|
1 /* |
|
2 * LDForge: LDraw parts authoring CAD |
|
3 * Copyright (C) 2013, 2014 Santeri Piippo |
|
4 * |
|
5 * This program is free software: you can redistribute it and/or modify |
|
6 * it under the terms of the GNU General Public License as published by |
|
7 * the Free Software Foundation, either version 3 of the License, or |
|
8 * (at your option) any later version. |
|
9 * |
|
10 * This program is distributed in the hope that it will be useful, |
|
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
13 * GNU General Public License for more details. |
|
14 * |
|
15 * You should have received a copy of the GNU General Public License |
|
16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
17 */ |
|
18 |
|
19 #include <QGLWidget> |
|
20 #include <QWheelEvent> |
|
21 #include <QMouseEvent> |
|
22 #include <QContextMenuEvent> |
|
23 #include <QInputDialog> |
|
24 #include <QToolTip> |
|
25 #include <QTimer> |
|
26 #include <GL/glu.h> |
|
27 |
|
28 #include "main.h" |
|
29 #include "configuration.h" |
|
30 #include "ldDocument.h" |
|
31 #include "glRenderer.h" |
|
32 #include "colors.h" |
|
33 #include "mainWindow.h" |
|
34 #include "miscallenous.h" |
|
35 #include "editHistory.h" |
|
36 #include "dialogs.h" |
|
37 #include "addObjectDialog.h" |
|
38 #include "messageLog.h" |
|
39 #include "primitives.h" |
|
40 #include "misc/ringFinder.h" |
|
41 |
|
42 static const LDFixedCameraInfo g_FixedCameras[6] = |
|
43 { |
|
44 {{ 1, 0, 0 }, X, Z, false, false }, |
|
45 {{ 0, 0, 0 }, X, Y, false, true }, |
|
46 {{ 0, 1, 0 }, Z, Y, true, true }, |
|
47 {{ -1, 0, 0 }, X, Z, false, true }, |
|
48 {{ 0, 0, 0 }, X, Y, true, true }, |
|
49 {{ 0, -1, 0 }, Z, Y, false, true }, |
|
50 }; |
|
51 |
|
52 // Matrix templates for circle drawing. 2 is substituted with |
|
53 // the scale value, 1 is inverted to -1 if needed. |
|
54 static const Matrix g_circleDrawMatrixTemplates[3] = |
|
55 { |
|
56 { 2, 0, 0, 0, 1, 0, 0, 0, 2 }, |
|
57 { 2, 0, 0, 0, 0, 2, 0, 1, 0 }, |
|
58 { 0, 1, 0, 2, 0, 0, 0, 0, 2 }, |
|
59 }; |
|
60 |
|
61 cfg (String, gl_bgcolor, "#FFFFFF") |
|
62 cfg (String, gl_maincolor, "#A0A0A0") |
|
63 cfg (Float, gl_maincolor_alpha, 1.0) |
|
64 cfg (String, gl_selectcolor, "#0080FF") |
|
65 cfg (Int, gl_linethickness, 2) |
|
66 cfg (Bool, gl_colorbfc, false) |
|
67 cfg (Int, gl_camera, GLRenderer::EFreeCamera) |
|
68 cfg (Bool, gl_blackedges, false) |
|
69 cfg (Bool, gl_axes, false) |
|
70 cfg (Bool, gl_wireframe, false) |
|
71 cfg (Bool, gl_logostuds, false) |
|
72 cfg (Bool, gl_aa, true) |
|
73 cfg (Bool, gl_linelengths, true) |
|
74 cfg (Bool, gl_drawangles, false) |
|
75 |
|
76 // argh |
|
77 const char* g_CameraNames[7] = |
|
78 { |
|
79 QT_TRANSLATE_NOOP ("GLRenderer", "Top"), |
|
80 QT_TRANSLATE_NOOP ("GLRenderer", "Front"), |
|
81 QT_TRANSLATE_NOOP ("GLRenderer", "Left"), |
|
82 QT_TRANSLATE_NOOP ("GLRenderer", "Bottom"), |
|
83 QT_TRANSLATE_NOOP ("GLRenderer", "Back"), |
|
84 QT_TRANSLATE_NOOP ("GLRenderer", "Right"), |
|
85 QT_TRANSLATE_NOOP ("GLRenderer", "Free") |
|
86 }; |
|
87 |
|
88 const GL::EFixedCamera g_Cameras[7] = |
|
89 { |
|
90 GL::ETopCamera, |
|
91 GL::EFrontCamera, |
|
92 GL::ELeftCamera, |
|
93 GL::EBottomCamera, |
|
94 GL::EBackCamera, |
|
95 GL::ERightCamera, |
|
96 GL::EFreeCamera |
|
97 }; |
|
98 |
|
99 // Definitions for visual axes, drawn on the screen |
|
100 const struct LDGLAxis |
|
101 { |
|
102 const QColor col; |
|
103 const Vertex vert; |
|
104 } g_GLAxes[3] = |
|
105 { |
|
106 { QColor (255, 0, 0), Vertex (10000, 0, 0) }, // X |
|
107 { QColor (80, 192, 0), Vertex (0, 10000, 0) }, // Y |
|
108 { QColor (0, 160, 192), Vertex (0, 0, 10000) }, // Z |
|
109 }; |
|
110 |
|
111 static bool g_glInvert = false; |
|
112 static QList<int> g_warnedColors; |
|
113 |
|
114 // ============================================================================= |
|
115 // |
|
116 GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) |
|
117 { |
|
118 m_isPicking = m_rangepick = false; |
|
119 m_camera = (GL::EFixedCamera) gl_camera; |
|
120 m_drawToolTip = false; |
|
121 m_editMode = ESelectMode; |
|
122 m_rectdraw = false; |
|
123 m_panning = false; |
|
124 setDocument (null); |
|
125 setDrawOnly (false); |
|
126 setMessageLog (null); |
|
127 m_width = m_height = -1; |
|
128 m_hoverpos = g_origin; |
|
129 |
|
130 m_toolTipTimer = new QTimer (this); |
|
131 m_toolTipTimer->setSingleShot (true); |
|
132 connect (m_toolTipTimer, SIGNAL (timeout()), this, SLOT (slot_toolTipTimer())); |
|
133 |
|
134 m_thickBorderPen = QPen (QColor (0, 0, 0, 208), 2, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); |
|
135 m_thinBorderPen = m_thickBorderPen; |
|
136 m_thinBorderPen.setWidth (1); |
|
137 |
|
138 // Init camera icons |
|
139 for (const GL::EFixedCamera cam : g_Cameras) |
|
140 { |
|
141 QString iconname = format ("camera-%1", tr (g_CameraNames[cam]).toLower()); |
|
142 |
|
143 CameraIcon* info = &m_cameraIcons[cam]; |
|
144 info->img = new QPixmap (getIcon (iconname)); |
|
145 info->cam = cam; |
|
146 } |
|
147 |
|
148 calcCameraIcons(); |
|
149 } |
|
150 |
|
151 // ============================================================================= |
|
152 // |
|
153 GLRenderer::~GLRenderer() |
|
154 { |
|
155 for (int i = 0; i < 6; ++i) |
|
156 delete currentDocumentData().overlays[i].img; |
|
157 |
|
158 for (CameraIcon& info : m_cameraIcons) |
|
159 delete info.img; |
|
160 } |
|
161 |
|
162 // ============================================================================= |
|
163 // Calculates the "hitboxes" of the camera icons so that we can tell when the |
|
164 // cursor is pointing at the camera icon. |
|
165 // |
|
166 void GLRenderer::calcCameraIcons() |
|
167 { |
|
168 int i = 0; |
|
169 |
|
170 for (CameraIcon& info : m_cameraIcons) |
|
171 { |
|
172 // MATH |
|
173 const long x1 = (m_width - (info.cam != EFreeCamera ? 48 : 16)) + ((i % 3) * 16) - 1, |
|
174 y1 = ((i / 3) * 16) + 1; |
|
175 |
|
176 info.srcRect = QRect (0, 0, 16, 16); |
|
177 info.destRect = QRect (x1, y1, 16, 16); |
|
178 info.selRect = QRect ( |
|
179 info.destRect.x(), |
|
180 info.destRect.y(), |
|
181 info.destRect.width() + 1, |
|
182 info.destRect.height() + 1 |
|
183 ); |
|
184 |
|
185 ++i; |
|
186 } |
|
187 } |
|
188 |
|
189 // ============================================================================= |
|
190 // |
|
191 void GLRenderer::initGLData() |
|
192 { |
|
193 glEnable (GL_BLEND); |
|
194 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
195 glEnable (GL_POLYGON_OFFSET_FILL); |
|
196 glPolygonOffset (1.0f, 1.0f); |
|
197 |
|
198 glEnable (GL_DEPTH_TEST); |
|
199 glShadeModel (GL_SMOOTH); |
|
200 glEnable (GL_MULTISAMPLE); |
|
201 |
|
202 if (gl_aa) |
|
203 { |
|
204 glEnable (GL_LINE_SMOOTH); |
|
205 glEnable (GL_POLYGON_SMOOTH); |
|
206 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
|
207 glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
|
208 } else |
|
209 { |
|
210 glDisable (GL_LINE_SMOOTH); |
|
211 glDisable (GL_POLYGON_SMOOTH); |
|
212 } |
|
213 } |
|
214 |
|
215 // ============================================================================= |
|
216 // |
|
217 void GLRenderer::resetAngles() |
|
218 { |
|
219 rot (X) = 30.0f; |
|
220 rot (Y) = 325.f; |
|
221 pan (X) = pan (Y) = rot (Z) = 0.0f; |
|
222 zoomToFit(); |
|
223 } |
|
224 |
|
225 // ============================================================================= |
|
226 // |
|
227 void GLRenderer::resetAllAngles() |
|
228 { |
|
229 EFixedCamera oldcam = camera(); |
|
230 |
|
231 for (int i = 0; i < 7; ++i) |
|
232 { |
|
233 setCamera ((EFixedCamera) i); |
|
234 resetAngles(); |
|
235 } |
|
236 |
|
237 setCamera (oldcam); |
|
238 } |
|
239 |
|
