src/glRenderer.cpp

changeset 1121
be0b5ad128ea
parent 1120
c3f07620494e
child 1123
15e46ea3151f
equal deleted inserted replaced
1120:c3f07620494e 1121:be0b5ad128ea
490 } 490 }
491 491
492 int surfaceVboNumber = m_compiler->vboNumber(surface, SurfacesVboComplement); 492 int surfaceVboNumber = m_compiler->vboNumber(surface, SurfacesVboComplement);
493 int colorVboNumber = m_compiler->vboNumber(surface, colors); 493 int colorVboNumber = m_compiler->vboNumber(surface, colors);
494 int normalVboNumber = m_compiler->vboNumber(surface, NormalsVboComplement); 494 int normalVboNumber = m_compiler->vboNumber(surface, NormalsVboComplement);
495 m_compiler->prepareVBO(surfaceVboNumber, currentDocument()); 495 m_compiler->prepareVBO(surfaceVboNumber, m_model);
496 m_compiler->prepareVBO(colorVboNumber, currentDocument()); 496 m_compiler->prepareVBO(colorVboNumber, m_model);
497 m_compiler->prepareVBO(normalVboNumber, currentDocument()); 497 m_compiler->prepareVBO(normalVboNumber, m_model);
498 GLuint surfaceVbo = m_compiler->vbo(surfaceVboNumber); 498 GLuint surfaceVbo = m_compiler->vbo(surfaceVboNumber);
499 GLuint colorVbo = m_compiler->vbo(colorVboNumber); 499 GLuint colorVbo = m_compiler->vbo(colorVboNumber);
500 GLuint normalVbo = m_compiler->vbo(normalVboNumber); 500 GLuint normalVbo = m_compiler->vbo(normalVboNumber);
501 GLsizei count = m_compiler->vboSize(surfaceVboNumber) / 3; 501 GLsizei count = m_compiler->vboSize(surfaceVboNumber) / 3;
502 502

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