src/gldraw.h

changeset 317
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parent 316
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child 318
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316:b4fefda58f43 317:e41ab239ed28
43 double lw, lh; 43 double lw, lh;
44 str fname; 44 str fname;
45 QImage* img; 45 QImage* img;
46 }; 46 };
47 47
48 // Alias for short namespaces
49 typedef GLRenderer GL;
50
51 // ============================================================================= 48 // =============================================================================
52 // GLRenderer 49 // GLRenderer
53 // 50 //
54 // The main renderer object, draws the brick on the screen, manages the camera 51 // The main renderer object, draws the brick on the screen, manages the camera
55 // and selection picking. The instance of GLRenderer is accessible as 52 // and selection picking. The instance of GLRenderer is accessible as
89 void resetAngles (); 86 void resetAngles ();
90 uchar* screencap (ushort& w, ushort& h); 87 uchar* screencap (ushort& w, ushort& h);
91 void setBackground (); 88 void setBackground ();
92 void setCamera (const Camera cam); 89 void setCamera (const Camera cam);
93 void setDepthValue (double depth); 90 void setDepthValue (double depth);
94 void setupOverlay (); 91 bool setupOverlay ( GLRenderer::Camera cam, str file, int x, int y, int w, int h );
95 void updateOverlayObjects(); 92 void updateOverlayObjects();
96 void zoomNotch (bool inward); 93 void zoomNotch (bool inward);
97 void zoomToFit (); 94 void zoomToFit ();
98 95
99 static void deleteLists (LDObject* obj); 96 static void deleteLists (LDObject* obj);
149 void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object 146 void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object
150 void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling 147 void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling
151 void compileVertex (const vertex& vrt); // Compile a single vertex to a list 148 void compileVertex (const vertex& vrt); // Compile a single vertex to a list
152 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point 149 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point
153 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point 150 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point
154 LDOverlay* findOverlayObject ( GL::Camera cam ); 151 LDOverlay* findOverlayObject ( Camera cam );
155 void updateRectVerts (); 152 void updateRectVerts ();
156 void pick (uint mouseX, uint mouseY); // Perform object selection 153 void pick (uint mouseX, uint mouseY); // Perform object selection
157 void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list 154 void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list
158 155
159 private slots: 156 private slots:
160 void slot_toolTipTimer (); 157 void slot_toolTipTimer ();
161 }; 158 };
159
160 // Alias for short namespaces
161 typedef GLRenderer GL;
162 162
163 static const GLRenderer::ListType g_glListTypes[] = { 163 static const GLRenderer::ListType g_glListTypes[] = {
164 GL::NormalList, 164 GL::NormalList,
165 GL::PickList, 165 GL::PickList,
166 GL::BFCFrontList, 166 GL::BFCFrontList,

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