240 // ============================================================================= |
|
241 // |
|
242 void GLRenderer::initializeGL() |
|
243 { |
|
244 setBackground(); |
|
245 |
|
246 glLineWidth (gl_linethickness); |
|
247 |
|
248 setAutoFillBackground (false); |
|
249 setMouseTracking (true); |
|
250 setFocusPolicy (Qt::WheelFocus); |
|
251 compileAllObjects(); |
|
252 } |
|
253 |
|
254 // ============================================================================= |
|
255 // |
|
256 QColor GLRenderer::getMainColor() |
|
257 { |
|
258 QColor col (gl_maincolor); |
|
259 |
|
260 if (!col.isValid()) |
|
261 return QColor (0, 0, 0); |
|
262 |
|
263 col.setAlpha (gl_maincolor_alpha * 255.f); |
|
264 return col; |
|
265 } |
|
266 |
|
267 // ============================================================================= |
|
268 // |
|
269 void GLRenderer::setBackground() |
|
270 { |
|
271 QColor col (gl_bgcolor); |
|
272 |
|
273 if (!col.isValid()) |
|
274 return; |
|
275 |
|
276 col.setAlpha (255); |
|
277 |
|
278 m_darkbg = luma (col) < 80; |
|
279 m_bgcolor = col; |
|
280 qglClearColor (col); |
|
281 } |
|
282 |
|
283 // ============================================================================= |
|
284 // |
|
285 void GLRenderer::setObjectColor (LDObject* obj, const ListType list) |
|
286 { |
|
287 QColor qcol; |
|
288 |
|
289 if (!obj->isColored()) |
|
290 return; |
|
291 |
|
292 if (list == GL::PickList) |
|
293 { |
|
294 // Make the color by the object's ID if we're picking, so we can make the |
|
295 // ID again from the color we get from the picking results. Be sure to use |
|
296 // the top level parent's index since we want a subfile's children point |
|
297 // to the subfile itself. |
|
298 long i = obj->topLevelParent()->id(); |
|
299 |
|
300 // Calculate a color based from this index. This method caters for |
|
301 // 16777216 objects. I don't think that'll be exceeded anytime soon. :) |
|
302 // ATM biggest is 53588.dat with 12600 lines. |
|
303 double r = (i / 0x10000) % 0x100, |
|
304 g = (i / 0x100) % 0x100, |
|
305 b = i % 0x100; |
|
306 |
|
307 qglColor (QColor (r, g, b)); |
|
308 return; |
|
309 } |
|
310 |
|
311 if ((list == BFCFrontList || list == BFCBackList) && |
|
312 obj->type() != LDObject::ELine && |
|
313 obj->type() != LDObject::ECondLine) |
|
314 { |
|
315 if (list == GL::BFCFrontList) |
|
316 qcol = QColor (40, 192, 0); |
|
317 else |
|
318 qcol = QColor (224, 0, 0); |
|
319 } |
|
320 else |
|
321 { |
|
322 if (obj->color() == maincolor) |
|
323 qcol = getMainColor(); |
|
324 else |
|
325 { |
|
326 LDColor* col = ::getColor (obj->color()); |
|
327 |
|
328 if (col) |
|
329 qcol = col->faceColor; |
|
330 } |
|
331 |
|
332 if (obj->color() == edgecolor) |
|
333 { |
|
334 LDColor* col; |
|
335 |
|
336 if (!gl_blackedges && obj->parent() && (col = ::getColor (obj->parent()->color()))) |
|
337 qcol = col->edgeColor; |
|
338 else |
|
339 qcol = (m_darkbg == false) ? Qt::black : Qt::white; |
|
340 } |
|
341 |
|
342 if (qcol.isValid() == false) |
|
343 { |
|
344 // The color was unknown. Use main color to make the object at least |
|
345 // not appear pitch-black. |
|
346 if (obj->color() != edgecolor) |
|
347 qcol = getMainColor(); |
|
348 |
|
349 // Warn about the unknown colors, but only once. |
|
350 for (int i : g_warnedColors) |
|
351 if (obj->color() == i) |
|
352 return; |
|
353 |
|
354 print ("%1: Unknown color %2!\n", __func__, obj->color()); |
|
355 g_warnedColors << obj->color(); |
|
356 return; |
|
357 } |
|
358 } |
|
359 |
|
360 int r = qcol.red(), |
|
361 g = qcol.green(), |
|
362 b = qcol.blue(), |
|
363 a = qcol.alpha(); |
|
364 |
|
365 if (obj->topLevelParent()->isSelected()) |
|
366 { |
|
367 // Brighten it up for the select list. |
|
368 QColor selcolor (gl_selectcolor); |
|
369 r = (r + selcolor.red()) / 2; |
|
370 g = (g + selcolor.green()) / 2; |
|
371 b = (b + selcolor.blue()) / 2; |
|
372 } |
|
373 |
|
374 glColor4f ( |
|
375 ((double) r) / 255.0f, |
|
376 ((double) g) / 255.0f, |
|
377 ((double) b) / 255.0f, |
|
378 ((double) a) / 255.0f); |
|
379 } |
|
380 |
|
381 // ============================================================================= |
|
382 // |
|
383 void GLRenderer::refresh() |
|
384 { |
|
385 update(); |
|
386 swapBuffers(); |
|
387 } |
|
388 |
|
389 // ============================================================================= |
|
390 // |
|
391 void GLRenderer::hardRefresh() |
|
392 { |
|
393 compileAllObjects(); |
|
394 refresh(); |
|
395 |
|
396 glLineWidth (gl_linethickness); |
|
397 } |
|
398 |
|
399 // ============================================================================= |
|
400 // |
|
401 void GLRenderer::resizeGL (int w, int h) |
|
402 { |
|
403 m_width = w; |
|
404 m_height = h; |
|
405 |
|
406 calcCameraIcons(); |
|
407 |
|
408 glViewport (0, 0, w, h); |
|
409 glMatrixMode (GL_PROJECTION); |
|
410 glLoadIdentity(); |
|
411 gluPerspective (45.0f, (double) w / (double) h, 1.0f, 10000.0f); |
|
412 glMatrixMode (GL_MODELVIEW); |
|
413 } |
|
414 |
|
415 // ============================================================================= |
|
416 // |
|
417 void GLRenderer::drawGLScene() |
|
418 { |
|
419 if (document() == null) |
|
420 return; |
|
421 |
|
422 if (gl_wireframe && !isPicking()) |
|
423 glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
|
424 |
|
425 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
426 glEnable (GL_DEPTH_TEST); |
|
427 |
|
428 if (m_camera != EFreeCamera) |
|
429 { |
|
430 glMatrixMode (GL_PROJECTION); |
|
431 glPushMatrix(); |
|
432 |
|
433 glLoadIdentity(); |
|
434 glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); |
|
435 glTranslatef (pan (X), pan (Y), 0.0f); |
|
436 |
|
437 if (m_camera != EFrontCamera && m_camera != EBackCamera) |
|
438 { |
|
439 glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], |
|
440 g_FixedCameras[camera()].glrotate[1], |
|
441 g_FixedCameras[camera()].glrotate[2]); |
|
442 } |
|
443 |
|
444 // Back camera needs to be handled differently |
|
445 if (m_camera == GLRenderer::EBackCamera) |
|
446 { |
|
447 glRotatef (180.0f, 1.0f, 0.0f, 0.0f); |
|
448 glRotatef (180.0f, 0.0f, 0.0f, 1.0f); |
|
449 } |
|
450 } |
|
451 else |
|
452 { |
|
453 glMatrixMode (GL_MODELVIEW); |
|
454 glPushMatrix(); |
|
455 glLoadIdentity(); |
|
456 |
|
457 glTranslatef (0.0f, 0.0f, -2.0f); |
|
458 glTranslatef (pan (X), pan (Y), -zoom()); |
|
459 glRotatef (rot (X), 1.0f, 0.0f, 0.0f); |
|
460 glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); |
|
461 glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); |
|
462 } |
|
463 |
|
464 const GL::ListType list = (!isDrawOnly() && isPicking()) ? PickList : NormalList; |
|
465 |
|
466 if (gl_colorbfc && !isPicking() && !isDrawOnly()) |
|
467 { |
|
468 glEnable (GL_CULL_FACE); |
|
469 |
|
470 for (LDObject* obj : document()->objects()) |
|
471 { |
|
472 if (obj->isHidden()) |
|
473 continue; |
|
474 |
|
475 glCullFace (GL_BACK); |
|
476 glCallList (obj->glLists[BFCFrontList]); |
|
477 |
|
478 glCullFace (GL_FRONT); |
|
479 glCallList (obj->glLists[BFCBackList]); |
|
480 } |
|
481 |
|
482 glDisable (GL_CULL_FACE); |
|
483 } |
|
484 else |
|
485 { |
|
486 for (LDObject* obj : document()->objects()) |
|
487 { |
|
488 if (obj->isHidden()) |
|
489 continue; |
|
490 |
|
491 glCallList (obj->glLists[list]); |
|
492 } |
|
493 } |
|
494 |
|
495 if (gl_axes && !isPicking() && !isDrawOnly()) |
|
496 glCallList (m_axeslist); |
|
497 |
|
498 glPopMatrix(); |
|
499 glMatrixMode (GL_MODELVIEW); |
|
500 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); |
|
501 } |
|
502 |
|
503 // ============================================================================= |
|
504 // |
|
505 // This converts a 2D point on the screen to a 3D point in the model. If 'snap' |
