1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #define GL_GLEXT_PROTOTYPES |
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20 #include <GL/glu.h> |
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21 #include <GL/glext.h> |
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22 #include <QGLWidget> |
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23 #include <QWheelEvent> |
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24 #include <QMouseEvent> |
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25 #include <QContextMenuEvent> |
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26 #include <QInputDialog> |
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27 #include <QToolTip> |
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28 #include <qtextdocument.h> |
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29 #include <QTimer> |
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30 #include "Main.h" |
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31 #include "Configuration.h" |
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32 #include "Document.h" |
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33 #include "GLRenderer.h" |
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34 #include "Colors.h" |
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35 #include "MainWindow.h" |
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36 #include "Misc.h" |
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37 #include "EditHistory.h" |
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38 #include "Dialogs.h" |
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39 #include "AddObjectDialog.h" |
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40 #include "MessageLog.h" |
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41 #include "GLCompiler.h" |
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42 #include "Primitives.h" |
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43 #include "misc/RingFinder.h" |
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44 |
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45 static const LDFixedCameraInfo g_FixedCameras[6] = |
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46 { |
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47 {{ 1, 0, 0 }, X, Z, false, false }, |
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48 {{ 0, 0, 0 }, X, Y, false, true }, |
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49 {{ 0, 1, 0 }, Z, Y, true, true }, |
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50 {{ -1, 0, 0 }, X, Z, false, true }, |
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51 {{ 0, 0, 0 }, X, Y, true, true }, |
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52 {{ 0, -1, 0 }, Z, Y, false, true }, |
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53 }; |
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54 |
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55 // Matrix templates for circle drawing. 2 is substituted with |
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56 // the scale value, 1 is inverted to -1 if needed. |
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57 static const Matrix g_circleDrawMatrixTemplates[3] = |
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58 { |
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59 { 2, 0, 0, 0, 1, 0, 0, 0, 2 }, |
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60 { 2, 0, 0, 0, 0, 2, 0, 1, 0 }, |
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61 { 0, 1, 0, 2, 0, 0, 0, 0, 2 }, |
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62 }; |
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63 |
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64 cfg (String, gl_bgcolor, "#FFFFFF") |
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65 cfg (String, gl_maincolor, "#A0A0A0") |
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66 cfg (Float, gl_maincolor_alpha, 1.0) |
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67 cfg (Int, gl_linethickness, 2) |
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68 cfg (Bool, gl_colorbfc, false) |
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69 cfg (Int, gl_camera, GLRenderer::EFreeCamera) |
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70 cfg (Bool, gl_blackedges, false) |
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71 cfg (Bool, gl_axes, false) |
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72 cfg (Bool, gl_wireframe, false) |
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73 cfg (Bool, gl_logostuds, false) |
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74 cfg (Bool, gl_aa, true) |
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75 cfg (Bool, gl_linelengths, true) |
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76 cfg (Bool, gl_drawangles, false) |
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77 |
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78 // argh |
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79 const char* g_CameraNames[7] = |
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80 { |
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81 QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
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82 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |
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83 QT_TRANSLATE_NOOP ("GLRenderer", "Left"), |
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84 QT_TRANSLATE_NOOP ("GLRenderer", "Bottom"), |
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85 QT_TRANSLATE_NOOP ("GLRenderer", "Back"), |
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86 QT_TRANSLATE_NOOP ("GLRenderer", "Right"), |
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87 QT_TRANSLATE_NOOP ("GLRenderer", "Free") |
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88 }; |
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89 |
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90 const GL::EFixedCamera g_Cameras[7] = |
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91 { |
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92 GL::ETopCamera, |
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93 GL::EFrontCamera, |
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94 GL::ELeftCamera, |
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95 GL::EBottomCamera, |
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96 GL::EBackCamera, |
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97 GL::ERightCamera, |
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98 GL::EFreeCamera |
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99 }; |
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100 |
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101 struct LDGLAxis |
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102 { |
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103 const QColor col; |
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104 const Vertex vert; |
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105 }; |
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106 |
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107 // Definitions for visual axes, drawn on the screen |
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108 static const LDGLAxis g_GLAxes[3] = |
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109 { |
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110 { QColor (255, 0, 0), Vertex (10000, 0, 0) }, // X |
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111 { QColor (80, 192, 0), Vertex (0, 10000, 0) }, // Y |
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112 { QColor (0, 160, 192), Vertex (0, 0, 10000) }, // Z |
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113 }; |
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114 |
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115 static GLuint g_GLAxes_VBO; |
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116 static GLuint g_GLAxes_ColorVBO; |
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117 |
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118 // ============================================================================= |
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119 // |
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120 GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) |
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121 { |
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122 m_isPicking = m_rangepick = false; |
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123 m_camera = (EFixedCamera) gl_camera; |
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124 m_drawToolTip = false; |
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125 m_editMode = ESelectMode; |
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126 m_rectdraw = false; |
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127 m_panning = false; |
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128 m_compiler = new GLCompiler; |
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129 setDocument (null); |
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130 setDrawOnly (false); |
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131 setMessageLog (null); |
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132 m_width = m_height = -1; |
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133 m_hoverpos = g_origin; |
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134 m_compiler = new GLCompiler; |
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135 m_toolTipTimer = new QTimer (this); |
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136 m_toolTipTimer->setSingleShot (true); |
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137 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer())); |
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138 |
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139 m_thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); |
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140 m_thinBorderPen = m_thickBorderPen; |
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141 m_thinBorderPen.setWidth (1); |
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142 |
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143 // Init camera icons |
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144 for (const GL::EFixedCamera cam : g_Cameras) |
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145 { |
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146 QString iconname = format ("camera-%1", tr (g_CameraNames[cam]).toLower()); |
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147 |
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148 CameraIcon* info = &m_cameraIcons[cam]; |
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149 info->img = new QPixmap (getIcon (iconname)); |
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150 info->cam = cam; |
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151 } |
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152 |
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153 calcCameraIcons(); |
