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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Teemu Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include <limits> |
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20 #include <QSpinBox> |
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21 #include <QCheckBox> |
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22 #include <QBoxLayout> |
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23 #include <QClipboard> |
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24 #include <QInputDialog> |
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25 #include "mainWindow.h" |
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26 #include "main.h" |
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27 #include "ldDocument.h" |
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28 #include "dialogs/colorselector.h" |
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29 #include "miscallenous.h" |
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30 #include "radioGroup.h" |
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31 #include "glRenderer.h" |
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32 #include "dialogs.h" |
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33 #include "colors.h" |
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34 #include "ldObjectMath.h" |
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35 #include "ui_replcoords.h" |
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36 #include "ui_editraw.h" |
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37 #include "ui_flip.h" |
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38 #include "ui_addhistoryline.h" |
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39 |
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40 EXTERN_CFGENTRY (String, DefaultUser) |
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41 |
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42 CFGENTRY (Int, RoundPosition, 3) |
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43 CFGENTRY (Int, RoundMatrix, 4) |
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44 CFGENTRY (Int, SplitLinesSegments, 5) |
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45 |
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46 // ============================================================================= |
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47 // |
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48 static int CopyToClipboard() |
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49 { |
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50 LDObjectList objs = Selection(); |
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51 int num = 0; |
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52 |
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53 // Clear the clipboard first. |
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54 qApp->clipboard()->clear(); |
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55 |
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56 // Now, copy the contents into the clipboard. |
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57 QString data; |
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58 |
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59 for (LDObject* obj : objs) |
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60 { |
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61 if (not data.isEmpty()) |
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62 data += "\n"; |
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63 |
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64 data += obj->asText(); |
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65 ++num; |
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66 } |
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67 |
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68 qApp->clipboard()->setText (data); |
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69 return num; |
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70 } |
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71 |
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72 // ============================================================================= |
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73 // |
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74 void MainWindow::slot_actionCut() |
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75 { |
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76 int num = CopyToClipboard(); |
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77 deleteSelection(); |
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78 print (tr ("%1 objects cut"), num); |
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79 } |
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80 |
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81 // ============================================================================= |
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82 // |
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83 void MainWindow::slot_actionCopy() |
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84 { |
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85 int num = CopyToClipboard(); |
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86 print (tr ("%1 objects copied"), num); |
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87 } |
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88 |
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89 // ============================================================================= |
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90 // |
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91 void MainWindow::slot_actionPaste() |
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92 { |
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93 const QString clipboardText = qApp->clipboard()->text(); |
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94 int idx = getInsertionPoint(); |
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95 CurrentDocument()->clearSelection(); |
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96 int num = 0; |
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97 |
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98 for (QString line : clipboardText.split ("\n")) |
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99 { |
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100 LDObject* pasted = ParseLine (line); |
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101 CurrentDocument()->insertObj (idx++, pasted); |
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102 pasted->select(); |
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103 ++num; |
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104 } |
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105 |
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106 print (tr ("%1 objects pasted"), num); |
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107 refresh(); |
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108 scrollToSelection(); |
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109 } |
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110 |
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111 // ============================================================================= |
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112 // |
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113 void MainWindow::slot_actionDelete() |
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114 { |
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115 int num = deleteSelection(); |
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116 print (tr ("%1 objects deleted"), num); |
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117 } |
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118 |
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119 // ============================================================================= |
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120 // |
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121 static void DoInline (bool deep) |
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122 { |
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123 LDObjectList sel = Selection(); |
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124 |
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125 LDIterate<LDSubfile> (Selection(), [&](LDSubfile* const& ref) |
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126 { |
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127 // Get the index of the subfile so we know where to insert the |
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128 // inlined contents. |
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129 long idx = ref->lineNumber(); |