|
506 // is true, the 3D point will snap to the current grid. |
|
507 // |
|
508 Vertex GLRenderer::coordconv2_3 (const QPoint& pos2d, bool snap) const |
|
509 { |
|
510 assert (camera() != EFreeCamera); |
|
511 |
|
512 Vertex pos3d; |
|
513 const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
|
514 const Axis axisX = cam->axisX; |
|
515 const Axis axisY = cam->axisY; |
|
516 const int negXFac = cam->negX ? -1 : 1, |
|
517 negYFac = cam->negY ? -1 : 1; |
|
518 |
|
519 // Calculate cx and cy - these are the LDraw unit coords the cursor is at. |
|
520 double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); |
|
521 double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); |
|
522 |
|
523 if (snap) |
|
524 { |
|
525 cx = Grid::snap (cx, (Grid::Config) axisX); |
|
526 cy = Grid::snap (cy, (Grid::Config) axisY); |
|
527 } |
|
528 |
|
529 cx *= negXFac; |
|
530 cy *= negYFac; |
|
531 |
|
532 roundToDecimals (cx, 4); |
|
533 roundToDecimals (cy, 4); |
|
534 |
|
535 // Create the vertex from the coordinates |
|
536 pos3d[axisX] = cx; |
|
537 pos3d[axisY] = cy; |
|
538 pos3d[3 - axisX - axisY] = getDepthValue(); |
|
539 return pos3d; |
|
540 } |
|
541 |
|
542 // ============================================================================= |
|
543 // |
|
544 // Inverse operation for the above - convert a 3D position to a 2D screen |
|
545 // position. Don't ask me how this code manages to work, I don't even know. |
|
546 // |
|
547 QPoint GLRenderer::coordconv3_2 (const Vertex& pos3d) const |
|
548 { |
|
549 GLfloat m[16]; |
|
550 const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
|
551 const Axis axisX = cam->axisX; |
|
552 const Axis axisY = cam->axisY; |
|
553 const int negXFac = cam->negX ? -1 : 1, |
|
554 negYFac = cam->negY ? -1 : 1; |
|
555 |
|
556 glGetFloatv (GL_MODELVIEW_MATRIX, m); |
|
557 |
|
558 const double x = pos3d.x(); |
|
559 const double y = pos3d.y(); |
|
560 const double z = pos3d.z(); |
|
561 |
|
562 Vertex transformed; |
|
563 transformed[X] = (m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]; |
|
564 transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; |
|
565 transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; |
|
566 |
|
567 double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); |
|
568 double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); |
|
569 |
|
570 return QPoint (rx, -ry); |
|
571 } |
|
572 |
|
573 // ============================================================================= |
|
574 // |
|
575 void GLRenderer::paintEvent (QPaintEvent* ev) |
|
576 { |
|
577 Q_UNUSED (ev) |
|
578 |
|
579 makeCurrent(); |
|
580 m_virtWidth = zoom(); |
|
581 m_virtHeight = (m_height * m_virtWidth) / m_width; |
|
582 |
|
583 initGLData(); |
|
584 drawGLScene(); |
|
585 |
|
586 const QPen textpen (m_darkbg ? Qt::white : Qt::black); |
|
587 const QBrush polybrush (QColor (64, 192, 0, 128)); |
|
588 QPainter paint (this); |
|
589 QFontMetrics metrics = QFontMetrics (QFont()); |
|
590 paint.setRenderHint (QPainter::HighQualityAntialiasing); |
|
591 |
|
592 // If we wish to only draw the brick, stop here |
|
593 if (isDrawOnly()) |
|
594 return; |
|
595 |
|
596 if (m_camera != EFreeCamera && !isPicking()) |
|
597 { |
|
598 // Paint the overlay image if we have one |
|
599 const LDGLOverlay& overlay = currentDocumentData().overlays[m_camera]; |
|
600 |
|
601 if (overlay.img != null) |
|
602 { |
|
603 QPoint v0 = coordconv3_2 (currentDocumentData().overlays[m_camera].v0), |
|
604 v1 = coordconv3_2 (currentDocumentData().overlays[m_camera].v1); |
|
605 |
|
606 QRect targRect (v0.x(), v0.y(), abs (v1.x() - v0.x()), abs (v1.y() - v0.y())), |
|
607 srcRect (0, 0, overlay.img->width(), overlay.img->height()); |
|
608 paint.drawImage (targRect, *overlay.img, srcRect); |
|
609 } |
|
610 |
|
611 // Paint the coordinates onto the screen. |
|
612 QString text = format (tr ("X: %1, Y: %2, Z: %3"), m_hoverpos[X], m_hoverpos[Y], m_hoverpos[Z]); |
|
613 QFontMetrics metrics = QFontMetrics (font()); |
|
614 QRect textSize = metrics.boundingRect (0, 0, m_width, m_height, Qt::AlignCenter, text); |
|
615 paint.setPen (textpen); |
|
616 paint.drawText (m_width - textSize.width(), m_height - 16, textSize.width(), |
|
617 textSize.height(), Qt::AlignCenter, text); |
|
618 |
|
619 QPen linepen = m_thinBorderPen; |
|
620 linepen.setWidth (2); |
|
621 linepen.setColor (luma (m_bgcolor) < 40 ? Qt::white : Qt::black); |
|
622 |
|
623 // Mode-specific rendering |
|
624 if (editMode() == EDrawMode) |
|
625 { |
|
626 QPoint poly[4]; |
|
627 Vertex poly3d[4]; |
|
628 int numverts = 4; |
|
629 |
|
630 // Calculate polygon data |
|
631 if (!m_rectdraw) |
|
632 { |
|
633 numverts = m_drawedVerts.size() + 1; |
|
634 int i = 0; |
|
635 |
|
636 for (Vertex& vert : m_drawedVerts) |
|
637 poly3d[i++] = vert; |
|
638 |
|
639 // Draw the cursor vertex as the last one in the list. |
|
640 if (numverts <= 4) |
|
641 poly3d[i] = m_hoverpos; |
|
642 else |
|
643 numverts = 4; |
|
644 } |
|
645 else |
|
646 { |
|
647 // Get vertex information from m_rectverts |
|
648 if (m_drawedVerts.size() > 0) |
|
649 for (int i = 0; i < numverts; ++i) |
|
650 poly3d[i] = m_rectverts[i]; |
|
651 else |
|
652 poly3d[0] = m_hoverpos; |
|
653 } |
|
654 |
|
655 // Convert to 2D |
|
656 for (int i = 0; i < numverts; ++i) |
|
657 poly[i] = coordconv3_2 (poly3d[i]); |
|
658 |
|
659 if (numverts > 0) |
|
660 { |
|
661 // Draw the polygon-to-be |
|
662 paint.setBrush (polybrush); |
|
663 paint.drawPolygon (poly, numverts); |
|
664 |
|
665 // Draw vertex blips |
|
666 for (int i = 0; i < numverts; ++i) |
|
667 { |
|
668 QPoint& blip = poly[i]; |
|
669 paint.setPen (linepen); |
|
670 drawBlip (paint, blip); |
|
671 |
|
672 // Draw their coordinates |
|
673 paint.setPen (textpen); |
|
674 paint.drawText (blip.x(), blip.y() - 8, poly3d[i].toString (true)); |
|
675 } |
|
676 |
|
677 // Draw line lenghts and angle info if appropriate |
|
678 if (numverts >= 2) |
|
679 { |
|
680 int numlines = (m_drawedVerts.size() == 1) ? 1 : m_drawedVerts.size() + 1; |
|
681 paint.setPen (textpen); |
|
682 |
|
683 for (int i = 0; i < numlines; ++i) |
|
684 { |
|
685 const int j = (i + 1 < numverts) ? i + 1 : 0; |
|
686 const int h = (i - 1 >= 0) ? i - 1 : numverts - 1; |
|
687 |
|
688 if (gl_linelengths) |
|
689 { |
|
690 const QString label = QString::number (poly3d[i].distanceTo (poly3d[j])); |
|
691 QPoint origin = QLineF (poly[i], poly[j]).pointAt (0.5).toPoint(); |
|
692 paint.drawText (origin, label); |
|
693 } |
|
694 |
|
695 if (gl_drawangles) |
|
696 { |
|
697 QLineF l0 (poly[h], poly[i]), |
|
698 l1 (poly[i], poly[j]); |
|
699 |
|
700 double angle = 180 - l0.angleTo (l1); |
|
701 |
|
702 if (angle < 0) |
|
703 angle = 180 - l1.angleTo (l0); |
|
704 |
|
705 QString label = QString::number (angle) + QString::fromUtf8 (QByteArray ("\302\260")); |
|
706 QPoint pos = poly[i]; |
|
707 pos.setY (pos.y() + metrics.height()); |
|
708 |
|
709 paint.drawText (pos, label); |
|
710 } |
|
711 } |
|
712 } |
|
713 } |
|
714 } |
|
715 elif (editMode() == ECircleMode) |
|
716 { |
|
717 // If we have not specified the center point of the circle yet, preview it on the screen. |
|
718 if (m_drawedVerts.isEmpty()) |
|
719 drawBlip (paint, coordconv3_2 (m_hoverpos)); |
|
720 else |
|
721 { |
|
722 QVector<Vertex> verts, verts2; |
|
723 const double dist0 = getCircleDrawDist (0), |
|
724 dist1 = (m_drawedVerts.size() >= 2) ? getCircleDrawDist (1) : -1; |
|
725 const int segs = g_lores; |
|
726 const double angleUnit = (2 * pi) / segs; |
|
727 Axis relX, relY; |
|
728 QVector<QPoint> ringpoints, circlepoints, circle2points; |
|
729 |
|
730 getRelativeAxes (relX, relY); |
|
731 |
|
732 // Calculate the preview positions of vertices |
