src/GLCompiler.cc

changeset 706
d79083b9f74d
parent 705
09150d027e8c
parent 655
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child 707
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equal deleted inserted replaced
705:09150d027e8c 706:d79083b9f74d
1 /*
2 * LDForge: LDraw parts authoring CAD
3 * Copyright (C) 2013, 2014 Santeri Piippo
4 *
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 #define GL_GLEXT_PROTOTYPES
20 #include <GL/glu.h>
21 #include <GL/glext.h>
22 #include "GLCompiler.h"
23 #include "LDObject.h"
24 #include "Colors.h"
25 #include "Document.h"
26 #include "Misc.h"
27 #include "GLRenderer.h"
28 #include "Dialogs.h"
29
30 cfg (String, gl_selectcolor, "#0080FF")
31
32 struct GLErrorInfo
33 {
34 GLenum value;
35 QString text;
36 };
37
38 static const GLErrorInfo g_GLErrors[] =
39 {
40 { GL_NO_ERROR, "No error" },
41 { GL_INVALID_ENUM, "Unacceptable enumerator passed" },
42 { GL_INVALID_VALUE, "Numeric argument out of range" },
43 { GL_INVALID_OPERATION, "The operation is not allowed to be done in this state" },
44 { GL_INVALID_FRAMEBUFFER_OPERATION, "Framebuffer object is not complete"},
45 { GL_OUT_OF_MEMORY, "Out of memory" },
46 { GL_STACK_UNDERFLOW, "The operation would have caused an underflow" },
47 { GL_STACK_OVERFLOW, "The operation would have caused an overflow" },
48 };
49
50 #include <QTime>
51
52 #define CLOCK_INIT QTime t0;
53
54 #define CLOCK_START \
55 { \
56 t0 = QTime::currentTime(); \
57 }
58
59 #define CLOCK_TIME(A) \
60 { \
61 fprint (stderr, A ": %1ms\n", t0.msecsTo (QTime::currentTime())); \
62 }
63
64 #define DEBUG_PRINT(...) fprint (stdout, __VA_ARGS__)
65
66 extern_cfg (Bool, gl_blackedges);
67 extern_cfg (String, gl_bgcolor);
68 static QList<short> g_warnedColors;
69 static const QColor g_BFCFrontColor (40, 192, 40);
70 static const QColor g_BFCBackColor (224, 40, 40);
71
72 // =============================================================================
73 //
74 void checkGLError_private (const char* file, int line)
75 {
76 QString errmsg;
77 GLenum errnum = glGetError();
78
79 if (errnum == GL_NO_ERROR)
80 return;
81
82 for (const GLErrorInfo& err : g_GLErrors)
83 {
84 if (err.value == errnum)
85 {
86 errmsg = err.text;
87 break;
88 }
89 }
90
91 print ("OpenGL ERROR: at %1:%2: %3", basename (QString (file)), line, errmsg);
92 }
93
94 // =============================================================================
95 //
96 GLCompiler::GLCompiler()
97 {
98 needMerge();
99 memset (m_vboSizes, 0, sizeof m_vboSizes);
100 }
101
102 // =============================================================================
103 //
104 void GLCompiler::initialize()
105 {
106 glGenBuffers (g_numVBOs, &m_vbo[0]);
107 checkGLError();
108 }
109
110 // =============================================================================
111 //
112 GLCompiler::~GLCompiler()
113 {
114 glDeleteBuffers (g_numVBOs, &m_vbo[0]);
115 checkGLError();
116 }
117
118 // =============================================================================
119 //
120 uint32 GLCompiler::colorToRGB (const QColor& color)
121 {
122 return
123 (color.red() & 0xFF) << 0x00 |
124 (color.green() & 0xFF) << 0x08 |
125 (color.blue() & 0xFF) << 0x10 |
126 (color.alpha() & 0xFF) << 0x18;
127 }
128
129 // =============================================================================
130 //
131 QColor GLCompiler::indexColorForID (int id) const
132 {
133 // Calculate a color based from this index. This method caters for
134 // 16777216 objects. I don't think that will be exceeded anytime soon. :)
135 int r = (id / 0x10000) % 0x100,
136 g = (id / 0x100) % 0x100,
137 b = id % 0x100;
138
139 return QColor (r, g, b);
140 }
141
142 // =============================================================================
143 //
144 QColor GLCompiler::polygonColor (LDPolygon& poly, LDObject* topobj) const
145 {
146 QColor qcol;
147
148 if (poly.color == maincolor)
149 {
150 if (topobj->color() == maincolor)
151 qcol = GLRenderer::getMainColor();
152 else
153 qcol = getColor (topobj->color())->faceColor;
154 }
155 elif (poly.color == edgecolor)
156 {
157 qcol = luma (QColor (gl_bgcolor)) > 40 ? Qt::black : Qt::white;
158 }
159 else
160 {
161 LDColor* col = getColor (poly.color);
162
163 if (col)
164 qcol = col->faceColor;
165 }
166
167 if (qcol.isValid() == false)
168 {
169 // The color was unknown. Use main color to make the poly.object at least
170 // not appear pitch-black.