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130 |
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131 assert (idx != -1); |
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132 LDObjectList objs = ref->inlineContents (deep, false); |
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133 |
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134 // Merge in the inlined objects |
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135 for (LDObject* inlineobj : objs) |
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136 { |
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137 QString line = inlineobj->asText(); |
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138 inlineobj->destroy(); |
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139 LDObject* newobj = ParseLine (line); |
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140 CurrentDocument()->insertObj (idx++, newobj); |
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141 newobj->select(); |
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142 } |
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143 |
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144 // Delete the subfile now as it's been inlined. |
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145 ref->destroy(); |
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146 }); |
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147 |
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148 g_win->refresh(); |
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149 } |
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150 |
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151 void MainWindow::slot_actionInline() |
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152 { |
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153 DoInline (false); |
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154 } |
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155 |
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156 void MainWindow::slot_actionInlineDeep() |
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157 { |
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158 DoInline (true); |
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159 } |
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160 |
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161 // ============================================================================= |
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162 // |
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163 void MainWindow::slot_actionSplitQuads() |
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164 { |
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165 int num = 0; |
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166 |
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167 LDIterate<LDQuad> (Selection(), [&](LDQuad* const& quad) |
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168 { |
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169 // Find the index of this quad |
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170 long index = quad->lineNumber(); |
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171 |
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172 if (index == -1) |
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173 return; |
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174 |
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175 QList<LDTriangle*> triangles = quad->splitToTriangles(); |
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176 |
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177 // Replace the quad with the first triangle and add the second triangle |
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178 // after the first one. |
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179 CurrentDocument()->setObject (index, triangles[0]); |
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180 CurrentDocument()->insertObj (index + 1, triangles[1]); |
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181 num++; |
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182 }); |
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183 |
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184 print ("%1 quadrilaterals split", num); |
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185 refresh(); |
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186 } |
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187 |
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188 // ============================================================================= |
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189 // |
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190 void MainWindow::slot_actionEditRaw() |
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191 { |
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192 if (Selection().size() != 1) |
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193 return; |
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194 |
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195 LDObject* obj = Selection()[0]; |
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196 QDialog* dlg = new QDialog; |
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197 Ui::EditRawUI ui; |
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198 |
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199 ui.setupUi (dlg); |
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200 ui.code->setText (obj->asText()); |
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201 |
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202 if (obj->type() == OBJ_Error) |
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203 ui.errorDescription->setText (static_cast<LDError*> (obj)->reason()); |
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204 else |
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205 { |
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206 ui.errorDescription->hide(); |
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207 ui.errorIcon->hide(); |
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208 } |
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209 |
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210 if (dlg->exec() == QDialog::Rejected) |
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211 return; |
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212 |
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213 // Reinterpret it from the text of the input field |
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214 LDObject* newobj = ParseLine (ui.code->text()); |
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215 obj->replace (newobj); |
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216 refresh(); |
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217 } |
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218 |
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219 // ============================================================================= |
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220 // |
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221 void MainWindow::slot_actionSetColor() |
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222 { |
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223 if (Selection().isEmpty()) |
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224 return; |
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225 |
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226 LDObjectList objs = Selection(); |
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227 |
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228 // If all selected objects have the same color, said color is our default |
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229 // value to the color selection dialog. |
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230 LDColor color; |
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231 LDColor defaultcol = getSelectedColor(); |
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232 |
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233 // Show the dialog to the user now and ask for a color. |
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234 if (ColorSelector::selectColor (color, defaultcol, g_win)) |
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235 { |
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236 for (LDObject* obj : objs) |
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237 { |
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238 if (obj->isColored()) |
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239 obj->setColor (color); |
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240 } |
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241 |
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242 refresh(); |
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243 } |