|
733 for (int i = 0; i < segs; ++i) |
|
734 { |
|
735 Vertex v = g_origin; |
|
736 v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0); |
|
737 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0); |
|
738 verts << v; |
|
739 |
|
740 if (dist1 != -1) |
|
741 { |
|
742 v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1); |
|
743 v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1); |
|
744 verts2 << v; |
|
745 } |
|
746 } |
|
747 |
|
748 int i = 0; |
|
749 for (const Vertex& v : verts + verts2) |
|
750 { |
|
751 // Calculate the 2D point of the vertex |
|
752 QPoint point = coordconv3_2 (v); |
|
753 |
|
754 // Draw a green blip at where it is |
|
755 drawBlip (paint, point); |
|
756 |
|
757 // Add it to the list of points for the green ring fill. |
|
758 ringpoints << point; |
|
759 |
|
760 // Also add the circle points to separate lists |
|
761 if (i < verts.size()) |
|
762 circlepoints << point; |
|
763 else |
|
764 circle2points << point; |
|
765 |
|
766 ++i; |
|
767 } |
|
768 |
|
769 // Insert the first point as the seventeenth one so that |
|
770 // the ring polygon is closed properly. |
|
771 if (ringpoints.size() >= 16) |
|
772 ringpoints.insert (16, ringpoints[0]); |
|
773 |
|
774 // Same for the outer ring. Note that the indices are offset by 1 |
|
775 // because of the insertion done above bumps the values. |
|
776 if (ringpoints.size() >= 33) |
|
777 ringpoints.insert (33, ringpoints[17]); |
|
778 |
|
779 // Draw the ring |
|
780 paint.setBrush ((m_drawedVerts.size() >= 2) ? polybrush : Qt::NoBrush); |
|
781 paint.setPen (Qt::NoPen); |
|
782 paint.drawPolygon (QPolygon (ringpoints)); |
|
783 |
|
784 // Draw the circles |
|
785 paint.setBrush (Qt::NoBrush); |
|
786 paint.setPen (linepen); |
|
787 paint.drawPolygon (QPolygon (circlepoints)); |
|
788 paint.drawPolygon (QPolygon (circle2points)); |
|
789 |
|
790 { // Draw the current radius in the middle of the circle. |
|
791 QPoint origin = coordconv3_2 (m_drawedVerts[0]); |
|
792 QString label = QString::number (dist0); |
|
793 paint.setPen (textpen); |
|
794 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y(), label); |
|
795 |
|
796 if (m_drawedVerts.size() >= 2) |
|
797 { |
|
798 label = QString::number (dist1); |
|
799 paint.drawText (origin.x() - (metrics.width (label) / 2), origin.y() + metrics.height(), label); |
|
800 } |
|
801 } |
|
802 } |
|
803 } |
|
804 } |
|
805 |
|
806 // Camera icons |
|
807 if (!isPicking()) |
|
808 { |
|
809 // Draw a background for the selected camera |
|
810 paint.setPen (m_thinBorderPen); |
|
811 paint.setBrush (QBrush (QColor (0, 128, 160, 128))); |
|
812 paint.drawRect (m_cameraIcons[camera()].selRect); |
|
813 |
|
814 // Draw the actual icons |
|
815 for (CameraIcon& info : m_cameraIcons) |
|
816 { |
|
817 // Don't draw the free camera icon when in draw mode |
|
818 if (&info == &m_cameraIcons[GL::EFreeCamera] && editMode() != ESelectMode) |
|
819 continue; |
|
820 |
|
821 paint.drawPixmap (info.destRect, *info.img, info.srcRect); |
|
822 } |
|
823 |
|
824 QString formatstr = tr ("%1 Camera"); |
|
825 |
|
826 // Draw a label for the current camera in the bottom left corner |
|
827 { |
|
828 const int margin = 4; |
|
829 |
|
830 QString label; |
|
831 label = format (formatstr, tr (g_CameraNames[camera()])); |
|
832 paint.setPen (textpen); |
|
833 paint.drawText (QPoint (margin, height() - (margin + metrics.descent())), label); |
|
834 } |
|
835 |
|
836 // Tool tips |
|
837 if (m_drawToolTip) |
|
838 { |
|
839 if (m_cameraIcons[m_toolTipCamera].destRect.contains (m_pos) == false) |
|
840 m_drawToolTip = false; |
|
841 else |
|
842 { |
|
843 QString label = format (formatstr, tr (g_CameraNames[m_toolTipCamera])); |
|
844 QToolTip::showText (m_globalpos, label); |
|
845 } |
|
846 } |
|
847 } |
|
848 |
|
849 // Message log |
|
850 if (messageLog()) |
|
851 { |
|
852 int y = 0; |
|
853 const int margin = 2; |
|
854 QColor penColor = textpen.color(); |
|
855 |
|
856 for (const MessageManager::Line& line : messageLog()->getLines()) |
|
857 { |
|
858 penColor.setAlphaF (line.alpha); |
|
859 paint.setPen (penColor); |
|
860 paint.drawText (QPoint (margin, y + margin + metrics.ascent()), line.text); |
|
861 y += metrics.height(); |
|
862 } |
|
863 } |
|
864 |
|
865 // If we're range-picking, draw a rectangle encompassing the selection area. |
|
866 if (m_rangepick && !isPicking() && m_totalmove >= 10) |
|
867 { |
|
868 int x0 = m_rangeStart.x(), |
|
869 y0 = m_rangeStart.y(), |
|
870 x1 = m_pos.x(), |
|
871 y1 = m_pos.y(); |
|
872 |
|
873 QRect rect (x0, y0, x1 - x0, y1 - y0); |
|
874 QColor fillColor = (m_addpick ? "#40FF00" : "#00CCFF"); |
|
875 fillColor.setAlphaF (0.2f); |
|
876 |
|
877 paint.setPen (m_thickBorderPen); |
|
878 paint.setBrush (QBrush (fillColor)); |
|
879 paint.drawRect (rect); |
|
880 } |
|
881 } |
|
882 |
|
883 // ============================================================================= |
|
884 // |
|
885 void GLRenderer::drawBlip (QPainter& paint, QPoint pos) const |
|
886 { |
|
887 QPen pen = m_thinBorderPen; |
|
888 const int blipsize = 8; |
|
889 pen.setWidth (1); |
|
890 paint.setPen (pen); |
|
891 paint.setBrush (QColor (64, 192, 0)); |
|
892 paint.drawEllipse (pos.x() - blipsize / 2, pos.y() - blipsize / 2, blipsize, blipsize); |
|
893 } |
|
894 |
|
895 // ============================================================================= |
|
896 // |
|
897 void GLRenderer::compileAllObjects() |
|
898 { |
|
899 if (!document()) |
|
900 return; |
|
901 |
|
902 // Compiling all is a big job, use a busy cursor |
|
903 setCursor (Qt::BusyCursor); |
|
904 |
|
905 m_knownVerts.clear(); |
|
906 |
|
907 for (LDObject* obj : document()->objects()) |
|
908 compileObject (obj); |
|
909 |
|
910 // Compile axes |
|
911 glDeleteLists (m_axeslist, 1); |
|
912 m_axeslist = glGenLists (1); |
|
913 glNewList (m_axeslist, GL_COMPILE); |
|
914 glBegin (GL_LINES); |
|
915 |
|
916 for (const LDGLAxis& ax : g_GLAxes) |
|
917 { |
|
918 qglColor (ax.col); |
|
919 compileVertex (ax.vert); |
|
920 compileVertex (-ax.vert); |
|
921 } |
|
922 |
|
923 glEnd(); |
|
924 glEndList(); |
|
925 |
|
926 setCursor (Qt::ArrowCursor); |
|
927 } |
|
928 |
|
929 // ============================================================================= |
|
930 // |
|
931 void GLRenderer::compileSubObject (LDObject* obj, const GLenum gltype) |
|
932 { |
|
933 glBegin (gltype); |
|
934 |
|
935 const int numverts = (obj->type() != LDObject::ECondLine) ? obj->vertices() : 2; |
|
936 |
|
937 if (g_glInvert == false) |
|
938 for (int i = 0; i < numverts; ++i) |
|
939 compileVertex (obj->vertex (i)); |
|
940 else |
|
941 for (int i = numverts - 1; i >= 0; --i) |
|
942 compileVertex (obj->vertex (i)); |
|
943 |
|
944 glEnd(); |
|
945 } |
|
946 |
|
947 // ============================================================================= |
|
948 // |
|
949 void GLRenderer::compileList (LDObject* obj, const GLRenderer::ListType list) |
|
950 { |
|
951 setObjectColor (obj, list); |
|
952 |
|
953 switch (obj->type()) |
|
954 { |
|
955 case LDObject::ELine: |
|
956 { |
|
957 compileSubObject (obj, GL_LINES); |
|
958 } break; |
|
959 |
|
960 case LDObject::ECondLine: |
|
961 { |
|
962 // Draw conditional lines with a dash pattern - however, use a full |
|
963 // line when drawing a pick list to make selecting them easier. |
|
964 if (list != GL::PickList) |
|
965 { |
|
966 glLineStipple (1, 0x6666); |
|
967 glEnable (GL_LINE_STIPPLE); |
|
968 } |
|
969 |
|
970 compileSubObject (obj, GL_LINES); |
|
971 |
|
972 glDisable (GL_LINE_STIPPLE); |
|
973 } break; |
|
974 |
|
975 case LDObject::ETriangle: |
|
976 { |
|
977 compileSubObject (obj, GL_TRIANGLES); |
|
978 } break; |
|
979 |
|