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154 } |
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155 |
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156 // ============================================================================= |
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157 // |
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158 GLRenderer::~GLRenderer() |
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159 { |
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160 for (int i = 0; i < 6; ++i) |
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161 delete currentDocumentData().overlays[i].img; |
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162 |
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163 for (CameraIcon& info : m_cameraIcons) |
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164 delete info.img; |
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165 |
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166 delete m_compiler; |
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167 } |
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168 |
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169 // ============================================================================= |
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170 // Calculates the "hitboxes" of the camera icons so that we can tell when the |
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171 // cursor is pointing at the camera icon. |
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172 // |
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173 void GLRenderer::calcCameraIcons() |
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174 { |
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175 int i = 0; |
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176 |
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177 for (CameraIcon& info : m_cameraIcons) |
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178 { |
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179 // MATH |
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180 const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1, |
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181 y1 = ((i / 3) * 16) + 1; |
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182 |
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183 info.srcRect = QRect (0, 0, 16, 16); |
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184 info.destRect = QRect (x1, y1, 16, 16); |
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185 info.selRect = QRect ( |
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186 info.destRect.x(), |
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187 info.destRect.y(), |
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188 info.destRect.width() + 1, |
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189 info.destRect.height() + 1 |
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190 ); |
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191 |
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192 ++i; |
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193 } |
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194 } |
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195 |
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196 // ============================================================================= |
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197 // |
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198 void GLRenderer::initGLData() |
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199 { |
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200 glEnable (GL_BLEND); |
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201 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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202 glEnable (GL_POLYGON_OFFSET_FILL); |
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203 glPolygonOffset (1.0f, 1.0f); |
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204 |
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205 glEnable (GL_DEPTH_TEST); |
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206 glShadeModel (GL_SMOOTH); |
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207 glEnable (GL_MULTISAMPLE); |
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208 |
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209 if (gl_aa) |
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210 { |
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211 glEnable (GL_LINE_SMOOTH); |
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212 glEnable (GL_POLYGON_SMOOTH); |
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213 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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214 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
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215 } else |
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216 { |
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217 glDisable (GL_LINE_SMOOTH); |
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218 glDisable (GL_POLYGON_SMOOTH); |
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219 } |
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220 } |
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221 |
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222 // ============================================================================= |
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223 // |
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224 void GLRenderer::resetAngles() |
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225 { |
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226 rot (X) = 30.0f; |
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227 rot (Y) = 325.f; |
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228 pan (X) = pan (Y) = rot (Z) = 0.0f; |
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229 zoomToFit(); |
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230 } |
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231 |
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232 // ============================================================================= |
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233 // |
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234 void GLRenderer::resetAllAngles() |
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235 { |
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236 EFixedCamera oldcam = camera(); |
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237 |
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238 for (int i = 0; i < 7; ++i) |
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239 { |
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240 setCamera ((EFixedCamera) i); |
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241 resetAngles(); |
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242 } |
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243 |
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244 setCamera (oldcam); |
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245 } |
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246 |
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247 // ============================================================================= |
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248 // |
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249 void GLRenderer::initializeGL() |
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250 { |
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251 setBackground(); |
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252 glLineWidth (gl_linethickness); |
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253 glLineStipple (1, 0x6666); |
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254 setAutoFillBackground (false); |
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255 setMouseTracking (true); |
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256 setFocusPolicy (Qt::WheelFocus); |
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257 compiler()->initialize(); |
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258 initializeAxes(); |
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259 } |
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260 |
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261 // ============================================================================= |
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262 // |
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263 void GLRenderer::initializeAxes() |
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264 { |
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265 float axesdata[18]; |
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266 float colordata[18]; |
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267 memset (axesdata, 0, sizeof axesdata); |
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268 |
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269 for (int i = 0; i < 3; ++i) |
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270 { |
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271 for (int j = 0; j < 3; ++j) |
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272 { |
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273 axesdata[(i * 6) + j] = g_GLAxes[i].vert.getCoordinate (j); |
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274 axesdata[(i * 6) + 3 + j] = -g_GLAxes[i].vert.getCoordinate (j); |
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275 } |
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276 |
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277 for (int j = 0; j < 2; ++j) |
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278 { |
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279 colordata[(i * 6) + (j * 3) + 0] = g_GLAxes[i].col.red(); |
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280 colordata[(i * 6) + (j * 3) + 1] = g_GLAxes[i].col.green(); |
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281 colordata[(i * 6) + (j * 3) + 2] = g_GLAxes[i].col.blue(); |
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282 } |
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283 } |
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284 |
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285 glGenBuffers (1, &g_GLAxes_VBO); |
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286 glBindBuffer (GL_ARRAY_BUFFER, g_GLAxes_VBO); |
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287 glBufferData (GL_ARRAY_BUFFER, sizeof axesdata, axesdata, GL_STATIC_DRAW); |
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288 glGenBuffers (1, &g_GLAxes_ColorVBO); |
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289 glBindBuffer (GL_ARRAY_BUFFER, g_GLAxes_ColorVBO); |
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290 glBufferData (GL_ARRAY_BUFFER, sizeof colordata, colordata, GL_STATIC_DRAW); |