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244 } |
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245 |
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246 // ============================================================================= |
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247 // |
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248 void MainWindow::slot_actionBorders() |
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249 { |
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250 LDObjectList objs = Selection(); |
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251 int num = 0; |
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252 |
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253 for (LDObject* obj : objs) |
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254 { |
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255 const LDObjectType type = obj->type(); |
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256 |
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257 if (type != OBJ_Quad and type != OBJ_Triangle) |
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258 continue; |
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259 |
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260 LDLine* lines[4]; |
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261 |
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262 if (type == OBJ_Quad) |
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263 { |
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264 LDQuad* quad = static_cast<LDQuad*> (obj); |
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265 lines[0] = LDSpawn<LDLine> (quad->vertex (0), quad->vertex (1)); |
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266 lines[1] = LDSpawn<LDLine> (quad->vertex (1), quad->vertex (2)); |
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267 lines[2] = LDSpawn<LDLine> (quad->vertex (2), quad->vertex (3)); |
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268 lines[3] = LDSpawn<LDLine> (quad->vertex (3), quad->vertex (0)); |
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269 } |
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270 else |
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271 { |
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272 LDTriangle* tri = static_cast<LDTriangle*> (obj); |
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273 lines[0] = LDSpawn<LDLine> (tri->vertex (0), tri->vertex (1)); |
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274 lines[1] = LDSpawn<LDLine> (tri->vertex (1), tri->vertex (2)); |
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275 lines[2] = LDSpawn<LDLine> (tri->vertex (2), tri->vertex (0)); |
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276 } |
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277 |
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278 for (int i = 0; i < countof (lines); ++i) |
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279 { |
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280 if (lines[i] == null) |
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281 continue; |
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282 |
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283 long idx = obj->lineNumber() + i + 1; |
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284 CurrentDocument()->insertObj (idx, lines[i]); |
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285 } |
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286 |
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287 num += countof (lines); |
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288 } |
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289 |
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290 print (tr ("Added %1 border lines"), num); |
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291 refresh(); |
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292 } |
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293 |
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294 // ============================================================================= |
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295 // |
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296 void MainWindow::slot_actionCornerVerts() |
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297 { |
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298 int num = 0; |
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299 |
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300 for (LDObject* obj : Selection()) |
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301 { |
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302 if (obj->numVertices() < 2) |
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303 continue; |
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304 |
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305 int ln = obj->lineNumber(); |
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306 |
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307 for (int i = 0; i < obj->numVertices(); ++i) |
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308 { |
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309 LDVertex* vertex = new LDVertex(); |
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310 vertex->pos = obj->vertex (i); |
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311 vertex->setColor (obj->color()); |
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312 CurrentDocument()->insertObj (++ln, vertex); |
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313 ++num; |
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314 } |
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315 } |
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316 |
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317 print (tr ("Added %1 vertices"), num); |
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318 refresh(); |
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319 } |
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320 |
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321 // ============================================================================= |
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322 // |
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323 static void MoveSelection (const bool up) |
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324 { |
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325 LDObjectList objs = Selection(); |
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326 LDObject::moveObjects (objs, up); |
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327 g_win->buildObjList(); |
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328 } |
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329 |
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330 // ============================================================================= |
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331 // |
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332 void MainWindow::slot_actionMoveUp() |
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333 { |
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334 MoveSelection (true); |
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335 } |
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336 |
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337 void MainWindow::slot_actionMoveDown() |
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338 { |
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339 MoveSelection (false); |
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340 } |
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341 |
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342 // ============================================================================= |
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343 // |
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344 void MainWindow::slot_actionUndo() |
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345 { |
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346 CurrentDocument()->undo(); |
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347 } |
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348 |
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349 void MainWindow::slot_actionRedo() |
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350 { |
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351 CurrentDocument()->redo(); |
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352 } |
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353 |
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354 // ============================================================================= |
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355 // |
