| 69 m_compiler = new GLCompiler (this); |
69 m_compiler = new GLCompiler (this); |
| 70 m_toolTipTimer = new QTimer (this); |
70 m_toolTipTimer = new QTimer (this); |
| 71 m_toolTipTimer->setSingleShot (true); |
71 m_toolTipTimer->setSingleShot (true); |
| 72 setAcceptDrops (true); |
72 setAcceptDrops (true); |
| 73 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (showCameraIconTooltip())); |
73 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (showCameraIconTooltip())); |
| 74 connect(model, SIGNAL(aboutToRemoveObject(LDObject*)), this, SLOT(removeObject(LDObject*))); |
74 connect(model, SIGNAL(aboutToRemoveObject(LDObject*, int)), this, SLOT(removeObject(LDObject*))); |
| 75 resetAllAngles(); |
75 resetAllAngles(); |
| 76 m_needZoomToFit = true; |
76 m_needZoomToFit = true; |
| 77 |
77 |
| 78 // Init camera icons |
78 // Init camera icons |
| 79 for (Camera camera : iterateEnum<Camera>()) |
79 for (Camera camera : iterateEnum<Camera>()) |