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291 glBindBuffer (GL_ARRAY_BUFFER, 0); |
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292 } |
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293 |
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294 // ============================================================================= |
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295 // |
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296 QColor GLRenderer::getMainColor() |
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297 { |
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298 QColor col (gl_maincolor); |
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299 |
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300 if (!col.isValid()) |
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301 return QColor (0, 0, 0); |
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302 |
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303 col.setAlpha (gl_maincolor_alpha * 255.f); |
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304 return col; |
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305 } |
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306 |
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307 // ============================================================================= |
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308 // |
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309 void GLRenderer::setBackground() |
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310 { |
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311 QColor col (gl_bgcolor); |
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312 |
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313 if (!col.isValid()) |
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314 return; |
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315 |
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316 col.setAlpha (255); |
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317 |
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318 m_darkbg = luma (col) < 80; |
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319 m_bgcolor = col; |
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320 qglClearColor (col); |
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321 } |
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322 |
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323 // ============================================================================= |
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324 // |
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325 void GLRenderer::refresh() |
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326 { |
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327 update(); |
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328 swapBuffers(); |
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329 } |
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330 |
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331 // ============================================================================= |
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332 // |
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333 void GLRenderer::hardRefresh() |
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334 { |
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335 compiler()->compileDocument (getCurrentDocument()); |
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336 refresh(); |
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337 glLineWidth (gl_linethickness); // TODO: ...? |
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338 } |
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339 |
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340 // ============================================================================= |
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341 // |
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342 void GLRenderer::resizeGL (int w, int h) |
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343 { |
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344 m_width = w; |
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345 m_height = h; |
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346 |
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347 calcCameraIcons(); |
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348 |
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349 glViewport (0, 0, w, h); |
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350 glMatrixMode (GL_PROJECTION); |
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351 glLoadIdentity(); |
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352 gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); |
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353 glMatrixMode (GL_MODELVIEW); |
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354 } |
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355 |
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356 // ============================================================================= |
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357 // |
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358 void GLRenderer::drawGLScene() |
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359 { |
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360 if (document() == null) |
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361 return; |
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362 |
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363 if (gl_wireframe && !isPicking()) |
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364 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
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365 |
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366 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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367 glEnable (GL_DEPTH_TEST); |
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368 |
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369 if (camera() != EFreeCamera) |
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370 { |
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371 glMatrixMode (GL_PROJECTION); |
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372 glPushMatrix(); |
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373 |
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374 glLoadIdentity(); |
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375 glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); |
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376 glTranslatef (pan (X), pan (Y), 0.0f); |
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377 |
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378 if (camera() != EFrontCamera && camera() != EBackCamera) |
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379 { |
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380 glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], |
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381 g_FixedCameras[camera()].glrotate[1], |
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382 g_FixedCameras[camera()].glrotate[2]); |
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383 } |
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384 |
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385 // Back camera needs to be handled differently |
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386 if (camera() == EBackCamera) |
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387 { |
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388 glRotatef (180.0f, 1.0f, 0.0f, 0.0f); |
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389 glRotatef (180.0f, 0.0f, 0.0f, 1.0f); |
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390 } |
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391 } |
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392 else |
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393 { |
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394 glMatrixMode (GL_MODELVIEW); |
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395 glPushMatrix(); |
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396 glLoadIdentity(); |
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397 |
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398 glTranslatef (0.0f, 0.0f, -2.0f); |
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399 glTranslatef (pan (X), pan (Y), -zoom()); |
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400 glRotatef (rot (X), 1.0f, 0.0f, 0.0f); |
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401 glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); |
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402 glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); |
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403 } |
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404 |
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405 glEnableClientState (GL_VERTEX_ARRAY); |
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406 glEnableClientState (GL_COLOR_ARRAY); |
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407 |
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408 if (isPicking()) |
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409 { |
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410 drawVBOs (VBOSF_Triangles, VBOCM_PickColors, GL_TRIANGLES); |
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411 drawVBOs (VBOSF_Quads, VBOCM_PickColors, GL_QUADS); |
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412 drawVBOs (VBOSF_Lines, VBOCM_PickColors, GL_LINES); |
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413 drawVBOs (VBOSF_CondLines, VBOCM_PickColors, GL_LINES); |
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414 } |
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415 else |
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416 { |
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417 if (gl_colorbfc) |
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418 { |
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419 glEnable (GL_CULL_FACE); |
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420 glCullFace (GL_BACK); |
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421 drawVBOs (VBOSF_Triangles, VBOCM_BFCFrontColors, GL_TRIANGLES); |
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422 drawVBOs (VBOSF_Quads, VBOCM_BFCFrontColors, GL_QUADS); |
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423 glCullFace (GL_FRONT); |
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424 drawVBOs (VBOSF_Triangles, VBOCM_BFCBackColors, GL_TRIANGLES); |
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425 drawVBOs (VBOSF_Quads, VBOCM_BFCBackColors, GL_QUADS); |
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426 glDisable (GL_CULL_FACE); |
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427 } |
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428 else |
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429 { |