980 case LDObject::EQuad: |
|
981 { |
|
982 compileSubObject (obj, GL_QUADS); |
|
983 } break; |
|
984 |
|
985 case LDObject::ESubfile: |
|
986 { |
|
987 LDSubfile* ref = static_cast<LDSubfile*> (obj); |
|
988 LDObjectList objs; |
|
989 |
|
990 objs = ref->inlineContents (LDSubfile::DeepCacheInline | LDSubfile::RendererInline); |
|
991 bool oldinvert = g_glInvert; |
|
992 |
|
993 if (ref->transform().getDeterminant() < 0) |
|
994 g_glInvert = !g_glInvert; |
|
995 |
|
996 LDObject* prev = ref->previous(); |
|
997 |
|
998 if (prev && prev->type() == LDObject::EBFC && static_cast<LDBFC*> (prev)->statement() == LDBFC::InvertNext) |
|
999 g_glInvert = !g_glInvert; |
|
1000 |
|
1001 for (LDObject* obj : objs) |
|
1002 { |
|
1003 compileList (obj, list); |
|
1004 obj->destroy(); |
|
1005 } |
|
1006 |
|
1007 g_glInvert = oldinvert; |
|
1008 } break; |
|
1009 |
|
1010 default: |
|
1011 break; |
|
1012 } |
|
1013 } |
|
1014 |
|
1015 // ============================================================================= |
|
1016 // |
|
1017 void GLRenderer::compileVertex (const Vertex& vrt) |
|
1018 { |
|
1019 glVertex3d (vrt[X], -vrt[Y], -vrt[Z]); |
|
1020 } |
|
1021 |
|
1022 // ============================================================================= |
|
1023 // |
|
1024 void GLRenderer::clampAngle (double& angle) const |
|
1025 { |
|
1026 while (angle < 0) |
|
1027 angle += 360.0; |
|
1028 |
|
1029 while (angle > 360.0) |
|
1030 angle -= 360.0; |
|
1031 } |
|
1032 |
|
1033 // ============================================================================= |
|
1034 // |
|
1035 void GLRenderer::addDrawnVertex (Vertex pos) |
|
1036 { |
|
1037 // If we picked an already-existing vertex, stop drawing |
|
1038 if (editMode() == EDrawMode) |
|
1039 { |
|
1040 for (Vertex& vert : m_drawedVerts) |
|
1041 { |
|
1042 if (vert == pos) |
|
1043 { |
|
1044 endDraw (true); |
|
1045 return; |
|
1046 } |
|
1047 } |
|
1048 } |
|
1049 |
|
1050 m_drawedVerts << pos; |
|
1051 } |
|
1052 |
|
1053 // ============================================================================= |
|
1054 // |
|
1055 void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) |
|
1056 { |
|
1057 const bool wasLeft = (m_lastButtons & Qt::LeftButton) && ! (ev->buttons() & Qt::LeftButton), |
|
1058 wasRight = (m_lastButtons & Qt::RightButton) && ! (ev->buttons() & Qt::RightButton), |
|
1059 wasMid = (m_lastButtons & Qt::MidButton) && ! (ev->buttons() & Qt::MidButton); |
|
1060 |
|
1061 if (m_panning) |
|
1062 m_panning = false; |
|
1063 |
|
1064 if (wasLeft) |
|
1065 { |
|
1066 // Check if we selected a camera icon |
|
1067 if (!m_rangepick) |
|
1068 { |
|
1069 for (CameraIcon & info : m_cameraIcons) |
|
1070 { |
|
1071 if (info.destRect.contains (ev->pos())) |
|
1072 { |
|
1073 setCamera (info.cam); |
|
1074 goto end; |
|
1075 } |
|
1076 } |
|
1077 } |
|
1078 |
|
1079 switch (editMode()) |
|
1080 { |
|
1081 case EDrawMode: |
|
1082 { |
|
1083 if (m_rectdraw) |
|
1084 { |
|
1085 if (m_drawedVerts.size() == 2) |
|
1086 { |
|
1087 endDraw (true); |
|
1088 return; |
|
1089 } |
|
1090 } else |
|
1091 { |
|
1092 // If we have 4 verts, stop drawing. |
|
1093 if (m_drawedVerts.size() >= 4) |
|
1094 { |
|
1095 endDraw (true); |
|
1096 return; |
|
1097 } |
|
1098 |
|
1099 if (m_drawedVerts.isEmpty() && ev->modifiers() & Qt::ShiftModifier) |
|
1100 { |
|
1101 m_rectdraw = true; |
|
1102 updateRectVerts(); |
|
1103 } |
|
1104 } |
|
1105 |
|
1106 addDrawnVertex (m_hoverpos); |
|
1107 } break; |
|
1108 |
|
1109 case ECircleMode: |
|
1110 { |
|
1111 if (m_drawedVerts.size() == 3) |
|
1112 { |
|
1113 endDraw (true); |
|
1114 return; |
|
1115 } |
|
1116 |
|
1117 addDrawnVertex (m_hoverpos); |
|
1118 } break; |
|
1119 |
|
1120 case ESelectMode: |
|
1121 { |
|
1122 if (!isDrawOnly()) |
|
1123 { |
|
1124 if (m_totalmove < 10) |
|
1125 m_rangepick = false; |
|
1126 |
|
1127 if (!m_rangepick) |
|
1128 m_addpick = (m_keymods & Qt::ControlModifier); |
|
1129 |
|
1130 if (m_totalmove < 10 || m_rangepick) |
|
1131 pick (ev->x(), ev->y()); |
|
1132 } |
|
1133 } break; |
|
1134 } |
|
1135 |
|
1136 m_rangepick = false; |
|
1137 } |
|
1138 |
|
1139 if (wasMid && editMode() != ESelectMode && m_drawedVerts.size() < 4 && m_totalmove < 10) |
|
1140 { |
|
1141 // Find the closest vertex to our cursor |
|
1142 double mindist = 1024.0f; |
|
1143 Vertex closest; |
|
1144 bool valid = false; |
|
1145 |
|
1146 QPoint curspos = coordconv3_2 (m_hoverpos); |
|
1147 |
|
1148 for (const Vertex& pos3d: m_knownVerts) |
|
1149 { |
|
1150 QPoint pos2d = coordconv3_2 (pos3d); |
|
1151 |
|
1152 // Measure squared distance |
|
1153 const double dx = abs (pos2d.x() - curspos.x()), |
|
1154 dy = abs (pos2d.y() - curspos.y()), |
|
1155 distsq = (dx * dx) + (dy * dy); |
|
1156 |
|
1157 if (distsq >= 1024.0f) // 32.0f ** 2 |
|
1158 continue; // too far away |
|
1159 |
|
1160 if (distsq < mindist) |
|
1161 { |
|
1162 mindist = distsq; |
|
1163 closest = pos3d; |
|
1164 valid = true; |
|
1165 |
|
1166 // If it's only 4 pixels away, I think we found our vertex now. |
|
1167 if (distsq <= 16.0f) // 4.0f ** 2 |
|
1168 break; |
|
1169 } |
|
1170 } |
|
1171 |
|
1172 if (valid) |
|
1173 addDrawnVertex (closest); |
|
1174 } |
|
1175 |
|
1176 if (wasRight && !m_drawedVerts.isEmpty()) |
|
1177 { |
|
1178 // Remove the last vertex |
|
1179 m_drawedVerts.removeLast(); |
|
1180 |
|
1181 if (m_drawedVerts.isEmpty()) |
|
1182 m_rectdraw = false; |
|
1183 } |
|
1184 |
|
1185 end: |
|
1186 update(); |
|
1187 m_totalmove = 0; |
|
1188 } |
|
1189 |
|
1190 // ============================================================================= |
|
1191 // |
|
1192 void GLRenderer::mousePressEvent (QMouseEvent* ev) |
|
1193 { |
|
1194 m_totalmove = 0; |
|
1195 |
|
1196 if (ev->modifiers() & Qt::ControlModifier) |
|
1197 { |
|
1198 m_rangepick = true; |
|
1199 m_rangeStart.setX (ev->x()); |
|
1200 m_rangeStart.setY (ev->y()); |
|
1201 m_addpick = (m_keymods & Qt::AltModifier); |
|
1202 ev->accept(); |
|
1203 } |
|
1204 |
|
1205 m_lastButtons = ev->buttons(); |
|
1206 } |
|
1207 |
|
1208 // ============================================================================= |
|
1209 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
|
1210 // ============================================================================= |
|
1211 void GLRenderer::mouseMoveEvent (QMouseEvent* ev) |
|
1212 { |
|
1213 int dx = ev->x() - m_pos.x(); |
|
1214 int dy = ev->y() - m_pos.y(); |
|
1215 m_totalmove += abs (dx) + abs (dy); |
|
1216 |
|
1217 const bool left = ev->buttons() & Qt::LeftButton, |
|
1218 mid = ev->buttons() & Qt::MidButton, |
|
1219 shift = ev->modifiers() & Qt::ShiftModifier; |
|
1220 |
|
1221 if (mid || (left && shift)) |
|
1222 { |
|
1223 pan (X) += 0.03f * dx * (zoom() / 7.5f); |
|
1224 pan (Y) -= 0.03f * dy * (zoom() / 7.5f); |
|
1225 m_panning = true; |
|
1226 } elif (left && !m_rangepick && camera() == EFreeCamera) |
|
1227 { |
|
1228 rot (X) = rot (X) + dy; |
|
1229 rot (Y) = rot (Y) + dx; |
|
1230 |
|
1231 clampAngle (rot (X)); |
|
1232 clampAngle (rot (Y)); |
|
1233 } |
|
1234 |
|
1235 // Start the tool tip timer |
|
1236 if (!m_drawToolTip) |
|
1237 m_toolTipTimer->start (500); |
|
1238 |
|
1239 // Update 2d position |
|
1240 m_pos = ev->pos(); |
|
1241 m_globalpos = ev->globalPos(); |
|
1242 |
|
1243 // Calculate 3d position of the cursor |
|
1244 m_hoverpos = (camera() != EFreeCamera) ? coordconv2_3 (m_pos, true) : g_origin; |
|
1245 |
|
1246 // Update rect vertices since m_hoverpos may have changed |
|
1247 updateRectVerts(); |
|
1248 |
|
1249 update(); |
|
1250 } |
|
1251 |
|
1252 // ============================================================================= |
|
1253 // |
|
1254 void GLRenderer::keyPressEvent (QKeyEvent* ev) |