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356 static void MoveObjects (Vertex vect) |
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357 { |
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358 // Apply the grid values |
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359 vect *= *CurrentGrid().coordinateSnap; |
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360 |
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361 for (LDObject* obj : Selection()) |
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362 obj->move (vect); |
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363 |
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364 g_win->refresh(); |
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365 } |
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366 |
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367 // ============================================================================= |
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368 // |
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369 void MainWindow::slot_actionMoveXNeg() |
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370 { |
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371 MoveObjects ({-1, 0, 0}); |
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372 } |
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373 |
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374 void MainWindow::slot_actionMoveYNeg() |
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375 { |
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376 MoveObjects ({0, -1, 0}); |
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377 } |
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378 |
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379 void MainWindow::slot_actionMoveZNeg() |
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380 { |
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381 MoveObjects ({0, 0, -1}); |
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382 } |
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383 |
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384 void MainWindow::slot_actionMoveXPos() |
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385 { |
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386 MoveObjects ({1, 0, 0}); |
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387 } |
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388 |
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389 void MainWindow::slot_actionMoveYPos() |
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390 { |
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391 MoveObjects ({0, 1, 0}); |
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392 } |
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393 |
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394 void MainWindow::slot_actionMoveZPos() |
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395 { |
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396 MoveObjects ({0, 0, 1}); |
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397 } |
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398 |
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399 // ============================================================================= |
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400 // |
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401 void MainWindow::slot_actionInvert() |
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402 { |
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403 for (LDObject* obj : Selection()) |
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404 obj->invert(); |
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405 |
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406 refresh(); |
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407 } |
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408 |
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409 // ============================================================================= |
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410 // |
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411 static double GetRotateActionAngle() |
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412 { |
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413 return (Pi * *CurrentGrid().angleSnap) / 180; |
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414 } |
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415 |
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416 void MainWindow::slot_actionRotateXPos() |
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417 { |
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418 RotateObjects (1, 0, 0, GetRotateActionAngle(), Selection()); |
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419 } |
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420 void MainWindow::slot_actionRotateYPos() |
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421 { |
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422 RotateObjects (0, 1, 0, GetRotateActionAngle(), Selection()); |
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423 } |
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424 void MainWindow::slot_actionRotateZPos() |
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425 { |
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426 RotateObjects (0, 0, 1, GetRotateActionAngle(), Selection()); |
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427 } |
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428 void MainWindow::slot_actionRotateXNeg() |
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429 { |
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430 RotateObjects (-1, 0, 0, GetRotateActionAngle(), Selection()); |
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431 } |
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432 void MainWindow::slot_actionRotateYNeg() |
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433 { |
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434 RotateObjects (0, -1, 0, GetRotateActionAngle(), Selection()); |
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435 } |
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436 void MainWindow::slot_actionRotateZNeg() |
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437 { |
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438 RotateObjects (0, 0, -1, GetRotateActionAngle(), Selection()); |
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439 } |
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440 |
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441 void MainWindow::slot_actionRotationPoint() |
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442 { |
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443 ConfigureRotationPoint(); |
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444 } |
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445 |
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446 // ============================================================================= |
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447 // |
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448 void MainWindow::slot_actionRoundCoordinates() |
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449 { |
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450 setlocale (LC_ALL, "C"); |
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451 int num = 0; |
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452 |
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453 for (LDObject* obj : Selection()) |
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454 { |
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455 LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); |
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456 |
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457 if (mo != null) |
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458 { |
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459 Vertex v = mo->position(); |
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460 Matrix t = mo->transform(); |
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461 |
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462 // Note: matrix values are to be rounded to 4 decimals. |
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463 v.apply ([](Axis, double& a) { RoundToDecimals (a, cfg::RoundPosition); }); |
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464 ApplyToMatrix (t, [](int, double& a) { RoundToDecimals (a, cfg::RoundMatrix); }); |
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465 |
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466 mo->setPosition (v); |
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467 mo->setTransform (t); |
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468 num += 12; |
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469 } |