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430 drawVBOs (VBOSF_Triangles, VBOCM_NormalColors, GL_TRIANGLES); |
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431 drawVBOs (VBOSF_Quads, VBOCM_NormalColors, GL_QUADS); |
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432 } |
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433 |
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434 drawVBOs (VBOSF_Lines, VBOCM_NormalColors, GL_LINES); |
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435 drawVBOs (VBOSF_CondLines, VBOCM_NormalColors, GL_LINES); |
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436 |
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437 if (gl_axes) |
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438 { |
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439 glBindBuffer (GL_ARRAY_BUFFER, g_GLAxes_VBO); |
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440 glVertexPointer (3, GL_FLOAT, 0, NULL); |
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441 glBindBuffer (GL_ARRAY_BUFFER, g_GLAxes_VBO); |
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442 glColorPointer (3, GL_FLOAT, 0, NULL); |
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443 glDrawArrays (GL_LINES, 0, 6); |
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444 checkGLError(); |
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445 } |
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446 } |
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447 |
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448 glPopMatrix(); |
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449 glBindBuffer (GL_ARRAY_BUFFER, 0); |
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450 glDisableClientState (GL_VERTEX_ARRAY); |
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451 glDisableClientState (GL_COLOR_ARRAY); |
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452 checkGLError(); |
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453 glDisable (GL_CULL_FACE); |
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454 glMatrixMode (GL_MODELVIEW); |
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455 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); |
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456 } |
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457 |
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458 // ============================================================================= |
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459 // |
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460 void GLRenderer::drawVBOs (EVBOSurface surface, EVBOComplement colors, GLenum type) |
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461 { |
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462 int surfacenum = m_compiler->vboNumber (surface, VBOCM_Surfaces); |
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463 int colornum = m_compiler->vboNumber (surface, colors); |
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464 |
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465 m_compiler->prepareVBO (surfacenum); |
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466 m_compiler->prepareVBO (colornum); |
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467 GLuint surfacevbo = m_compiler->vbo (surfacenum); |
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468 GLuint colorvbo = m_compiler->vbo (colornum); |
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469 GLsizei count = m_compiler->vboCount (surfacevbo); |
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470 |
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471 if (count > 0) |
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472 { |
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473 glBindBuffer (GL_ARRAY_BUFFER, surfacevbo); |
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474 glVertexPointer (3, GL_FLOAT, 0, null); |
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475 checkGLError(); |
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476 glBindBuffer (GL_ARRAY_BUFFER, colorvbo); |
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477 glColorPointer (4, GL_FLOAT, 0, null); |
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478 checkGLError(); |
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479 glDrawArrays (type, 0, count); |
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480 checkGLError(); |
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481 } |
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482 } |
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483 |
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484 // ============================================================================= |
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485 // This converts a 2D point on the screen to a 3D point in the model. If 'snap' |
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486 // is true, the 3D point will snap to the current grid. |
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487 // |
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488 Vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const |
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489 { |
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490 assert (camera() != EFreeCamera); |
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491 |
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492 Vertex pos3d; |
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493 const LDFixedCameraInfo* cam = &g_FixedCameras[camera()]; |
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494 const Axis axisX = cam->axisX; |
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495 const Axis axisY = cam->axisY; |
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496 const int negXFac = cam->negX ? -1 : 1, |
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497 negYFac = cam->negY ? -1 : 1; |
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498 |
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499 // Calculate cx and cy - these are the LDraw unit coords the cursor is at. |
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500 double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); |
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501 double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); |
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502 |
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503 if (snap) |
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504 { |
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505 cx = Grid::snap (cx, (Grid::Config) axisX); |
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506 cy = Grid::snap (cy, (Grid::Config) axisY); |
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507 } |
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508 |
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509 cx *= negXFac; |
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510 cy *= negYFac; |
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511 |
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512 roundToDecimals (cx, 4); |
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513 roundToDecimals (cy, 4); |
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514 |
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515 // Create the vertex from the coordinates |
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516 pos3d[axisX] = cx; |
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517 pos3d[axisY] = cy; |
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518 pos3d[3 - axisX - axisY] = getDepthValue(); |
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519 return pos3d; |
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520 } |
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521 |
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522 // ============================================================================= |
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523 // |
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524 // Inverse operation for the above - convert a 3D position to a 2D screen |
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525 // position. Don't ask me how this code manages to work, I don't even know. |
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526 // |
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527 QPoint GLRenderer::coordconv3_2 (const Vertex& pos3d) const |
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528 { |
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529 GLfloat m[16]; |
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530 const LDFixedCameraInfo* cam = &g_FixedCameras[camera()]; |
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531 const Axis axisX = cam->axisX; |
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532 const Axis axisY = cam->axisY; |
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533 const int negXFac = cam->negX ? -1 : 1, |
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534 negYFac = cam->negY ? -1 : 1; |
|
535 |
|
536 glGetFloatv (GL_MODELVIEW_MATRIX, m); |
|
537 |
|
538 const double x = pos3d.x(); |
|
539 const double y = pos3d.y(); |
|
540 const double z = pos3d.z(); |
|
541 |
|
542 Vertex transformed; |
|
543 transformed[X] = (m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]; |
|
544 transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; |
|
545 transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; |
|
546 |
|
547 double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); |
|
548 double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); |
|
549 |
|
550 return QPoint (rx, -ry); |
|
551 } |
|
552 |
|
553 // ============================================================================= |
|
554 // |
|
555 void GLRenderer::paintEvent (QPaintEvent* ev) |
|
556 { |
|
557 Q_UNUSED (ev) |
|
558 |
|
559 makeCurrent(); |
|
560 m_virtWidth = zoom(); |
|
561 m_virtHeight = (m_height * m_virtWidth) / m_width; |
|
562 |
|
563 initGLData(); |
|
564 drawGLScene(); |
|
565 |
|
566 const QPen textpen (m_darkbg ? Qt::white : Qt::black); |
|
567 const QBrush polybrush (QColor (64, 192, 0, 128)); |
|
568 QPainter paint (this); |
|
569 QFontMetrics metrics = QFontMetrics (QFont()); |
|
570 paint.setRenderHint (QPainter::HighQualityAntialiasing); |
|
571 |
|
572 // If we wish to only draw the brick, stop here |
|
573 if (isDrawOnly()) |
|
574 return; |
|
575 |
|
576 #ifndef RELEASE |
|
577 if (isPicking() == false) |
|
578 { |
|
579 QString text = format ("Rotation: (%1, %2, %3)\nPanning: (%4, %5), Zoom: %6", |
|
580 rot(X), rot(Y), rot(Z), pan(X), pan(Y), zoom()); |
|
581 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
582 |
|
583 paint.drawText ((width() - textSize.width()) / 2, height() - textSize.height(), textSize.width(), |
|
584 textSize.height(), Qt::AlignCenter, text); |
|
585 } |
|
586 #endif |
|
587 |
|
588 if (camera() != EFreeCamera && !isPicking()) |
|
589 { |
|
590 // Paint the overlay image if we have one |
|
591 const LDGLOverlay& overlay = currentDocumentData().overlays[camera()]; |
|
592 |
|
593 if (overlay.img != null) |