171 if (poly.num != 2 && poly.num != 5)
172 qcol = GLRenderer::getMainColor();
173 else
174 qcol = Qt::black;
175
176 // Warn about the unknown color, but only once.
177 if (g_warnedColors.contains (poly.color) == false)
178 {
179 print ("Unknown color %1!\n", poly.color);
180 g_warnedColors << poly.color;
181 }
182
183 return qcol;
184 }
185
186 if (topobj->isSelected())
187 {
188 // Brighten it up for the select list.
189 QColor selcolor (gl_selectcolor);
190 qcol.setRed ((qcol.red() + selcolor.red()) / 2);
191 qcol.setGreen ((qcol.green() + selcolor.green()) / 2);
192 qcol.setBlue ((qcol.blue() + selcolor.blue()) / 2);
193 }
194
195 return qcol;
196 }
197
198 // =============================================================================
199 //
200 void GLCompiler::needMerge()
201 {
202 for (int i = 0; i < countof (m_vboChanged); ++i)
203 m_vboChanged[i] = true;
204 }
205
206 // =============================================================================
207 //
208 void GLCompiler::stageForCompilation (LDObject* obj)
209 {
210 m_staged << obj;
211 }
212
213 // =============================================================================
214 //
215 void GLCompiler::compileDocument (LDDocument* doc)
216 {
217 if (doc == null)
218 return;
219
220 for (LDObject* obj : doc->objects())
221 compileObject (obj);
222 }
223
224 // =============================================================================
225 //
226 void GLCompiler::compileStaged()
227 {
228 removeDuplicates (m_staged);
229
230 for (LDObject* obj : m_staged)
231 compileObject (obj);
232
233 m_staged.clear();
234 }
235
236 // =============================================================================
237 //
238 void GLCompiler::prepareVBO (int vbonum)
239 {
240 // Compile anything that still awaits it
241 compileStaged();
242
243 if (m_vboChanged[vbonum] == false)
244 return;
245
246 QVector<GLfloat> vbodata;
247
248 for (auto it = m_objectInfo.begin(); it != m_objectInfo.end(); ++it)
249 {
250 if (it.key()->document() == getCurrentDocument())
251 vbodata += it->data[vbonum];
252 }
253
254 glBindBuffer (GL_ARRAY_BUFFER, m_vbo[vbonum]);
255 glBufferData (GL_ARRAY_BUFFER, vbodata.size() * sizeof(GLfloat), vbodata.constData(), GL_DYNAMIC_DRAW);
256 glBindBuffer (GL_ARRAY_BUFFER, 0);
257 checkGLError();
258 m_vboChanged[vbonum] = false;
259 m_vboSizes[vbonum] = vbodata.size();
260 }
261
262 // =============================================================================
263 //
264 void GLCompiler::dropObject (LDObject* obj)
265 {
266 auto it = m_objectInfo.find (obj);
267
268 if (it != m_objectInfo.end())
269 {
270 m_objectInfo.erase (it);
271 needMerge();
272 }
273 }
274
275 // =============================================================================
276 //
277 void GLCompiler::compileObject (LDObject* obj)
278 {
279 print ("compiling #%1 (%2, %3)\n", obj->id(), obj->typeName(), obj->origin());
280 ObjectVBOInfo info;
281 dropObject (obj);
282 compileSubObject (obj, obj, &info);
283 m_objectInfo[obj] = info;
284 needMerge();
285 print ("#%1 compiled.\n", obj->id());
286 }
287