|
1255 { |
|
1256 m_keymods = ev->modifiers(); |
|
1257 } |
|
1258 |
|
1259 // ============================================================================= |
|
1260 // |
|
1261 void GLRenderer::keyReleaseEvent (QKeyEvent* ev) |
|
1262 { |
|
1263 m_keymods = ev->modifiers(); |
|
1264 } |
|
1265 |
|
1266 // ============================================================================= |
|
1267 // |
|
1268 void GLRenderer::wheelEvent (QWheelEvent* ev) |
|
1269 { |
|
1270 makeCurrent(); |
|
1271 |
|
1272 zoomNotch (ev->delta() > 0); |
|
1273 zoom() = clamp (zoom(), 0.01, 10000.0); |
|
1274 |
|
1275 update(); |
|
1276 ev->accept(); |
|
1277 } |
|
1278 |
|
1279 // ============================================================================= |
|
1280 // |
|
1281 void GLRenderer::leaveEvent (QEvent* ev) |
|
1282 { |
|
1283 (void) ev; |
|
1284 m_drawToolTip = false; |
|
1285 m_toolTipTimer->stop(); |
|
1286 update(); |
|
1287 } |
|
1288 |
|
1289 // ============================================================================= |
|
1290 // |
|
1291 void GLRenderer::contextMenuEvent (QContextMenuEvent* ev) |
|
1292 { |
|
1293 g_win->spawnContextMenu (ev->globalPos()); |
|
1294 } |
|
1295 |
|
1296 // ============================================================================= |
|
1297 // |
|
1298 void GLRenderer::setCamera (const GLRenderer::EFixedCamera cam) |
|
1299 { |
|
1300 m_camera = cam; |
|
1301 gl_camera = (int) cam; |
|
1302 g_win->updateEditModeActions(); |
|
1303 } |
|
1304 |
|
1305 // ============================================================================= |
|
1306 // |
|
1307 void GLRenderer::pick (int mouseX, int mouseY) |
|
1308 { |
|
1309 makeCurrent(); |
|
1310 |
|
1311 // Use particularly thick lines while picking ease up selecting lines. |
|
1312 glLineWidth (max<double> (gl_linethickness, 6.5f)); |
|
1313 |
|
1314 // Clear the selection if we do not wish to add to it. |
|
1315 if (!m_addpick) |
|
1316 { |
|
1317 LDObjectList oldsel = selection(); |
|
1318 getCurrentDocument()->clearSelection(); |
|
1319 |
|
1320 for (LDObject* obj : oldsel) |
|
1321 compileObject (obj); |
|
1322 } |
|
1323 |
|
1324 setPicking (true); |
|
1325 |
|
1326 // Paint the picking scene |
|
1327 glDisable (GL_DITHER); |
|
1328 glClearColor (1.0f, 1.0f, 1.0f, 1.0f); |
|
1329 drawGLScene(); |
|
1330 |
|
1331 int x0 = mouseX, |
|
1332 y0 = mouseY; |
|
1333 int x1, y1; |
|
1334 |
|
1335 // Determine how big an area to read - with range picking, we pick by |
|
1336 // the area given, with single pixel picking, we use an 1 x 1 area. |
|
1337 if (m_rangepick) |
|
1338 { |
|
1339 x1 = m_rangeStart.x(); |
|
1340 y1 = m_rangeStart.y(); |
|
1341 } |
|
1342 else |
|
1343 { |
|
1344 x1 = x0 + 1; |
|
1345 y1 = y0 + 1; |
|
1346 } |
|
1347 |
|
1348 // x0 and y0 must be less than x1 and y1, respectively. |
|
1349 if (x0 > x1) |
|
1350 qSwap (x0, x1); |
|
1351 |
|
1352 if (y0 > y1) |
|
1353 qSwap (y0, y1); |
|
1354 |
|
1355 // Clamp the values to ensure they're within bounds |
|
1356 x0 = max (0, x0); |
|
1357 y0 = max (0, y0); |
|
1358 x1 = min (x1, m_width); |
|
1359 y1 = min (y1, m_height); |
|
1360 const int areawidth = (x1 - x0); |
|
1361 const int areaheight = (y1 - y0); |
|
1362 const qint32 numpixels = areawidth * areaheight; |
|
1363 |
|
1364 // Allocate space for the pixel data. |
|
1365 uchar* const pixeldata = new uchar[4 * numpixels]; |
|
1366 uchar* pixelptr = &pixeldata[0]; |
|
1367 |
|
1368 // Read pixels from the color buffer. |
|
1369 glReadPixels (x0, m_height - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); |
|
1370 |
|
1371 LDObject* removedObj = null; |
|
1372 |
|
1373 // Go through each pixel read and add them to the selection. |
|
1374 for (qint32 i = 0; i < numpixels; ++i) |
|
1375 { |
|
1376 qint32 idx = |
|
1377 (*(pixelptr + 0) * 0x10000) + |
|
1378 (*(pixelptr + 1) * 0x00100) + |
|
1379 (*(pixelptr + 2) * 0x00001); |
|
1380 pixelptr += 4; |
|
1381 |
|
1382 if (idx == 0xFFFFFF) |
|
1383 continue; // White is background; skip |
|
1384 |
|
1385 LDObject* obj = LDObject::fromID (idx); |
|
1386 assert (obj != null); |
|
1387 |
|
1388 // If this is an additive single pick and the object is currently selected, |
|
1389 // we remove it from selection instead. |
|
1390 if (!m_rangepick && m_addpick) |
|
1391 { |
|
1392 if (obj->isSelected()) |
|
1393 { |
|
1394 obj->unselect(); |
|
1395 removedObj = obj; |
|
1396 break; |
|
1397 } |
|
1398 } |
|
1399 |
|
1400 obj->select(); |
|
1401 } |
|
1402 |
|
1403 delete[] pixeldata; |
|
1404 |
|
1405 // Update everything now. |
|
1406 g_win->updateSelection(); |
|
1407 |
|
1408 // Recompile the objects now to update their color |
|
1409 for (LDObject* obj : selection()) |
|
1410 compileObject (obj); |
|
1411 |
|
1412 if (removedObj) |
|
1413 compileObject (removedObj); |
|
1414 |
|
1415 // Restore line thickness |
|
1416 glLineWidth (gl_linethickness); |
|
1417 |
|
1418 setPicking (false); |
|
1419 m_rangepick = false; |
|
1420 glEnable (GL_DITHER); |
|
1421 |
|
1422 setBackground(); |
|
1423 repaint(); |
|
1424 } |
|
1425 |
|
1426 // ============================================================================= |
|
1427 // |
|
1428 void GLRenderer::setEditMode (EditMode const& a) |
|
1429 { |
|
1430 m_editMode = a; |
|
1431 |
|
1432 switch (a) |
|
1433 { |
|
1434 case ESelectMode: |
|
1435 { |
|
1436 unsetCursor(); |
|
1437 setContextMenuPolicy (Qt::DefaultContextMenu); |
|
1438 } break; |
|
1439 |
|
1440 case EDrawMode: |
|
1441 case ECircleMode: |
|
1442 { |
|
1443 // Cannot draw into the free camera - use top instead. |
|
1444 if (m_camera == EFreeCamera) |
|
1445 setCamera (ETopCamera); |
|
1446 |
|
1447 // Disable the context menu - we need the right mouse button |
|
1448 // for removing vertices. |
|
1449 setContextMenuPolicy (Qt::NoContextMenu); |
|
1450 |
|
1451 // Use the crosshair cursor when drawing. |
|
1452 setCursor (Qt::CrossCursor); |
|
1453 |
|
1454 // Clear the selection when beginning to draw. |
|
1455 LDObjectList priorsel = selection(); |
|
1456 getCurrentDocument()->clearSelection(); |
|
1457 |
|
1458 for (LDObject* obj : priorsel) |
|
1459 compileObject (obj); |
|
1460 |
|
1461 g_win->updateSelection(); |
|
1462 m_drawedVerts.clear(); |
|
1463 } break; |
|
1464 } |
|
1465 |
|
1466 g_win->updateEditModeActions(); |
|
1467 update(); |
|
1468 } |
|
1469 |
|
1470 // ============================================================================= |
|
1471 // |
|
1472 void GLRenderer::setDocument (LDDocument* const& a) |
|
1473 { |
|
1474 m_document = a; |
|
1475 |
|
1476 if (a != null) |
|
1477 { |
|
1478 initOverlaysFromObjects(); |
|
1479 |
|
1480 if (currentDocumentData().init == false) |
|
1481 { |
|
1482 resetAllAngles(); |
|
1483 currentDocumentData().init = true; |
|
1484 } |
|
1485 } |
|
1486 } |
|
1487 |
|
1488 // ============================================================================= |
|
1489 // |
|
1490 Matrix GLRenderer::getCircleDrawMatrix (double scale) |
|
1491 { |
|
1492 Matrix transform = g_circleDrawMatrixTemplates[camera() % 3]; |
|
1493 |
|
1494 for (int i = 0; i < 9; ++i) |
|
1495 { |
|
1496 if (transform[i] == 2) |
|
1497 transform[i] = scale; |
|
1498 elif (transform[i] == 1 && camera() >= 3) |
|
1499 transform[i] = -1; |
|
1500 } |
|
1501 |
|
1502 return transform; |
|
1503 } |
|
1504 |
|
1505 // ============================================================================= |
|
1506 // |
|
1507 void GLRenderer::endDraw (bool accept) |
|
1508 { |
|
1509 (void) accept; |
|
1510 |
|
1511 // Clean the selection and create the object |
|
1512 QList<Vertex>& verts = m_drawedVerts; |
|
1513 LDObjectList objs; |
|
1514 |
|
1515 switch (editMode()) |
|
1516 { |
|
1517 case EDrawMode: |