|
594 { |
|
595 QPoint v0 = coordconv3_2 (currentDocumentData().overlays[camera()].v0), |
|
596 v1 = coordconv3_2 (currentDocumentData().overlays[camera()].v1); |
|
597 |
|
598 QRect targRect (v0.x(), v0.y(), abs (v1.x() - v0.x()), abs (v1.y() - v0.y())), |
|
599 srcRect (0, 0, overlay.img->width(), overlay.img->height()); |
|
600 paint.drawImage (targRect, *overlay.img, srcRect); |
|
601 } |
|
602 |
|
603 // Paint the coordinates onto the screen. |
|
604 QString text = format (tr ("X: %1, Y: %2, Z: %3"), m_hoverpos[X], m_hoverpos[Y], m_hoverpos[Z]); |
|
605 QFontMetrics metrics = QFontMetrics (font()); |
|
606 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
607 paint.setPen (textpen); |
|
608 paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(), |
|
609 textSize.height(), Qt::AlignCenter, text); |
|
610 |
|
611 QPen linepen = m_thinBorderPen; |
|
612 linepen.setWidth (2); |
|
613 linepen.setColor (luma (m_bgcolor) < 40 ? Qt::white : Qt::black); |
|
614 |
|
615 // Mode-specific rendering |
|
616 if (editMode() == EDrawMode) |
|
617 { |
|
618 QPoint poly[4]; |
|
619 Vertex poly3d[4]; |
|
620 int numverts = 4; |
|
621 |
|
622 // Calculate polygon data |
|
623 if (!m_rectdraw) |
|
624 { |
|
625 numverts = m_drawedVerts.size() + 1; |
|
626 int i = 0; |
|
627 |
|
628 for (Vertex& vert : m_drawedVerts) |
|
629 poly3d[i++] = vert; |
|
630 |
|
631 // Draw the cursor vertex as the last one in the list. |
|
632 if (numverts <= 4) |
|
633 poly3d[i] = m_hoverpos; |
|
634 else |
|
635 numverts = 4; |
|
636 } |
|
637 else |
|
638 { |
|
639 // Get vertex information from m_rectverts |
|
640 if (m_drawedVerts.size() > 0) |
|
641 for (int i = 0; i < numverts; ++i) |
|
642 poly3d[i] = m_rectverts[i]; |
|
643 else |
|
644 poly3d[0] = m_hoverpos; |
|
645 } |
|
646 |
|
647 // Convert to 2D |
|
648 for (int i = 0; i < numverts; ++i) |
|
649 poly[i] = coordconv3_2 (poly3d[i]); |
|
650 |
|
651 if (numverts > 0) |
|
652 { |
|
653 // Draw the polygon-to-be |
|
654 paint.setBrush (polybrush); |
|
655 paint.drawPolygon (poly, numverts); |
|
656 |
|
657 // Draw vertex blips |
|
658 for (int i = 0; i < numverts; ++i) |
|
659 { |
|
660 QPoint& blip = poly[i]; |
|
661 paint.setPen (linepen); |
|
662 drawBlip (paint, blip); |
|
663 |
|
664 // Draw their coordinates |
|
665 paint.setPen (textpen); |
|
666 paint.drawText (blip.x(), blip.y() - 8, poly3d[i].toString (true)); |
|
667 } |
|
668 |
|
669 // Draw line lenghts and angle info if appropriate |
|
670 if (numverts >= 2) |
|
671 { |
|
672 int numlines = (m_drawedVerts.size() == 1) ? 1 : m_drawedVerts.size() + 1; |
|
673 paint.setPen (textpen); |
|
674 |
|
675 for (int i = 0; i < numlines; ++i) |
|
676 { |
|
677 const int j = (i + 1 < numverts) ? i + 1 : 0; |
|
678 const int h = (i - 1 >= 0) ? i - 1 : numverts - 1; |
|
679 |
|
680 if (gl_linelengths) |
|
681 { |
|
682 const QString label = QString::number (poly3d[i].distanceTo (poly3d[j])); |
|
683 QPoint origin = QLineF (poly[i], poly[j]).pointAt (0.5).toPoint(); |
|
684 paint.drawText (origin, label); |
|
685 } |
|
686 |
|
687 if (gl_drawangles) |
|
688 { |
|
689 QLineF l0 (poly[h], poly[i]), |
|
690 l1 (poly[i], poly[j]); |
|
691 |
|
692 double angle = 180 - l0.angleTo (l1); |
|
693 |
|
694 if (angle < 0) |
|
695 angle = 180 - l1.angleTo (l0); |
|
696 |
|
697 QString label = QString::number (angle) + QString::fromUtf8 (QByteArray ("\302\260")); |
|
698 QPoint pos = poly[i]; |
|
699 pos.setY (pos.y() + metrics.height()); |
|
700 |
|
701 paint.drawText (pos, label); |
|
702 } |
|
703 } |
|
704 } |
|
705 } |
|
706 } |
|
707 elif (editMode() == ECircleMode) |
|
708 { |
|
709 // If we have not specified the center point of the circle yet, preview it on the screen. |
|
710 if (m_drawedVerts.isEmpty()) |
|
711 drawBlip (paint, coordconv3_2 (m_hoverpos)); |
|
712 else |
|
713 { |
|
714 QVector<Vertex> verts, verts2; |
|
715 const double dist0 = getCircleDrawDist (0), |
|
716 dist1 = (m_drawedVerts.size() >= 2) ? getCircleDrawDist (1) : -1; |
|
717 const int segs = g_lores; |
|
718 const double angleUnit = (2 * pi) / segs; |
|
719 Axis relX, relY; |
|
720 QVector<QPoint> ringpoints, circlepoints, circle2points; |
|
721 |
|
722 getRelativeAxes (relX, relY); |
|
723 |
|
724 // Calculate the preview positions of vertices |
|
725 for (int i = 0; i < segs; ++i) |
|
726 { |
|
727 Vertex v = g_origin; |
|
728 v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0); |
|
729 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0); |
|
730 verts << v; |
|
731 |
|
732 if (dist1 != -1) |
|
733 { |
|
734 v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1); |
|
735 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1); |
|
736 verts2 << v; |
|
737 } |
|
738 } |
|
739 |
|
740 int i = 0; |
|
741 for (const Vertex& v : verts + verts2) |
|
742 { |
|
743 // Calculate the 2D point of the vertex |
|
744 QPoint point = coordconv3_2 (v); |
|
745 |
|
746 // Draw a green blip at where it is |
|
747 drawBlip (paint, point); |
|
748 |
|
749 // Add it to the list of points for the green ring fill. |
|
750 ringpoints << point; |
|
751 |
|
752 // Also add the circle points to separate lists |
|
753 if (i < verts.size()) |
|
754 circlepoints << point; |
|
755 else |
|
756 circle2points << point; |
|
757 |
|
758 ++i; |
|
759 } |
|
760 |
|
761 // Insert the first point as the seventeenth one so that |
|
762 // the ring polygon is closed properly. |
|
763 if (ringpoints.size() >= 16) |
|
764 ringpoints.insert (16, ringpoints[0]); |
|
765 |
|
766 // Same for the outer ring. Note that the indices are offset by 1 |
|
767 // because of the insertion done above bumps the values. |
|
768 if (ringpoints.size() >= 33) |
|
769 ringpoints.insert (33, ringpoints[17]); |
|
770 |
|
771 // Draw the ring |
|
772 paint.setBrush ((m_drawedVerts.size() >= 2) ? polybrush : Qt::NoBrush); |
|
773 paint.setPen (Qt::NoPen); |
|
774 paint.drawPolygon (QPolygon (ringpoints)); |
|
775 |
|
776 // Draw the circles |
|
777 paint.setBrush (Qt::NoBrush); |
|
778 paint.setPen (linepen); |
|
779 paint.drawPolygon (QPolygon (circlepoints)); |
|
780 paint.drawPolygon (QPolygon (circle2points)); |
|
781 |
|
782 { // Draw the current radius in the middle of the circle. |
|
783 QPoint origin = coordconv3_2 (m_drawedVerts[0]); |
|
784 QString label = QString::number (dist0); |
|
785 paint.setPen (textpen); |
|
786 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y(), label); |
|
787 |
|
788 if (m_drawedVerts.size() >= 2) |
|
789 { |
|
790 label = QString::number (dist1); |
|
791 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y() + metrics.height(), label); |
|
792 } |
|
793 } |
|
794 } |
|
795 } |
|
796 } |
|
797 |
|
798 // Camera icons |
|
799 if (!isPicking()) |
|
800 { |
|
801 // Draw a background for the selected camera |
|
802 paint.setPen (m_thinBorderPen); |
|
803 paint.setBrush (QBrush (QColor (0, 128, 160, 128))); |
|
804 paint.drawRect (m_cameraIcons[camera()].selRect); |
|
805 |
|
806 // Draw the actual icons |
|
807 for (CameraIcon& info : m_cameraIcons) |
|
808 { |
|
809 // Don't draw the free camera icon when in draw mode |
|
810 if (&info == &m_cameraIcons[GL::EFreeCamera] && editMode() != ESelectMode) |
|
811 continue; |
|
812 |
|
813 paint.drawPixmap (info.destRect, *info.img, info.srcRect); |
|
814 } |
|
815 |
|
816 QString formatstr = tr ("%1 Camera"); |
|
817 |
|
818 // Draw a label for the current camera in the bottom left corner |
|
819 { |
|
820 const int margin = 4; |
|
821 |
|
822 QString label; |
|
823 label = format (formatstr, tr (g_CameraNames[camera()])); |
|
824 paint.setPen (textpen); |
|
825 paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label); |
|
826 } |
|
827 |
|
828 // Tool tips |
|
829 if (m_drawToolTip) |
|
830 { |
|
831 if (m_cameraIcons[m_toolTipCamera].destRect.contains (m_pos) == false) |
|
832 m_drawToolTip = false; |
|
833 else |
|
834 { |
|
835 QString label = format (formatstr, tr (g_CameraNames[m_toolTipCamera])); |
|
836 QToolTip::showText (m_globalpos, label); |
|
837 } |
|
838 } |
|
839 } |
|
840 |
|
841 // Message log |
|
842 if (messageLog()) |
|
843 { |
|
844 int y = 0; |
|
845 const int margin = 2; |
|
846 QColor penColor = textpen.color(); |
|
847 |
|
848 for (const MessageManager::Line& line : messageLog()->getLines()) |
|
849 { |
|
850 penColor.setAlphaF (line.alpha); |
|
851 paint.setPen (penColor); |
|
852 paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text); |
|
853 y += metrics.height(); |
|
854 } |
|
855 } |
|
856 |
|
857 // If we're range-picking, draw a rectangle encompassing the selection area. |
|
858 if (m_rangepick && !isPicking() && m_totalmove >= 10) |
|
859 { |
|
860 int x0 = m_rangeStart.x(), |
|
861 y0 = m_rangeStart.y(), |
|
862 x1 = m_pos.x(), |
|
863 y1 = m_pos.y(); |
|
864 |
|
865 QRect rect (x0, y0, x1 - x0, y1 - y0); |
|
866 QColor fillColor = (m_addpick ? "#40FF00" : "#00CCFF"); |
|
867 fillColor.setAlphaF (0.2f); |
|
868 |
|
869 paint.setPen (m_thickBorderPen); |
|
870 paint.setBrush (QBrush (fillColor)); |
|
871 paint.drawRect (rect); |
|
872 } |
|
873 } |
|
874 |
|
875 // ============================================================================= |
|
876 // |
|
877 void GLRenderer::drawBlip (QPainter& paint, QPoint pos) const |
|
878 { |
|
879 QPen pen = m_thinBorderPen; |
|
880 const int blipsize = 8; |
|
881 pen.setWidth (1); |
|
882 paint.setPen (pen); |
|
883 paint.setBrush (QColor (64, 192, 0)); |
|
884 paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize); |
|
885 } |
|
886 |
|
887 // ============================================================================= |
|
888 // |
|
889 void GLRenderer::clampAngle (double& angle) const |
|
890 { |
|
891 while (angle < 0) |
|
892 angle += 360.0; |
|
893 |
|
894 while (angle > 360.0) |
|
895 angle -= 360.0; |
|
896 } |
|
897 |
|
898 // ============================================================================= |
|
899 // |
|
900 void GLRenderer::addDrawnVertex (Vertex pos) |
|
901 { |
|
902 // If we picked an already-existing vertex, stop drawing |
|
903 if (editMode() == EDrawMode) |
|
904 { |
|
905 for (Vertex& vert : m_drawedVerts) |
|
906 { |
|
907 if (vert == pos) |
|
908 { |
|
909 endDraw (true); |
|
910 return; |
|
911 } |
|
912 } |
|
913 } |
|
914 |
|
915 m_drawedVerts << pos; |
|
916 } |
|
917 |
|
918 // ============================================================================= |
|
919 // |
|
920 void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) |
|
921 { |
|
922 const bool wasLeft = (m_lastButtons & Qt::LeftButton) && ! (ev->buttons() & Qt::LeftButton), |
|
923 wasRight = (m_lastButtons & Qt::RightButton) && ! (ev->buttons() & Qt::RightButton), |
|
924 wasMid = (m_lastButtons & Qt::MidButton) && ! (ev->buttons() & Qt::MidButton); |
|
925 |
|
926 if (m_panning) |
|
927 m_panning = false; |
|
928 |
|
929 if (wasLeft) |
|
930 { |
|
931 // Check if we selected a camera icon |
|
932 if (!m_rangepick) |
|
933 { |
|
934 for (CameraIcon & info : m_cameraIcons) |
|
935 { |
|
936 if (info.destRect.contains (ev->pos())) |
|
937 { |
|
938 setCamera (info.cam); |
|
939 goto end; |
|
940 } |
|
941 } |
|
942 } |
|
943 |
|
944 switch (editMode()) |
|
945 { |
|
946 case EDrawMode: |
|
947 { |
|
948 if (m_rectdraw) |
|
949 { |
|
950 if (m_drawedVerts.size() == 2) |
|
951 { |
|
952 endDraw (true); |
