35 |
35 |
36 // Always make sure there's 16 and 24 available. They're special like that. |
36 // Always make sure there's 16 and 24 available. They're special like that. |
37 col = new color; |
37 col = new color; |
38 col->zColorString = "#AAAAAA"; |
38 col->zColorString = "#AAAAAA"; |
39 col->qColor = col->zColorString.chars (); |
39 col->qColor = col->zColorString.chars (); |
40 col->qEdge = "#000000"; |
40 col->qEdge = Qt::black; |
41 g_LDColors[maincolor] = col; |
41 g_LDColors[maincolor] = col; |
42 |
42 |
43 col = new color; |
43 col = new color; |
44 col->zColorString = "#000000"; |
44 col->zColorString = "#000000"; |
45 col->qEdge = col->qColor = col->zColorString.chars (); |
45 col->qEdge = col->qColor = Qt::black; |
46 g_LDColors[edgecolor] = col; |
46 g_LDColors[edgecolor] = col; |
47 |
47 |
48 parseLDConfig (); |
48 parseLDConfig (); |
49 |
49 |
50 g_bColorsInit = true; |
50 g_bColorsInit = true; |