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470 else |
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471 { |
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472 for (int i = 0; i < obj->numVertices(); ++i) |
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473 { |
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474 Vertex v = obj->vertex (i); |
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475 v.apply ([](Axis, double& a) { RoundToDecimals (a, cfg::RoundPosition); }); |
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476 obj->setVertex (i, v); |
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477 num += 3; |
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478 } |
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479 } |
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480 } |
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481 |
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482 print (tr ("Rounded %1 values"), num); |
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483 refreshObjectList(); |
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484 refresh(); |
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485 } |
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486 |
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487 // ============================================================================= |
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488 // |
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489 void MainWindow::slot_actionUncolor() |
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490 { |
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491 int num = 0; |
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492 |
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493 for (LDObject* obj : Selection()) |
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494 { |
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495 if (not obj->isColored()) |
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496 continue; |
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497 |
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498 obj->setColor (obj->defaultColor()); |
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499 num++; |
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500 } |
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501 |
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502 print (tr ("%1 objects uncolored"), num); |
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503 refresh(); |
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504 } |
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505 |
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506 // ============================================================================= |
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507 // |
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508 void MainWindow::slot_actionReplaceCoords() |
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509 { |
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510 QDialog* dlg = new QDialog (g_win); |
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511 Ui::ReplaceCoordsUI ui; |
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512 ui.setupUi (dlg); |
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513 |
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514 if (not dlg->exec()) |
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515 return; |
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516 |
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517 const double search = ui.search->value(), |
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518 replacement = ui.replacement->value(); |
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519 const bool any = ui.any->isChecked(), |
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520 rel = ui.relative->isChecked(); |
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521 |
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522 QList<Axis> sel; |
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523 int num = 0; |
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524 |
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525 if (ui.x->isChecked()) sel << X; |
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526 if (ui.y->isChecked()) sel << Y; |
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527 if (ui.z->isChecked()) sel << Z; |
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528 |
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529 for (LDObject* obj : Selection()) |
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530 { |
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531 for (int i = 0; i < obj->numVertices(); ++i) |
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532 { |
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533 Vertex v = obj->vertex (i); |
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534 |
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535 v.apply ([&](Axis ax, double& coord) |
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536 { |
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537 if (not sel.contains (ax) or |
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538 (not any and coord != search)) |
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539 { |
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540 return; |
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541 } |
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542 |
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543 if (not rel) |
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544 coord = 0; |
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545 |
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546 coord += replacement; |
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547 num++; |
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548 }); |
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549 |
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550 obj->setVertex (i, v); |
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551 } |
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552 } |
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553 |
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554 print (tr ("Altered %1 values"), num); |
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555 refresh(); |
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556 } |
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557 |
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558 // ============================================================================= |
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559 // |
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560 void MainWindow::slot_actionFlip() |
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561 { |
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562 QDialog* dlg = new QDialog; |
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563 Ui::FlipUI ui; |
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564 ui.setupUi (dlg); |
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565 |
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566 if (not dlg->exec()) |
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567 return; |
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568 |
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569 QList<Axis> sel; |
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570 |
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571 if (ui.x->isChecked()) sel << X; |
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572 if (ui.y->isChecked()) sel << Y; |
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573 if (ui.z->isChecked()) sel << Z; |
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574 |
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575 for (LDObject* obj : Selection()) |
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576 { |
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577 for (int i = 0; i < obj->numVertices(); ++i) |
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578 { |
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579 Vertex v = obj->vertex (i); |
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580 |
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581 v.apply ([&](Axis ax, double& a) |
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582 { |
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583 if (sel.contains (ax)) |
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584 a = -a; |
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585 }); |
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586 |
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587 obj->setVertex (i, v); |
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588 } |