|
953 return; |
|
954 } |
|
955 } else |
|
956 { |
|
957 // If we have 4 verts, stop drawing. |
|
958 if (m_drawedVerts.size() >= 4) |
|
959 { |
|
960 endDraw (true); |
|
961 return; |
|
962 } |
|
963 |
|
964 if (m_drawedVerts.isEmpty() && ev->modifiers() & Qt::ShiftModifier) |
|
965 { |
|
966 m_rectdraw = true; |
|
967 updateRectVerts(); |
|
968 } |
|
969 } |
|
970 |
|
971 addDrawnVertex (m_hoverpos); |
|
972 } break; |
|
973 |
|
974 case ECircleMode: |
|
975 { |
|
976 if (m_drawedVerts.size() == 3) |
|
977 { |
|
978 endDraw (true); |
|
979 return; |
|
980 } |
|
981 |
|
982 addDrawnVertex (m_hoverpos); |
|
983 } break; |
|
984 |
|
985 case ESelectMode: |
|
986 { |
|
987 if (!isDrawOnly()) |
|
988 { |
|
989 if (m_totalmove < 10) |
|
990 m_rangepick = false; |
|
991 |
|
992 if (!m_rangepick) |
|
993 m_addpick = (m_keymods & Qt::ControlModifier); |
|
994 |
|
995 if (m_totalmove < 10 || m_rangepick) |
|
996 pick (ev->x(), ev->y()); |
|
997 } |
|
998 } break; |
|
999 } |
|
1000 |
|
1001 m_rangepick = false; |
|
1002 } |
|
1003 |
|
1004 if (wasMid && editMode() != ESelectMode && m_drawedVerts.size() < 4 && m_totalmove < 10) |
|
1005 { |
|
1006 // Find the closest vertex to our cursor |
|
1007 double mindist = 1024.0f; |
|
1008 Vertex closest; |
|
1009 bool valid = false; |
|
1010 |
|
1011 QPoint curspos = coordconv3_2 (m_hoverpos); |
|
1012 |
|
1013 for (const Vertex& pos3d: m_knownVerts) |
|
1014 { |
|
1015 QPoint pos2d = coordconv3_2 (pos3d); |
|
1016 |
|
1017 // Measure squared distance |
|
1018 const double dx = abs (pos2d.x() - curspos.x()), |
|
1019 dy = abs (pos2d.y() - curspos.y()), |
|
1020 distsq = (dx * dx) + (dy * dy); |
|
1021 |
|
1022 if (distsq >= 1024.0f) // 32.0f ** 2 |
|
1023 continue; // too far away |
|
1024 |
|
1025 if (distsq < mindist) |
|
1026 { |
|
1027 mindist = distsq; |
|
1028 closest = pos3d; |
|
1029 valid = true; |
|
1030 |
|
1031 // If it's only 4 pixels away, I think we found our vertex now. |
|
1032 if (distsq <= 16.0f) // 4.0f ** 2 |
|
1033 break; |
|
1034 } |
|
1035 } |
|
1036 |
|
1037 if (valid) |
|
1038 addDrawnVertex (closest); |
|
1039 } |
|
1040 |
|
1041 if (wasRight && !m_drawedVerts.isEmpty()) |
|
1042 { |
|
1043 // Remove the last vertex |
|
1044 m_drawedVerts.removeLast(); |
|
1045 |
|
1046 if (m_drawedVerts.isEmpty()) |
|
1047 m_rectdraw = false; |
|
1048 } |
|
1049 |
|
1050 end: |
|
1051 update(); |
|
1052 m_totalmove = 0; |
|
1053 } |
|
1054 |
|
1055 // ============================================================================= |
|
1056 // |
|
1057 void GLRenderer::mousePressEvent (QMouseEvent* ev) |
|
1058 { |
|
1059 m_totalmove = 0; |
|
1060 |
|
1061 if (ev->modifiers() & Qt::ControlModifier) |
|
1062 { |
|
1063 m_rangepick = true; |
|
1064 m_rangeStart.setX (ev->x()); |
|
1065 m_rangeStart.setY (ev->y()); |
|
1066 m_addpick = (m_keymods & Qt::AltModifier); |
|
1067 ev->accept(); |
|
1068 } |
|
1069 |
|
1070 m_lastButtons = ev->buttons(); |
|
1071 } |
|
1072 |
|
1073 // ============================================================================= |
|
1074 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
|
1075 // ============================================================================= |
|
1076 void GLRenderer::mouseMoveEvent (QMouseEvent* ev) |
|
1077 { |
|
1078 int dx = ev->x() - m_pos.x(); |
|
1079 int dy = ev->y() - m_pos.y(); |
|
1080 m_totalmove += abs (dx) + abs (dy); |
|
1081 |
|
1082 const bool left = ev->buttons() & Qt::LeftButton, |
|
1083 mid = ev->buttons() & Qt::MidButton, |
|
1084 shift = ev->modifiers() & Qt::ShiftModifier; |
|
1085 |
|
1086 if (mid || (left && shift)) |
|
1087 { |
|
1088 pan (X) += 0.03f * dx * (zoom() / 7.5f); |
|
1089 pan (Y) -= 0.03f * dy * (zoom() / 7.5f); |
|
1090 m_panning = true; |
|
1091 } elif (left && !m_rangepick && camera() == EFreeCamera) |
|
1092 { |
|
1093 rot (X) = rot (X) + dy; |
|
1094 rot (Y) = rot (Y) + dx; |
|
1095 |
|
1096 clampAngle (rot (X)); |
|
1097 clampAngle (rot (Y)); |
|
1098 } |
|
1099 |
|
1100 // Start the tool tip timer |
|
1101 if (!m_drawToolTip) |
|
1102 m_toolTipTimer->start (500); |
|
1103 |
|
1104 // Update 2d position |
|
1105 m_pos = ev->pos(); |
|
1106 m_globalpos = ev->globalPos(); |
|
1107 |
|
1108 // Calculate 3d position of the cursor |
|
1109 m_hoverpos = (camera() != EFreeCamera) ? coordconv2_3 (m_pos, true) : g_origin; |
|
1110 |
|
1111 // Update rect vertices since m_hoverpos may have changed |
|
1112 updateRectVerts(); |
|
1113 |
|
1114 update(); |
|
1115 } |
|
1116 |
|
1117 // ============================================================================= |
|
1118 // |
|
1119 void GLRenderer::keyPressEvent (QKeyEvent* ev) |
|
1120 { |
|
1121 m_keymods = ev->modifiers(); |
|
1122 } |
|
1123 |
|
1124 // ============================================================================= |
|
1125 // |
|
1126 void GLRenderer::keyReleaseEvent (QKeyEvent* ev) |
|
1127 { |
|
1128 m_keymods = ev->modifiers(); |
|
1129 } |
|
1130 |
|
1131 // ============================================================================= |
|
1132 // |
|
1133 void GLRenderer::wheelEvent (QWheelEvent* ev) |
|
1134 { |
|
1135 makeCurrent(); |
|
1136 |
|
1137 zoomNotch (ev->delta() > 0); |
|
1138 zoom() = clamp (zoom(), 0.01, 10000.0); |
|
1139 |
|
1140 update(); |
|
1141 ev->accept(); |
|
1142 } |
|
1143 |
|
1144 // ============================================================================= |
|
1145 // |
|
1146 void GLRenderer::leaveEvent (QEvent* ev) |
|
1147 { |
|
1148 (void) ev; |
|
1149 m_drawToolTip = false; |
|
1150 m_toolTipTimer->stop(); |
|
1151 update(); |
|
1152 } |
|
1153 |
|
1154 // ============================================================================= |
|
1155 // |
|
1156 void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) |
|
1157 { |
|
1158 g_win->spawnContextMenu (ev->globalPos()); |
|
1159 } |
|
1160 |
|
1161 // ============================================================================= |
|
1162 // |
|
1163 void GLRenderer::setCamera (const GLRenderer::EFixedCamera cam) |
|
1164 { |
|
1165 m_camera = cam; |
|
1166 gl_camera = (int) cam; |
|
1167 g_win->updateEditModeActions(); |
|
1168 } |
|
1169 |
|
1170 // ============================================================================= |
|
1171 // |
|
1172 void GLRenderer::pick (int mouseX, int mouseY) |
|
1173 { |
|
1174 makeCurrent(); |
|
1175 |
|
1176 // Use particularly thick lines while picking ease up selecting lines. |
|
1177 glLineWidth (max<double> (gl_linethickness, 6.5f)); |
|
1178 |
|
1179 // Clear the selection if we do not wish to add to it. |
|
1180 if (!m_addpick) |
|
1181 { |
|
1182 LDObjectList oldsel = selection(); |
|
1183 getCurrentDocument()->clearSelection(); |
|
1184 |
|
1185 for (LDObject* obj : oldsel) |
|
1186 compileObject (obj); |
|
1187 } |
|
1188 |
|
1189 setPicking (true); |
|
1190 |
|
1191 // Paint the picking scene |
|
1192 glDisable (GL_DITHER); |
|
1193 glClearColor (1.0f, 1.0f, 1.0f, 1.0f); |
|
1194 drawGLScene(); |
|
1195 |
|
1196 int x0 = mouseX, |
|
1197 y0 = mouseY; |
|
1198 int x1, y1; |
|
1199 |
|
1200 // Determine how big an area to read - with range picking, we pick by |
|
1201 // the area given, with single pixel picking, we use an 1 x 1 area. |
|
1202 if (m_rangepick) |
|
1203 { |
|
1204 x1 = m_rangeStart.x(); |
|
1205 y1 = m_rangeStart.y(); |
|
1206 } |
|
1207 else |
|
1208 { |
|
1209 x1 = x0 + 1; |
|
1210 y1 = y0 + 1; |
|
1211 } |
|
1212 |
|
1213 // x0 and y0 must be less than x1 and y1, respectively. |
|
1214 if (x0 > x1) |
|
1215 qSwap (x0, x1); |
|
1216 |
|
1217 if (y0 > y1) |
|
1218 qSwap (y0, y1); |
|
1219 |
|
1220 // Clamp the values to ensure they're within bounds |
|
1221 x0 = max (0, x0); |
|
1222 y0 = max (0, y0); |
|
1223 x1 = min (x1, m_width); |
|
1224 y1 = min (y1, m_height); |
|
1225 const int areawidth = (x1 - x0); |
|
1226 const int areaheight = (y1 - y0); |
|
1227 const qint32 numpixels = areawidth * areaheight; |
|
1228 |
|
1229 // Allocate space for the pixel data. |
|
1230 uchar* const pixeldata = new uchar[4 * numpixels]; |
|
1231 uchar* pixelptr = &pixeldata[0]; |
|
1232 |
|
1233 // Read pixels from the color buffer. |
|
1234 glReadPixels (x0, m_height - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); |
|
1235 |
|
1236 LDObject* removedObj = null; |
|
1237 |
|
1238 // Go through each pixel read and add them to the selection. |
|
1239 for (qint32 i = 0; i < numpixels; ++i) |
|
1240 { |
|
1241 qint32 idx = |
|
1242 (*(pixelptr + 0) * 0x10000) + |
|
1243 (*(pixelptr + 1) * 0x100) + |
|
1244 *(pixelptr + 2); |
|
1245 pixelptr += 4; |
|
1246 |
|
1247 if (idx == 0xFFFFFF) |
|
1248 continue; // White is background; skip |
|
1249 |
|
1250 LDObject* obj = LDObject::fromID (idx); |
|
1251 assert (obj != null); |
|
1252 |
|
1253 // If this is an additive single pick and the object is currently selected, |
|
1254 // we remove it from selection instead. |
|
1255 if (!m_rangepick && m_addpick) |
|
1256 { |
|
1257 if (obj->isSelected()) |
|
1258 { |
|
1259 obj->unselect(); |
|
1260 removedObj = obj; |
|
1261 break; |
|
1262 } |
|
1263 } |
|
1264 |
|
1265 obj->select(); |
|
1266 } |
|
1267 |
|
1268 delete[] pixeldata; |
|
1269 |
|
1270 // Update everything now. |
|
1271 g_win->updateSelection(); |
|
1272 |
|
1273 // Recompile the objects now to update their color |
|
1274 for (LDObject* obj : selection()) |
|
1275 compileObject (obj); |
|
1276 |
|
1277 if (removedObj) |
|
1278 compileObject (removedObj); |
|
1279 |
|
1280 // Restore line thickness |
|
1281 glLineWidth (gl_linethickness); |
|
1282 |
|
1283 setPicking (false); |
|
1284 m_rangepick = false; |
|
1285 glEnable (GL_DITHER); |
|
1286 |
|
1287 setBackground(); |
|
1288 repaint(); |
|
1289 } |
|
1290 |
|
1291 // ============================================================================= |
|
1292 // |
|
1293 void GLRenderer::setEditMode (EditMode const& a) |
|
1294 { |
|
1295 m_editMode = a; |
|
1296 |
|
1297 switch (a) |
|
1298 { |
|
1299 case ESelectMode: |
|
1300 { |
|
1301 unsetCursor(); |
|
1302 setContextMenuPolicy (Qt::DefaultContextMenu); |
|
1303 } break; |
|
1304 |
|
1305 case EDrawMode: |
|
1306 case ECircleMode: |
|
1307 { |
|
1308 // Cannot draw into the free camera - use top instead. |
|
1309 if (camera() == EFreeCamera) |
|
1310 setCamera (ETopCamera); |
|
1311 |
|
1312 // Disable the context menu - we need the right mouse button |
|
1313 // for removing vertices. |
|
1314 setContextMenuPolicy (Qt::NoContextMenu); |
|
1315 |
|
1316 // Use the crosshair cursor when drawing. |
|
1317 setCursor (Qt::CrossCursor); |
|
1318 |
|
1319 // Clear the selection when beginning to draw. |
|
1320 LDObjectList priorsel = selection(); |
|
1321 getCurrentDocument()->clearSelection(); |
|
1322 |
|
1323 for (LDObject* obj : priorsel) |
|
1324 compileObject (obj); |
|
1325 |
|
1326 g_win->updateSelection(); |
|
1327 m_drawedVerts.clear(); |
|
1328 } break; |
|
1329 } |
|
1330 |
|
1331 g_win->updateEditModeActions(); |
|
1332 update(); |
|
1333 } |
|
1334 |
|
1335 // ============================================================================= |
|
1336 // |
|
1337 void GLRenderer::setDocument (LDDocument* const& a) |
|
1338 { |
|
1339 m_document = a; |
|
1340 |
|
1341 if (a != null) |
|
1342 { |
|
1343 initOverlaysFromObjects(); |
|
1344 |
|
1345 if (currentDocumentData().init == false) |
