184 for (LDObjectPtr obj : m_selection)
185 obj->select();
186 break;
187
188 case Subtractive:
189 for (LDObjectPtr obj : m_selection)
190 obj->deselect();
191 break;
192
193 case InternalRecursion:
194 break;
195 }
196
197 if (type != InternalRecursion)
198 g_win->buildObjList();
199 }
200
201 bool MagicWandMode::mouseReleased (MouseEventData const& data)
202 {
203 if (Super::mouseReleased (data))
204 return true;
205
206 if (data.releasedButtons & Qt::LeftButton and not data.mouseMoved)
207 {
208 MagicType wandtype = MagicWandMode::Set;
209
210 if (data.keymods & Qt::ShiftModifier)
211 wandtype = MagicWandMode::Additive;
212 elif (data.keymods & Qt::ControlModifier)
213 wandtype = MagicWandMode::Subtractive;
214
215 doMagic (renderer()->pickOneObject (data.ev->x(), data.ev->y()), wandtype);
216 return true;
217 }
218
219 return false;
220 }

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