288 // =============================================================================
289 //
290 void GLCompiler::compilePolygon (LDPolygon& poly, LDObject* topobj, ObjectVBOInfo* objinfo)
291 {
292 EVBOSurface surface;
293 int numverts;
294
295 switch (poly.num)
296 {
297 case 3: surface = VBOSF_Triangles; numverts = 3; break;
298 case 4: surface = VBOSF_Quads; numverts = 4; break;
299 case 2: surface = VBOSF_Lines; numverts = 2; break;
300 case 5: surface = VBOSF_CondLines; numverts = 2; break;
301
302 default:
303 print ("OMGWTFBBQ weird polygon with number %1 (topobj: #%2, %3), origin: %4",
304 (int) poly.num, topobj->id(), topobj->typeName(), poly.origin);
305 assert (false);
306 }
307
308 for (int complement = 0; complement < VBOCM_NumComplements; ++complement)
309 {
310 const int vbonum = vboNumber (surface, (EVBOComplement) complement);
311 QVector<GLfloat>& vbodata = objinfo->data[vbonum];
312 const QColor normalColor = polygonColor (poly, topobj);
313 const QColor pickColor = indexColorForID (topobj->id());
314
315 for (int vert = 0; vert < numverts; ++vert)
316 {
317 switch ((EVBOComplement) complement)
318 {
319 case VBOCM_Surfaces:
320 {
321 // Write coordinates. Apparently Z must be flipped too?
322 vbodata << poly.vertices[vert].x()
323 << -poly.vertices[vert].y()
324 << -poly.vertices[vert].z();
325 break;
326 }
327
328 case VBOCM_NormalColors:
329 {
330 writeColor (vbodata, normalColor);
331 break;
332 }
333
334 case VBOCM_PickColors:
335 {
336 writeColor (vbodata, pickColor);
337 break;
338 }
339
340 case VBOCM_BFCFrontColors:
341 {
342 writeColor (vbodata, g_BFCFrontColor);
343 break;
344 }
345
346 case VBOCM_BFCBackColors:
347 {
348 writeColor (vbodata, g_BFCBackColor);
349 break;
350 }
351
352 case VBOCM_NumComplements:
353 break;
354 }
355 }
356 }
357 }
358
359 // =============================================================================
360 //
361 void GLCompiler::compileSubObject (LDObject* obj, LDObject* topobj, ObjectVBOInfo* objinfo)
362 {
363 switch (obj->type())
364 {
365 // Note: We cannot split quads into triangles here, it would mess up the
366 // wireframe view. Quads must go into separate vbos.
367 case LDObject::ETriangle:
368 case LDObject::EQuad:
369 case LDObject::ELine:
370 case LDObject::ECondLine:
371 {
372 LDPolygon* poly = obj->getPolygon();
373 poly->id = topobj->id();
374 compilePolygon (*poly, topobj, objinfo);
375 delete poly;
376 break;
377 }
378
379 case LDObject::ESubfile:
380 {
381 LDSubfile* ref = static_cast<LDSubfile*> (obj);
382 auto data = ref->inlinePolygons();
383
384 for (LDPolygon& poly : data)
385 {
386 poly.id = topobj->id();
387 compilePolygon (poly, topobj, objinfo);
388 }
389 break;
390 }
391
392 default:
393 break;
394 }
395 }
396
397 // =============================================================================
398 //
399 void GLCompiler::writeColor (QVector<GLfloat>& array, const QColor& color)
400 {
401 array << ((float) color.red()) / 255.0f
402 << ((float) color.green()) / 255.0f
403 << ((float) color.blue()) / 255.0f
404 << ((float) color.alpha()) / 255.0f;
405 }

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