|
1346 { |
|
1347 resetAllAngles(); |
|
1348 currentDocumentData().init = true; |
|
1349 } |
|
1350 } |
|
1351 } |
|
1352 |
|
1353 // ============================================================================= |
|
1354 // |
|
1355 Matrix GLRenderer::getCircleDrawMatrix (double scale) |
|
1356 { |
|
1357 Matrix transform = g_circleDrawMatrixTemplates[camera() % 3]; |
|
1358 |
|
1359 for (int i = 0; i < 9; ++i) |
|
1360 { |
|
1361 if (transform[i] == 2) |
|
1362 transform[i] = scale; |
|
1363 elif (transform[i] == 1 && camera() >= 3) |
|
1364 transform[i] = -1; |
|
1365 } |
|
1366 |
|
1367 return transform; |
|
1368 } |
|
1369 |
|
1370 // ============================================================================= |
|
1371 // |
|
1372 void GLRenderer::endDraw (bool accept) |
|
1373 { |
|
1374 (void) accept; |
|
1375 |
|
1376 // Clean the selection and create the object |
|
1377 QList<Vertex>& verts = m_drawedVerts; |
|
1378 LDObjectList objs; |
|
1379 |
|
1380 switch (editMode()) |
|
1381 { |
|
1382 case EDrawMode: |
|
1383 { |
|
1384 if (m_rectdraw) |
|
1385 { |
|
1386 LDQuad* quad = new LDQuad; |
|
1387 |
|
1388 // Copy the vertices from m_rectverts |
|
1389 updateRectVerts(); |
|
1390 |
|
1391 for (int i = 0; i < quad->vertices(); ++i) |
|
1392 quad->setVertex (i, m_rectverts[i]); |
|
1393 |
|
1394 quad->setColor (maincolor); |
|
1395 objs << quad; |
|
1396 } |
|
1397 else |
|
1398 { |
|
1399 switch (verts.size()) |
|
1400 { |
|
1401 case 1: |
|
1402 { |
|
1403 // 1 vertex - add a vertex object |
|
1404 LDVertex* obj = new LDVertex; |
|
1405 obj->pos = verts[0]; |
|
1406 obj->setColor (maincolor); |
|
1407 objs << obj; |
|
1408 } break; |
|
1409 |
|
1410 case 2: |
|
1411 { |
|
1412 // 2 verts - make a line |
|
1413 LDLine* obj = new LDLine (verts[0], verts[1]); |
|
1414 obj->setColor (edgecolor); |
|
1415 objs << obj; |
|
1416 } break; |
|
1417 |
|
1418 case 3: |
|
1419 case 4: |
|
1420 { |
|
1421 LDObject* obj = (verts.size() == 3) ? |
|
1422 static_cast<LDObject*> (new LDTriangle) : |
|
1423 static_cast<LDObject*> (new LDQuad); |
|
1424 |
|
1425 obj->setColor (maincolor); |
|
1426 |
|
1427 for (int i = 0; i < obj->vertices(); ++i) |
|
1428 obj->setVertex (i, verts[i]); |
|
1429 |
|
1430 objs << obj; |
|
1431 } break; |
|
1432 } |
|
1433 } |
|
1434 } break; |
|
1435 |
|
1436 case ECircleMode: |
|
1437 { |
|
1438 const int segs = g_lores, divs = g_lores; // TODO: make customizable |
|
1439 double dist0 = getCircleDrawDist (0), |
|
1440 dist1 = getCircleDrawDist (1); |
|
1441 LDDocument* refFile = null; |
|
1442 Matrix transform; |
|
1443 bool circleOrDisc = false; |
|
1444 |
|
1445 if (dist1 < dist0) |
|
1446 std::swap<double> (dist0, dist1); |
|
1447 |
|
1448 if (dist0 == dist1) |
|
1449 { |
|
1450 // If the radii are the same, there's no ring space to fill. Use a circle. |
|
1451 refFile = ::getDocument ("4-4edge.dat"); |
|
1452 transform = getCircleDrawMatrix (dist0); |
|
1453 circleOrDisc = true; |
|
1454 } |
|
1455 elif (dist0 == 0 || dist1 == 0) |
|
1456 { |
|
1457 // If either radii is 0, use a disc. |
|
1458 refFile = ::getDocument ("4-4disc.dat"); |
|
1459 transform = getCircleDrawMatrix ((dist0 != 0) ? dist0 : dist1); |
|
1460 circleOrDisc = true; |
|
1461 } |
|
1462 elif (g_RingFinder.findRings (dist0, dist1)) |
|
1463 { |
|
1464 // The ring finder found a solution, use that. Add the component rings to the file. |
|
1465 for (const RingFinder::Component& cmp : g_RingFinder.bestSolution()->getComponents()) |
|
1466 { |
|
1467 // Get a ref file for this primitive. If we cannot find it in the |
|
1468 // LDraw library, generate it. |
|
1469 if ((refFile = ::getDocument (radialFileName (::Ring, g_lores, g_lores, cmp.num))) == null) |
|
1470 { |
|
1471 refFile = generatePrimitive (::Ring, g_lores, g_lores, cmp.num); |
|
1472 refFile->setImplicit (false); |
|
1473 } |
|
1474 |
|
1475 LDSubfile* ref = new LDSubfile; |
|
1476 ref->setFileInfo (refFile); |
|
1477 ref->setTransform (getCircleDrawMatrix (cmp.scale)); |
|
1478 ref->setPosition (m_drawedVerts[0]); |
|
1479 ref->setColor (maincolor); |
|
1480 objs << ref; |
|
1481 } |
|
1482 } |
|
1483 else |
|
1484 { |
|
1485 // Ring finder failed, last resort: draw the ring with quads |
|
1486 QList<QLineF> c0, c1; |
|
1487 Axis relX, relY, relZ; |
|
1488 getRelativeAxes (relX, relY); |
|
1489 relZ = (Axis) (3 - relX - relY); |
|
1490 double x0 = m_drawedVerts[0][relX], |
|
1491 y0 = m_drawedVerts[0][relY]; |
|
1492 |
|
1493 Vertex templ; |
|
1494 templ[relX] = x0; |
|
1495 templ[relY] = y0; |
|
1496 templ[relZ] = getDepthValue(); |
|
1497 |
|
1498 // Calculate circle coords |
|
1499 makeCircle (segs, divs, dist0, c0); |
|
1500 makeCircle (segs, divs, dist1, c1); |
|
1501 |
|
1502 for (int i = 0; i < segs; ++i) |
|
1503 { |
|
1504 Vertex v0, v1, v2, v3; |
|
1505 v0 = v1 = v2 = v3 = templ; |
|
1506 v0[relX] += c0[i].x1(); |
|
1507 v0[relY] += c0[i].y1(); |
|
1508 v1[relX] += c0[i].x2(); |
|
1509 v1[relY] += c0[i].y2(); |
|
1510 v2[relX] += c1[i].x2(); |
|
1511 v2[relY] += c1[i].y2(); |
|
1512 v3[relX] += c1[i].x1(); |
|
1513 v3[relY] += c1[i].y1(); |
|
1514 |
|
1515 LDQuad* q = new LDQuad (v0, v1, v2, v3); |
|
1516 q->setColor (maincolor); |
|
1517 |
|
1518 // Ensure the quads always are BFC-front towards the camera |
|
1519 if (camera() % 3 <= 0) |
|
1520 q->invert(); |
|
1521 |
|
1522 objs << q; |
|
1523 } |
|
1524 } |
|
1525 |
|
1526 if (circleOrDisc) |
|
1527 { |
|
1528 LDSubfile* ref = new LDSubfile; |
|
1529 ref->setFileInfo (refFile); |
|
1530 ref->setTransform (transform); |
|
1531 ref->setPosition (m_drawedVerts[0]); |
|
1532 ref->setColor (maincolor); |
|
1533 objs << ref; |
|
1534 } |
|
1535 } break; |
|
1536 |
|
1537 case ESelectMode: |
|
1538 { |
|
1539 // this shouldn't happen |
|
1540 assert (false); |
|
1541 return; |
|
1542 } break; |
|
1543 } |
|
1544 |
|
1545 if (objs.size() > 0) |
|
1546 { |
|
1547 for (LDObject* obj : objs) |
|
1548 { |
|
1549 document()->addObject (obj); |
|
1550 compileObject (obj); |
|
1551 } |
|
1552 |
|
1553 g_win->refresh(); |
|
1554 g_win->endAction(); |
|
1555 } |
|
1556 |
|
1557 m_drawedVerts.clear(); |
|
1558 m_rectdraw = false; |
|
1559 } |
|
1560 |
|
1561 // ============================================================================= |
|
1562 // |
|
1563 double GLRenderer::getCircleDrawDist (int pos) const |
|
1564 { |
|
1565 assert (m_drawedVerts.size() >= pos + 1); |
|
1566 const Vertex& v1 = (m_drawedVerts.size() >= pos + 2) ? m_drawedVerts[pos + 1] : m_hoverpos; |
|
1567 Axis relX, relY; |
|
1568 getRelativeAxes (relX, relY); |
|
1569 |
|
1570 const double dx = m_drawedVerts[0][relX] - v1[relX]; |
|
1571 const double dy = m_drawedVerts[0][relY] - v1[relY]; |
|
1572 return sqrt ((dx * dx) + (dy * dy)); |
|
1573 } |
|
1574 |
|
1575 // ============================================================================= |
|
1576 // |
|
1577 void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const |
|
1578 { |
|
1579 const LDFixedCameraInfo* cam = &g_FixedCameras[camera()]; |
|
1580 relX = cam->axisX; |
|
1581 relY = cam->axisY; |
|
1582 } |
|
1583 |
|
1584 // ============================================================================= |
|
1585 // |
|
1586 static QList<Vertex> getVertices (LDObject* obj) |
|
1587 { |
|
1588 QList<Vertex> verts; |
|
1589 |
|
1590 if (obj->vertices() >= 2) |
|
1591 { |
|
1592 for (int i = 0; i < obj->vertices(); ++i) |
|
1593 verts << obj->vertex (i); |
|
1594 } |
|
1595 elif (obj->type() == LDObject::ESubfile) |
|
1596 { |
|
1597 LDSubfile* ref = static_cast<LDSubfile*> (obj); |
|
1598 LDObjectList objs = ref->inlineContents (true, false); |
|
1599 |
|
1600 for (LDObject* obj : objs) |
|
1601 { |
|
1602 verts << getVertices (obj); |
|
1603 obj->destroy(); |
|
1604 } |
|
1605 } |
|
1606 |
|
1607 return verts; |
|
1608 } |
|
1609 |
|
1610 // ============================================================================= |
|
1611 // |
|
1612 void GLRenderer::compileObject (LDObject* obj) |
|
1613 { |
|
1614 compiler()->stageForCompilation (obj); |
|
1615 |
|
1616 // Mark in known vertices of this object |
|
1617 /* |
|
1618 QList<Vertex> verts = getVertices (obj); |
|
1619 m_knownVerts << verts; |
|
1620 removeDuplicates (m_knownVerts); |
|
1621 */ |
|
1622 |
|
1623 obj->setGLInit (true); |
|
1624 } |
|
1625 |
|
1626 // ============================================================================= |
|
1627 // |
|
1628 void GLRenderer::forgetObject (LDObject* obj) |
|
1629 { |
|
1630 compiler()->dropObject (obj); |
|
1631 } |
|
1632 |
|
1633 // ============================================================================= |
|
1634 // |
|
1635 uchar* GLRenderer::getScreencap (int& w, int& h) |
|
1636 { |
|
1637 w = m_width; |
|
1638 h = m_height; |
|
1639 uchar* cap = new uchar[4 * w * h]; |
|
1640 |
|
1641 m_screencap = true; |
|
1642 update(); |
|
1643 m_screencap = false; |
|
1644 |
|
1645 // Capture the pixels |
|
1646 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1647 |
|
1648 return cap; |
|
1649 } |
|
1650 |
|
1651 // ============================================================================= |
|
1652 // |
|
1653 void GLRenderer::slot_toolTipTimer() |
|
1654 { |
|
1655 // We come here if the cursor has stayed in one place for longer than a |
|
1656 // a second. Check if we're holding it over a camera icon - if so, draw |
|
1657 // a tooltip. |
|
1658 for (CameraIcon & icon : m_cameraIcons) |
|
1659 { |
|
1660 if (icon.destRect.contains (m_pos)) |
|
1661 { |
|
1662 m_toolTipCamera = icon.cam; |
|
1663 m_drawToolTip = true; |
|
1664 update(); |
|
1665 break; |
|
1666 } |
|
1667 } |
|
1668 } |
|
1669 |
|
1670 // ============================================================================= |
|
1671 // |
|
1672 Axis GLRenderer::getCameraAxis (bool y, GLRenderer::EFixedCamera camid) |
|
1673 { |
|
1674 if (camid == (GL::EFixedCamera) - 1) |
|
1675 camid = camera(); |
|
1676 |
|
1677 const LDFixedCameraInfo* cam = &g_FixedCameras[camid]; |
|
1678 return (y) ? cam->axisY : cam->axisX; |
|
1679 } |
|
1680 |
|
1681 // ============================================================================= |
|
1682 // |
|
1683 bool GLRenderer::setupOverlay (EFixedCamera cam, QString file, int x, int y, int w, int h) |
|
1684 { |
|
1685 QImage* img = new QImage (QImage (file).convertToFormat (QImage::Format_ARGB32)); |
|
1686 LDGLOverlay& info = getOverlay (cam); |
|
1687 |
|
1688 if (img->isNull()) |
|
1689 { |
|
1690 critical (tr ("Failed to load overlay image!")); |
|
1691 currentDocumentData().overlays[cam].invalid = true; |
|
1692 delete img; |
|
1693 return false; |
|
1694 } |
|
1695 |
|
1696 delete info.img; // delete the old image |
|
1697 |
|
1698 info.fname = file; |
|
1699 info.lw = w; |
|
1700 info.lh = h; |
|
1701 info.ox = x; |
|
1702 info.oy = y; |
|
1703 info.img = img; |
|
1704 info.invalid = false; |
|
1705 |
|
1706 if (info.lw == 0) |
|
1707 info.lw = (info.lh * img->width()) / img->height(); |
|
1708 elif (info.lh == 0) |
|
1709 info.lh = (info.lw * img->height()) / img->width(); |
|
1710 |
|
1711 const Axis x2d = getCameraAxis (false, cam), |
|
1712 y2d = getCameraAxis (true, cam); |
|
1713 const double negXFac = g_FixedCameras[cam].negX ? -1 : 1, |
|
1714 negYFac = g_FixedCameras[cam].negY ? -1 : 1; |
|
1715 |
|
