src/toolsets/movetoolset.cpp

changeset 1328
d68d1ce89d05
parent 1326
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child 1403
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equal deleted inserted replaced
1327:b179ab2f2c4e 1328:d68d1ce89d05
15 * You should have received a copy of the GNU General Public License 15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>. 16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */ 17 */
18 18
19 #include "../lddocument.h" 19 #include "../lddocument.h"
20 #include "../mathfunctions.h"
21 #include "../mainwindow.h" 20 #include "../mainwindow.h"
22 #include "movetoolset.h" 21 #include "movetoolset.h"
23 #include "ui_rotationpointdialog.h" 22 #include "ui_rotationpointdialog.h"
24 #include "../grid.h" 23 #include "../grid.h"
25 #include "../canvas.h" 24 #include "../canvas.h"
25 #include "../algorithms/geometry.h"
26 26
27 MoveToolset::MoveToolset (MainWindow* parent) : 27 MoveToolset::MoveToolset (MainWindow* parent) :
28 Toolset (parent) {} 28 Toolset (parent) {}
29 29
30 void MoveToolset::moveSelection (bool up) 30 void MoveToolset::moveSelection (bool up)
119 return (pi * grid()->angleSnap()) / 180; 119 return (pi * grid()->angleSnap()) / 180;
120 } 120 }
121 121
122 void MoveToolset::rotateXPos() 122 void MoveToolset::rotateXPos()
123 { 123 {
124 math()->rotateObjects (1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); 124 rotateObjects(1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
125 } 125 }
126 126
127 void MoveToolset::rotateYPos() 127 void MoveToolset::rotateYPos()
128 { 128 {
129 math()->rotateObjects (0, 1, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); 129 rotateObjects(0, 1, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
130 } 130 }
131 131
132 void MoveToolset::rotateZPos() 132 void MoveToolset::rotateZPos()
133 { 133 {
134 math()->rotateObjects (0, 0, 1, getRotateActionAngle(), selectedObjects().toList().toVector()); 134 rotateObjects(0, 0, 1, getRotateActionAngle(), selectedObjects().toList().toVector());
135 } 135 }
136 136
137 void MoveToolset::rotateXNeg() 137 void MoveToolset::rotateXNeg()
138 { 138 {
139 math()->rotateObjects (-1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); 139 rotateObjects(-1, 0, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
140 } 140 }
141 141
142 void MoveToolset::rotateYNeg() 142 void MoveToolset::rotateYNeg()
143 { 143 {
144 math()->rotateObjects (0, -1, 0, getRotateActionAngle(), selectedObjects().toList().toVector()); 144 rotateObjects(0, -1, 0, getRotateActionAngle(), selectedObjects().toList().toVector());
145 } 145 }
146 146
147 void MoveToolset::rotateZNeg() 147 void MoveToolset::rotateZNeg()
148 { 148 {
149 math()->rotateObjects (0, 0, -1, getRotateActionAngle(), selectedObjects().toList().toVector()); 149 rotateObjects(0, 0, -1, getRotateActionAngle(), selectedObjects().toList().toVector());
150 } 150 }
151 151
152 void MoveToolset::configureRotationPoint() 152 void MoveToolset::configureRotationPoint()
153 { 153 {
154 QDialog* dialog = new QDialog; 154 QDialog* dialog = new QDialog;
155 Ui_RotPointUI ui; 155 Ui_RotPointUI ui;
156 ui.setupUi(dialog); 156 ui.setupUi(dialog);
157 157
158 switch (RotationPoint(config::rotationPointType())) 158 switch (static_cast<RotationPoint>(config::rotationPointType()))
159 { 159 {
160 case ObjectOrigin: 160 case ObjectOrigin:
161 ui.objectPoint->setChecked (true); 161 ui.objectPoint->setChecked (true);
162 break; 162 break;
163 163

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