|
1518 { |
|
1519 if (m_rectdraw) |
|
1520 { |
|
1521 LDQuad* quad = new LDQuad; |
|
1522 |
|
1523 // Copy the vertices from m_rectverts |
|
1524 updateRectVerts(); |
|
1525 |
|
1526 for (int i = 0; i < quad->vertices(); ++i) |
|
1527 quad->setVertex (i, m_rectverts[i]); |
|
1528 |
|
1529 quad->setColor (maincolor); |
|
1530 objs << quad; |
|
1531 } |
|
1532 else |
|
1533 { |
|
1534 switch (verts.size()) |
|
1535 { |
|
1536 case 1: |
|
1537 { |
|
1538 // 1 vertex - add a vertex object |
|
1539 LDVertex* obj = new LDVertex; |
|
1540 obj->pos = verts[0]; |
|
1541 obj->setColor (maincolor); |
|
1542 objs << obj; |
|
1543 } break; |
|
1544 |
|
1545 case 2: |
|
1546 { |
|
1547 // 2 verts - make a line |
|
1548 LDLine* obj = new LDLine (verts[0], verts[1]); |
|
1549 obj->setColor (edgecolor); |
|
1550 objs << obj; |
|
1551 } break; |
|
1552 |
|
1553 case 3: |
|
1554 case 4: |
|
1555 { |
|
1556 LDObject* obj = (verts.size() == 3) ? |
|
1557 static_cast<LDObject*> (new LDTriangle) : |
|
1558 static_cast<LDObject*> (new LDQuad); |
|
1559 |
|
1560 obj->setColor (maincolor); |
|
1561 |
|
1562 for (int i = 0; i < obj->vertices(); ++i) |
|
1563 obj->setVertex (i, verts[i]); |
|
1564 |
|
1565 objs << obj; |
|
1566 } break; |
|
1567 } |
|
1568 } |
|
1569 } break; |
|
1570 |
|
1571 case ECircleMode: |
|
1572 { |
|
1573 const int segs = g_lores, divs = g_lores; // TODO: make customizable |
|
1574 double dist0 = getCircleDrawDist (0), |
|
1575 dist1 = getCircleDrawDist (1); |
|
1576 LDDocument* refFile = null; |
|
1577 Matrix transform; |
|
1578 bool circleOrDisc = false; |
|
1579 |
|
1580 if (dist1 < dist0) |
|
1581 std::swap<double> (dist0, dist1); |
|
1582 |
|
1583 if (dist0 == dist1) |
|
1584 { |
|
1585 // If the radii are the same, there's no ring space to fill. Use a circle. |
|
1586 refFile = ::getDocument ("4-4edge.dat"); |
|
1587 transform = getCircleDrawMatrix (dist0); |
|
1588 circleOrDisc = true; |
|
1589 } |
|
1590 elif (dist0 == 0 || dist1 == 0) |
|
1591 { |
|
1592 // If either radii is 0, use a disc. |
|
1593 refFile = ::getDocument ("4-4disc.dat"); |
|
1594 transform = getCircleDrawMatrix ((dist0 != 0) ? dist0 : dist1); |
|
1595 circleOrDisc = true; |
|
1596 } |
|
1597 elif (g_RingFinder.findRings (dist0, dist1)) |
|
1598 { |
|
1599 // The ring finder found a solution, use that. Add the component rings to the file. |
|
1600 for (const RingFinder::Component& cmp : g_RingFinder.bestSolution()->getComponents()) |
|
1601 { |
|
1602 // Get a ref file for this primitive. If we cannot find it in the |
|
1603 // LDraw library, generate it. |
|
1604 if ((refFile = ::getDocument (radialFileName (::Ring, g_lores, g_lores, cmp.num))) == null) |
|
1605 { |
|
1606 refFile = generatePrimitive (::Ring, g_lores, g_lores, cmp.num); |
|
1607 refFile->setImplicit (false); |
|
1608 } |
|
1609 |
|
1610 LDSubfile* ref = new LDSubfile; |
|
1611 ref->setFileInfo (refFile); |
|
1612 ref->setTransform (getCircleDrawMatrix (cmp.scale)); |
|
1613 ref->setPosition (m_drawedVerts[0]); |
|
1614 ref->setColor (maincolor); |
|
1615 objs << ref; |
|
1616 } |
|
1617 } |
|
1618 else |
|
1619 { |
|
1620 // Ring finder failed, last resort: draw the ring with quads |
|
1621 QList<QLineF> c0, c1; |
|
1622 Axis relX, relY, relZ; |
|
1623 getRelativeAxes (relX, relY); |
|
1624 relZ = (Axis) (3 - relX - relY); |
|
1625 double x0 = m_drawedVerts[0][relX], |
|
1626 y0 = m_drawedVerts[0][relY]; |
|
1627 |
|
1628 Vertex templ; |
|
1629 templ[relX] = x0; |
|
1630 templ[relY] = y0; |
|
1631 templ[relZ] = getDepthValue(); |
|
1632 |
|
1633 // Calculate circle coords |
|
1634 makeCircle (segs, divs, dist0, c0); |
|
1635 makeCircle (segs, divs, dist1, c1); |
|
1636 |
|
1637 for (int i = 0; i < segs; ++i) |
|
1638 { |
|
1639 Vertex v0, v1, v2, v3; |
|
1640 v0 = v1 = v2 = v3 = templ; |
|
1641 v0[relX] += c0[i].x1(); |
|
1642 v0[relY] += c0[i].y1(); |
|
1643 v1[relX] += c0[i].x2(); |
|
1644 v1[relY] += c0[i].y2(); |
|
1645 v2[relX] += c1[i].x2(); |
|
1646 v2[relY] += c1[i].y2(); |
|
1647 v3[relX] += c1[i].x1(); |
|
1648 v3[relY] += c1[i].y1(); |
|
1649 |
|
1650 LDQuad* q = new LDQuad (v0, v1, v2, v3); |
|
1651 q->setColor (maincolor); |
|
1652 |
|
1653 // Ensure the quads always are BFC-front towards the camera |
|
1654 if (camera() % 3 <= 0) |
|
1655 q->invert(); |
|
1656 |
|
1657 objs << q; |
|
1658 } |
|
1659 } |
|
1660 |
|
1661 if (circleOrDisc) |
|
1662 { |
|
1663 LDSubfile* ref = new LDSubfile; |
|
1664 ref->setFileInfo (refFile); |
|
1665 ref->setTransform (transform); |
|
1666 ref->setPosition (m_drawedVerts[0]); |
|
1667 ref->setColor (maincolor); |
|
1668 objs << ref; |
|
1669 } |
|
1670 } break; |
|
1671 |
|
1672 case ESelectMode: |
|
1673 { |
|
1674 // this shouldn't happen |
|
1675 assert (false); |
|
1676 return; |
|
1677 } break; |
|
1678 } |
|
1679 |
|
1680 if (objs.size() > 0) |
|
1681 { |
|
1682 for (LDObject* obj : objs) |
|
1683 { |
|
1684 document()->addObject (obj); |
|
1685 compileObject (obj); |
|
1686 } |
|
1687 |
|
1688 g_win->refresh(); |
|
1689 g_win->endAction(); |
|
1690 } |
|
1691 |
|
1692 m_drawedVerts.clear(); |
|
1693 m_rectdraw = false; |
|
1694 } |
|
1695 |
|
1696 // ============================================================================= |
|
1697 // |
|
1698 double GLRenderer::getCircleDrawDist (int pos) const |
|
1699 { |
|
1700 assert (m_drawedVerts.size() >= pos + 1); |
|
1701 const Vertex& v1 = (m_drawedVerts.size() >= pos + 2) ? m_drawedVerts[pos + 1] : m_hoverpos; |
|
1702 Axis relX, relY; |
|
1703 getRelativeAxes (relX, relY); |
|
1704 |
|
1705 const double dx = m_drawedVerts[0][relX] - v1[relX]; |
|
1706 const double dy = m_drawedVerts[0][relY] - v1[relY]; |
|
1707 return sqrt ((dx * dx) + (dy * dy)); |
|
1708 } |
|
1709 |
|
1710 // ============================================================================= |
|
1711 // |
|
1712 void GLRenderer::getRelativeAxes (Axis& relX, Axis& relY) const |
|
1713 { |
|
1714 const LDFixedCameraInfo* cam = &g_FixedCameras[m_camera]; |
|
1715 relX = cam->axisX; |
|
1716 relY = cam->axisY; |
|
1717 } |
|
1718 |
|
1719 // ============================================================================= |
|
1720 // |
|
1721 static QList<Vertex> getVertices (LDObject* obj) |
|
1722 { |
|
1723 QList<Vertex> verts; |
|
1724 |
|
1725 if (obj->vertices() >= 2) |
|
1726 { |
|
1727 for (int i = 0; i < obj->vertices(); ++i) |
|
1728 verts << obj->vertex (i); |
|
1729 } elif (obj->type() == LDObject::ESubfile) |
|
1730 { |
|
1731 LDSubfile* ref = static_cast<LDSubfile*> (obj); |
|
1732 LDObjectList objs = ref->inlineContents (LDSubfile::DeepCacheInline); |
|
1733 |
|
1734 for (LDObject* obj : objs) |
|
1735 { |
|
1736 verts << getVertices (obj); |
|
1737 obj->destroy(); |
|
1738 } |
|
1739 } |
|
1740 |
|
1741 return verts; |
|
1742 } |
|
1743 |
|
1744 // ============================================================================= |
|
1745 // |
|
1746 void GLRenderer::compileObject (LDObject* obj) |
|
1747 { |
|
1748 deleteLists (obj); |
|
1749 |
|
1750 for (const GL::ListType listType : g_glListTypes) |
|
1751 { |
|
1752 if (isDrawOnly() && listType != GL::NormalList) |
|
1753 continue; |
|
1754 |
|
1755 GLuint list = glGenLists (1); |
|
1756 glNewList (list, GL_COMPILE); |
|
1757 |
|
1758 obj->glLists[listType] = list; |
|
1759 compileList (obj, listType); |
|
1760 |
|
1761 glEndList(); |
|
1762 } |
|
1763 |
|
1764 // Mark in known vertices of this object |
|
1765 QList<Vertex> verts = getVertices (obj); |
|
1766 m_knownVerts << verts; |
|
1767 removeDuplicates (m_knownVerts); |
|
1768 |
|
1769 obj->setGLInit (true); |
|
1770 } |
|
1771 |
|
1772 // ============================================================================= |
|
1773 // |
|