1716 info.v0 = info.v1 = g_origin; |
|
1717 info.v0[x2d] = - (info.ox * info.lw * negXFac) / img->width(); |
|
1718 info.v0[y2d] = (info.oy * info.lh * negYFac) / img->height(); |
|
1719 info.v1[x2d] = info.v0[x2d] + info.lw; |
|
1720 info.v1[y2d] = info.v0[y2d] + info.lh; |
|
1721 |
|
1722 // Set alpha of all pixels to 0.5 |
|
1723 for (long i = 0; i < img->width(); ++i) |
|
1724 for (long j = 0; j < img->height(); ++j) |
|
1725 { |
|
1726 uint32 pixel = img->pixel (i, j); |
|
1727 img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF)); |
|
1728 } |
|
1729 |
|
1730 updateOverlayObjects(); |
|
1731 return true; |
|
1732 } |
|
1733 |
|
1734 // ============================================================================= |
|
1735 // |
|
1736 void GLRenderer::clearOverlay() |
|
1737 { |
|
1738 if (camera() == EFreeCamera) |
|
1739 return; |
|
1740 |
|
1741 LDGLOverlay& info = currentDocumentData().overlays[camera()]; |
|
1742 delete info.img; |
|
1743 info.img = null; |
|
1744 |
|
1745 updateOverlayObjects(); |
|
1746 } |
|
1747 |
|
1748 // ============================================================================= |
|
1749 // |
|
1750 void GLRenderer::setDepthValue (double depth) |
|
1751 { |
|
1752 assert (camera() < EFreeCamera); |
|
1753 currentDocumentData().depthValues[camera()] = depth; |
|
1754 } |
|
1755 |
|
1756 // ============================================================================= |
|
1757 // |
|
1758 double GLRenderer::getDepthValue() const |
|
1759 { |
|
1760 assert (camera() < EFreeCamera); |
|
1761 return currentDocumentData().depthValues[camera()]; |
|
1762 } |
|
1763 |
|
1764 // ============================================================================= |
|
1765 // |
|
1766 const char* GLRenderer::getCameraName() const |
|
1767 { |
|
1768 return g_CameraNames[camera()]; |
|
1769 } |
|
1770 |
|
1771 // ============================================================================= |
|
1772 // |
|
1773 LDGLOverlay& GLRenderer::getOverlay (int newcam) |
|
1774 { |
|
1775 return currentDocumentData().overlays[newcam]; |
|
1776 } |
|
1777 |
|
1778 // ============================================================================= |
|
1779 // |
|
1780 void GLRenderer::zoomNotch (bool inward) |
|
1781 { |
|
1782 if (zoom() > 15) |
|
1783 zoom() *= inward ? 0.833f : 1.2f; |
|
1784 else |
|
1785 zoom() += inward ? -1.2f : 1.2f; |
|
1786 } |
|
1787 |
|
1788 // ============================================================================= |
|
1789 // |
|
1790 void GLRenderer::zoomToFit() |
|
1791 { |
|
1792 print ("zooming %1 to fit..\n", camera()); |
|
1793 zoom() = 30.0f; |
|
1794 |
|
1795 if (document() == null || m_width == -1 || m_height == -1) |
|
1796 { |
|
1797 print ("document is invalid!\n"); |
|
1798 return; |
|
1799 } |
|
1800 |
|
1801 bool lastfilled = false; |
|
1802 bool firstrun = true; |
|
1803 const uint32 white = 0xFFFFFFFF; |
|
1804 bool inward = true; |
|
1805 const int w = m_width, h = m_height; |
|
1806 int runaway = 50; |
|
1807 |
|
1808 glClearColor (1.0, 1.0, 1.0, 1.0); |
|
1809 glDisable (GL_DITHER); |
|
1810 |
|
1811 // Use the pick list while drawing the scene, this way we can tell whether borders |
|
1812 // are background or not. |
|
1813 setPicking (true); |
|
1814 |
|
1815 while (--runaway) |
|
1816 { |
|
1817 if (zoom() > 10000.0 || zoom() < 0.0) |
|
1818 { |
|
1819 // Obviously, there's nothing to draw if we get here. |
|
1820 // Default to 30.0f and break out. |
|
1821 zoom() = 30.0; |
|
1822 break; |
|
1823 } |
|
1824 |
|
1825 zoomNotch (inward); |
|
1826 |
|
1827 uchar* cap = new uchar[4 * w * h]; |
|
1828 drawGLScene(); |
|
1829 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1830 uint32* imgdata = reinterpret_cast<uint32*> (cap); |
|
1831 bool filled = false; |
|
1832 |
|
1833 // Check the top and bottom rows |
|
1834 for (int i = 0; i < w; ++i) |
|
1835 { |
|
1836 if (imgdata[i] != white || imgdata[((h - 1) * w) + i] != white) |
|
1837 { |
|
1838 filled = true; |
|
1839 break; |
|
1840 } |
|
1841 } |
|
1842 |
|
1843 // Left and right edges |
|
1844 if (filled == false) |
|
1845 { |
|
1846 for (int i = 0; i < h; ++i) |
|
1847 { |
|
1848 if (imgdata[i * w] != white || imgdata[(i * w) + w - 1] != white) |
|
1849 { |
|
1850 filled = true; |
|
1851 break; |
|
1852 } |
|
1853 } |
|
1854 } |
|
1855 |
|
1856 delete[] cap; |
|
1857 |
|
1858 if (firstrun) |
|
1859 { |
|
1860 // If this is the first run, we don't know enough to determine |
|
1861 // whether the zoom was to fit, so we mark in our knowledge so |
|
1862 // far and start over. |
|
1863 inward = !filled; |
|
1864 firstrun = false; |
|
1865 } |
|
1866 else |
|
1867 { |
|
1868 // If this run filled the screen and the last one did not, the |
|
1869 // last run had ideal zoom - zoom a bit back and we should reach it. |
|
1870 if (filled && !lastfilled) |
|
1871 { |
|
1872 zoomNotch (false); |
|
1873 break; |
|
1874 } |
|
1875 |
|
1876 // If this run did not fill the screen and the last one did, we've |
|
1877 // now reached ideal zoom so we're done here. |
|
1878 if (!filled && lastfilled) |
|
1879 break; |
|
1880 |
|
1881 inward = !filled; |
|
1882 } |
|
1883 |
|
1884 lastfilled = filled; |
|
1885 } |
|
1886 |
|
1887 setBackground(); |
|
1888 setPicking (false); |
|
1889 print ("zoom to fit done.\n"); |
|
1890 } |
|
1891 |
|
1892 // ============================================================================= |
|
1893 // |
|
1894 void GLRenderer::zoomAllToFit() |
|
1895 { |
|
1896 EFixedCamera oldcam = camera(); |
|
1897 |
|
1898 for (int i = 0; i < 7; ++i) |
|
1899 { |
|
1900 setCamera ((EFixedCamera) i); |
|
1901 zoomToFit(); |
|
1902 } |
|
1903 |
|
1904 setCamera (oldcam); |
|
1905 } |
|
1906 |
|
1907 // ============================================================================= |
|
1908 // |
|
1909 void GLRenderer::updateRectVerts() |
|
1910 { |
|
1911 if (!m_rectdraw) |
|
1912 return; |
|
1913 |
|
1914 if (m_drawedVerts.isEmpty()) |
|
1915 { |
|
1916 for (int i = 0; i < 4; ++i) |
|
1917 m_rectverts[i] = m_hoverpos; |
|
1918 |
|
1919 return; |
|
1920 } |
|
1921 |
|
1922 Vertex v0 = m_drawedVerts[0], |
|
1923 v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : m_hoverpos; |
|
1924 |
|
1925 const Axis ax = getCameraAxis (false), |
|
1926 ay = getCameraAxis (true), |
|
1927 az = (Axis) (3 - ax - ay); |
|
1928 |
|
1929 for (int i = 0; i < 4; ++i) |
|
1930 m_rectverts[i][az] = getDepthValue(); |
|
1931 |
|
1932 m_rectverts[0][ax] = v0[ax]; |
|
1933 m_rectverts[0][ay] = v0[ay]; |
|
1934 m_rectverts[1][ax] = v1[ax]; |
|
1935 m_rectverts[1][ay] = v0[ay]; |
|
1936 m_rectverts[2][ax] = v1[ax]; |
|
1937 m_rectverts[2][ay] = v1[ay]; |
|
1938 m_rectverts[3][ax] = v0[ax]; |
|
1939 m_rectverts[3][ay] = v1[ay]; |
|
1940 } |
|
1941 |
|
1942 // ============================================================================= |
|
1943 // |
|
1944 void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev) |
|
1945 { |
|
1946 if (!(ev->buttons() & Qt::LeftButton) || editMode() != ESelectMode) |
|
1947 return; |
|
1948 |
|
1949 pick (ev->x(), ev->y()); |
|
1950 |
|
1951 if (selection().isEmpty()) |
|
1952 return; |
|
1953 |
|
1954 LDObject* obj = selection().first(); |
|
1955 AddObjectDialog::staticDialog (obj->type(), obj); |
|
1956 g_win->endAction(); |
|
1957 ev->accept(); |
|
1958 } |
|
1959 |
|
1960 // ============================================================================= |
|
1961 // |
|
1962 LDOverlay* GLRenderer::findOverlayObject (EFixedCamera cam) |
|
1963 { |
|
1964 LDOverlay* ovlobj = null; |
|
1965 |
|
1966 for (LDObject* obj : document()->objects()) |
|
1967 { |
|
1968 if (obj->type() == LDObject::EOverlay && static_cast<LDOverlay*> (obj)->camera() == cam) |
|
1969 { |
|
1970 ovlobj = static_cast<LDOverlay*> (obj); |
|
1971 break; |
|
1972 } |
|
1973 } |
|
1974 |
|
1975 return ovlobj; |
|
1976 } |
|
1977 |
|
1978 // ============================================================================= |
|
1979 // |
|
1980 // Read in overlays from the current file and update overlay info accordingly. |
|
1981 // |
|
1982 void GLRenderer::initOverlaysFromObjects() |
|
1983 { |
|
1984 for (EFixedCamera cam : g_Cameras) |
|
1985 { |
|
1986 if (cam == EFreeCamera) |
|
1987 continue; |
|
1988 |
|
1989 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
1990 LDOverlay* ovlobj = findOverlayObject (cam); |
|
1991 |
|
1992 if (!ovlobj && meta.img) |
|
1993 { |
|
1994 delete meta.img; |
|
1995 meta.img = null; |
|
1996 } |
|
1997 elif (ovlobj && (meta.img == null || meta.fname != ovlobj->fileName()) && meta.invalid == false) |
|
1998 setupOverlay (cam, ovlobj->fileName(), ovlobj->x(), |
|
1999 ovlobj->y(), ovlobj->width(), ovlobj->height()); |
|
2000 } |
|
2001 } |
|
2002 |
|
2003 // ============================================================================= |
|
2004 // |
|
2005 void GLRenderer::updateOverlayObjects() |
|
2006 { |
|
2007 for (EFixedCamera cam : g_Cameras) |
|
2008 { |
|
2009 if (cam == EFreeCamera) |
|
2010 continue; |
|
2011 |
|
2012 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
2013 LDOverlay* ovlobj = findOverlayObject (cam); |
|
2014 |
|
2015 if (meta.img == null && ovlobj != null) |
|
2016 { |
|
2017 // If this is the last overlay image, we need to remove the empty space after it as well. |
|
2018 LDObject* nextobj = ovlobj->next(); |
|
2019 |
|
2020 if (nextobj && nextobj->type() == LDObject::EEmpty) |
|
2021 nextobj->destroy(); |
|
2022 |
|
2023 // If the overlay object was there and the overlay itself is |
|
2024 // not, remove the object. |
|
2025 ovlobj->destroy(); |
|
2026 } |
|
2027 elif (meta.img != null && ovlobj == null) |
|
2028 { |
|
2029 // Inverse case: image is there but the overlay object is |
|
2030 // not, thus create the object. |
|
2031 ovlobj = new LDOverlay; |
|
2032 |
|
2033 // Find a suitable position to place this object. We want to place |
|
2034 // this into the header, which is everything up to the first scemantic |
|
2035 // object. If we find another overlay object, place this object after |
|
2036 // the last one found. Otherwise, place it before the first schemantic |
|
2037 // object and put an empty object after it (though don't do this if |
|
2038 // there was no schemantic elements at all) |
|
2039 int i, lastOverlay = -1; |
|
2040 bool found = false; |
|
2041 |
|
2042 for (i = 0; i < document()->getObjectCount(); ++i) |
|
2043 { |
|
2044 LDObject* obj = document()->getObject (i); |
|
2045 |
|
2046 if (obj->isScemantic()) |
|
2047 { |
|
2048 found = true; |
|
2049 break; |
|
2050 } |
|
2051 |
|
2052 if (obj->type() == LDObject::EOverlay) |
|
2053 lastOverlay = i; |
|
2054 } |
|
2055 |
|
2056 if (lastOverlay != -1) |
|
2057 document()->insertObj (lastOverlay + 1, ovlobj); |
|
2058 else |
|
2059 { |
|
2060 document()->insertObj (i, ovlobj); |
|
2061 |
|
2062 if (found) |
|
2063 document()->insertObj (i + 1, new LDEmpty); |
|
2064 } |
|
2065 } |
|
2066 |
|
2067 if (meta.img && ovlobj) |
|
2068 { |
|
2069 ovlobj->setCamera (cam); |
|
2070 ovlobj->setFileName (meta.fname); |
|
2071 ovlobj->setX (meta.ox); |
|
2072 ovlobj->setY (meta.oy); |
|
2073 ovlobj->setWidth (meta.lw); |
|
2074 ovlobj->setHeight (meta.lh); |
|
2075 } |
|
2076 } |
|
2077 |
|
2078 if (g_win->R() == this) |
|
2079 g_win->refresh(); |
|
2080 } |
|