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589 } |
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590 |
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591 refresh(); |
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592 } |
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593 |
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594 // ============================================================================= |
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595 // |
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596 void MainWindow::slot_actionDemote() |
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597 { |
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598 int num = 0; |
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599 |
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600 LDIterate<LDCondLine> (Selection(), [&](LDCondLine* const& cnd) |
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601 { |
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602 cnd->toEdgeLine(); |
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603 ++num; |
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604 }); |
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605 |
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606 print (tr ("Demoted %1 conditional lines"), num); |
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607 refresh(); |
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608 } |
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609 |
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610 // ============================================================================= |
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611 // |
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612 static bool IsColorUsed (LDColor color) |
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613 { |
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614 for (LDObject* obj : CurrentDocument()->objects()) |
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615 { |
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616 if (obj->isColored() and obj->color() == color) |
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617 return true; |
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618 } |
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619 |
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620 return false; |
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621 } |
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622 |
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623 // ============================================================================= |
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624 // |
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625 void MainWindow::slot_actionAutocolor() |
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626 { |
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627 LDColor color; |
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628 |
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629 for (color = 0; color.isLDConfigColor(); ++color) |
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630 { |
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631 if (color.isValid() and not IsColorUsed (color)) |
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632 break; |
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633 } |
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634 |
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635 if (not color.isLDConfigColor()) |
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636 { |
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637 print (tr ("Cannot auto-color: all colors are in use!")); |
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638 return; |
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639 } |
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640 |
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641 for (LDObject* obj : Selection()) |
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642 { |
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643 if (not obj->isColored()) |
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644 continue; |
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645 |
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646 obj->setColor (color); |
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647 } |
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648 |
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649 print (tr ("Auto-colored: new color is [%1] %2"), color.index(), color.name()); |
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650 refresh(); |
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651 } |
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652 |
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653 // ============================================================================= |
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654 // |
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655 void MainWindow::slot_actionAddHistoryLine() |
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656 { |
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657 LDObject* obj; |
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658 bool ishistory = false; |
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659 bool prevIsHistory = false; |
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660 |
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661 QDialog* dlg = new QDialog; |
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662 Ui_AddHistoryLine* ui = new Ui_AddHistoryLine; |
|
663 ui->setupUi (dlg); |
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664 ui->m_username->setText (cfg::DefaultUser); |
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665 ui->m_date->setDate (QDate::currentDate()); |
|
666 ui->m_comment->setFocus(); |
|
667 |
|
668 if (not dlg->exec()) |
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669 return; |
|
670 |
|
671 // Create the comment object based on input |
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672 LDComment* comment = new LDComment (format ("!HISTORY %1 [%2] %3", |
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673 ui->m_date->date().toString ("yyyy-MM-dd"), |
|
674 ui->m_username->text(), |
|
675 ui->m_comment->text())); |
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676 |
|
677 // Find a spot to place the new comment |
|
678 for (obj = CurrentDocument()->getObject (0); |
|
679 obj and obj->next() and not obj->next()->isScemantic(); |
|
680 obj = obj->next()) |
|
681 { |
|
682 LDComment* comment = dynamic_cast<LDComment*> (obj); |
|
683 |
|
684 if (comment and comment->text().startsWith ("!HISTORY ")) |
|
685 ishistory = true; |
|
686 |
|
687 if (prevIsHistory and not ishistory) |
|
688 break; // Last line was history, this isn't, thus insert the new history line here. |
|
689 |
|
690 prevIsHistory = ishistory; |
|
691 } |
|
692 |
|
693 int idx = obj ? obj->lineNumber() : 0; |
|
694 CurrentDocument()->insertObj (idx++, comment); |
|
695 |
|
696 // If we're adding a history line right before a scemantic object, pad it |
|
697 // an empty line |
|
698 if (obj and obj->next() and obj->next()->isScemantic()) |
|
699 CurrentDocument()->insertObj (idx, new LDEmpty); |
|
700 |
|
701 buildObjList(); |
|
702 delete ui; |
|
703 } |
|
704 |
|
705 void MainWindow::slot_actionSplitLines() |
|
706 { |
|
707 bool ok; |
|
708 int segments = QInputDialog::getInt (g_win, APPNAME, "Amount of segments:", cfg::SplitLinesSegments, 0, |
|
709 std::numeric_limits<int>::max(), 1, &ok); |
|
710 |
|
711 if (not ok) |
|
712 return; |
|
713 |
|
714 cfg::SplitLinesSegments = segments; |
|
715 |
|
716 for (LDObject* obj : Selection()) |
|
717 { |
|
718 if (not Eq (obj->type(), OBJ_Line, OBJ_CondLine)) |
|
719 continue; |
|
720 |
|
721 QVector<LDObject*> newsegs; |
|
722 |
|
723 for (int i = 0; i < segments; ++i) |
|
724 { |
|
725 LDObject* segment; |
|
726 Vertex v0, v1; |
|
727 |
|
728 v0.apply ([&](Axis ax, double& a) |
|
729 { |
|
730 double len = obj->vertex (1)[ax] - obj->vertex (0)[ax]; |
|
731 a = (obj->vertex (0)[ax] + ((len * i) / segments)); |
|
732 }); |
|
733 |
|
734 v1.apply ([&](Axis ax, double& a) |
|
735 { |
|
736 double len = obj->vertex (1)[ax] - obj->vertex (0)[ax]; |
|
737 a = (obj->vertex (0)[ax] + ((len * (i + 1)) / segments)); |
|
738 }); |
|
739 |
|
740 if (obj->type() == OBJ_Line) |
|
741 segment = LDSpawn<LDLine> (v0, v1); |
|
742 else |
|
743 segment = LDSpawn<LDCondLine> (v0, v1, obj->vertex (2), obj->vertex (3)); |
|
744 |
|
745 newsegs << segment; |
|
746 } |
|
747 |
|
748 int ln = obj->lineNumber(); |
|
749 |
|
750 for (LDObject* seg : newsegs) |
|
751 CurrentDocument()->insertObj (ln++, seg); |
|
752 |
|
753 obj->destroy(); |
|
754 } |
|
755 |
|
756 buildObjList(); |
|
757 g_win->refresh(); |
|
758 } |