1774 uchar* GLRenderer::getScreencap (int& w, int& h) |
|
1775 { |
|
1776 w = m_width; |
|
1777 h = m_height; |
|
1778 uchar* cap = new uchar[4 * w * h]; |
|
1779 |
|
1780 m_screencap = true; |
|
1781 update(); |
|
1782 m_screencap = false; |
|
1783 |
|
1784 // Capture the pixels |
|
1785 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1786 |
|
1787 return cap; |
|
1788 } |
|
1789 |
|
1790 // ============================================================================= |
|
1791 // |
|
1792 void GLRenderer::slot_toolTipTimer() |
|
1793 { |
|
1794 // We come here if the cursor has stayed in one place for longer than a |
|
1795 // a second. Check if we're holding it over a camera icon - if so, draw |
|
1796 // a tooltip. |
|
1797 for (CameraIcon & icon : m_cameraIcons) |
|
1798 { |
|
1799 if (icon.destRect.contains (m_pos)) |
|
1800 { |
|
1801 m_toolTipCamera = icon.cam; |
|
1802 m_drawToolTip = true; |
|
1803 update(); |
|
1804 break; |
|
1805 } |
|
1806 } |
|
1807 } |
|
1808 |
|
1809 // ============================================================================= |
|
1810 // |
|
1811 void GLRenderer::deleteLists (LDObject* obj) |
|
1812 { |
|
1813 // Delete the lists but only if they have been initialized |
|
1814 if (!obj->isGLInit()) |
|
1815 return; |
|
1816 |
|
1817 for (const GL::ListType listType : g_glListTypes) |
|
1818 glDeleteLists (obj->glLists[listType], 1); |
|
1819 |
|
1820 obj->setGLInit (false); |
|
1821 } |
|
1822 |
|
1823 // ============================================================================= |
|
1824 // |
|
1825 Axis GLRenderer::getCameraAxis (bool y, GLRenderer::EFixedCamera camid) |
|
1826 { |
|
1827 if (camid == (GL::EFixedCamera) - 1) |
|
1828 camid = m_camera; |
|
1829 |
|
1830 const LDFixedCameraInfo* cam = &g_FixedCameras[camid]; |
|
1831 return (y) ? cam->axisY : cam->axisX; |
|
1832 } |
|
1833 |
|
1834 // ============================================================================= |
|
1835 // |
|
1836 bool GLRenderer::setupOverlay (EFixedCamera cam, QString file, int x, int y, int w, int h) |
|
1837 { |
|
1838 QImage* img = new QImage (QImage (file).convertToFormat (QImage::Format_ARGB32)); |
|
1839 LDGLOverlay& info = getOverlay (cam); |
|
1840 |
|
1841 if (img->isNull()) |
|
1842 { |
|
1843 critical (tr ("Failed to load overlay image!")); |
|
1844 delete img; |
|
1845 return false; |
|
1846 } |
|
1847 |
|
1848 delete info.img; // delete the old image |
|
1849 |
|
1850 info.fname = file; |
|
1851 info.lw = w; |
|
1852 info.lh = h; |
|
1853 info.ox = x; |
|
1854 info.oy = y; |
|
1855 info.img = img; |
|
1856 |
|
1857 if (info.lw == 0) |
|
1858 info.lw = (info.lh * img->width()) / img->height(); |
|
1859 elif (info.lh == 0) |
|
1860 info.lh = (info.lw * img->height()) / img->width(); |
|
1861 |
|
1862 const Axis x2d = getCameraAxis (false, cam), |
|
1863 y2d = getCameraAxis (true, cam); |
|
1864 const double negXFac = g_FixedCameras[cam].negX ? -1 : 1, |
|
1865 negYFac = g_FixedCameras[cam].negY ? -1 : 1; |
|
1866 |
|
1867 info.v0 = info.v1 = g_origin; |
|
1868 info.v0[x2d] = - (info.ox * info.lw * negXFac) / img->width(); |
|
1869 info.v0[y2d] = (info.oy * info.lh * negYFac) / img->height(); |
|
1870 info.v1[x2d] = info.v0[x2d] + info.lw; |
|
1871 info.v1[y2d] = info.v0[y2d] + info.lh; |
|
1872 |
|
1873 // Set alpha of all pixels to 0.5 |
|
1874 for (long i = 0; i < img->width(); ++i) |
|
1875 for (long j = 0; j < img->height(); ++j) |
|
1876 { |
|
1877 uint32 pixel = img->pixel (i, j); |
|
1878 img->setPixel (i, j, 0x80000000 | (pixel & 0x00FFFFFF)); |
|
1879 } |
|
1880 |
|
1881 updateOverlayObjects(); |
|
1882 return true; |
|
1883 } |
|
1884 |
|
1885 // ============================================================================= |
|
1886 // |
|
1887 void GLRenderer::clearOverlay() |
|
1888 { |
|
1889 if (camera() == EFreeCamera) |
|
1890 return; |
|
1891 |
|
1892 LDGLOverlay& info = currentDocumentData().overlays[camera()]; |
|
1893 delete info.img; |
|
1894 info.img = null; |
|
1895 |
|
1896 updateOverlayObjects(); |
|
1897 } |
|
1898 |
|
1899 // ============================================================================= |
|
1900 // |
|
1901 void GLRenderer::setDepthValue (double depth) |
|
1902 { |
|
1903 assert (camera() < EFreeCamera); |
|
1904 currentDocumentData().depthValues[camera()] = depth; |
|
1905 } |
|
1906 |
|
1907 // ============================================================================= |
|
1908 // |
|
1909 double GLRenderer::getDepthValue() const |
|
1910 { |
|
1911 assert (camera() < EFreeCamera); |
|
1912 return currentDocumentData().depthValues[camera()]; |
|
1913 } |
|
1914 |
|
1915 // ============================================================================= |
|
1916 // |
|
1917 const char* GLRenderer::getCameraName() const |
|
1918 { |
|
1919 return g_CameraNames[camera()]; |
|
1920 } |
|
1921 |
|
1922 // ============================================================================= |
|
1923 // |
|
1924 LDGLOverlay& GLRenderer::getOverlay (int newcam) |
|
1925 { |
|
1926 return currentDocumentData().overlays[newcam]; |
|
1927 } |
|
1928 |
|
1929 // ============================================================================= |
|
1930 // |
|
1931 void GLRenderer::zoomNotch (bool inward) |
|
1932 { |
|
1933 if (zoom() > 15) |
|
1934 zoom() *= inward ? 0.833f : 1.2f; |
|
1935 else |
|
1936 zoom() += inward ? -1.2f : 1.2f; |
|
1937 } |
|
1938 |
|
1939 // ============================================================================= |
|
1940 // |
|
1941 void GLRenderer::zoomToFit() |
|
1942 { |
|
1943 if (document() == null || m_width == -1 || m_height == -1) |
|
1944 { |
|
1945 zoom() = 30.0f; |
|
1946 return; |
|
1947 } |
|
1948 |
|
1949 bool lastfilled = false; |
|
1950 bool firstrun = true; |
|
1951 const uint32 white = 0xFFFFFFFF; |
|
1952 bool inward = true; |
|
1953 const int w = m_width, h = m_height; |
|
1954 int runaway = 50; |
|
1955 |
|
1956 glClearColor (1.0, 1.0, 1.0, 1.0); |
|
1957 glDisable (GL_DITHER); |
|
1958 |
|
1959 // Use the pick list while drawing the scene, this way we can tell whether borders |
|
1960 // are background or not. |
|
1961 setPicking (true); |
|
1962 |
|
1963 while (--runaway) |
|
1964 { |
|
1965 if (zoom() > 10000.0 || zoom() < 0.0) |
|
1966 { |
|
1967 // Obviously, there's nothing to draw if we get here. |
|
1968 // Default to 30.0f and break out. |
|
1969 zoom() = 30.0; |
|
1970 break; |
|
1971 } |
|
1972 |
|
1973 zoomNotch (inward); |
|
1974 |
|
1975 uchar* cap = new uchar[4 * w * h]; |
|
1976 drawGLScene(); |
|
1977 glReadPixels (0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cap); |
|
1978 uint32* imgdata = reinterpret_cast<uint32*> (cap); |
|
1979 bool filled = false; |
|
1980 |
|
1981 // Check the top and bottom rows |
|
1982 for (int i = 0; i < w; ++i) |
|
1983 { |
|
1984 if (imgdata[i] != white || imgdata[((h - 1) * w) + i] != white) |
|
1985 { |
|
1986 filled = true; |
|
1987 goto endOfLoop; |
|
1988 } |
|
1989 } |
|
1990 |
|
1991 // Left and right edges |
|
1992 for (int i = 0; i < h; ++i) |
|
1993 { |
|
1994 if (imgdata[i * w] != white || imgdata[(i * w) + w - 1] != white) |
|
1995 { |
|
1996 filled = true; |
|
1997 goto endOfLoop; |
|
1998 } |
|
1999 } |
|
2000 |
|
2001 endOfLoop: |
|
2002 |
|
2003 delete[] cap; |
|
2004 |
|
2005 if (firstrun) |
|
2006 { |
|
2007 // If this is the first run, we don't know enough to determine |
|
2008 // whether the zoom was to fit, so we mark in our knowledge so |
|
2009 // far and start over. |
|
2010 inward = !filled; |
|
2011 firstrun = false; |
|
2012 } |
|
2013 else |
|
2014 { |
|
2015 // If this run filled the screen and the last one did not, the |
|
2016 // last run had ideal zoom - zoom a bit back and we should reach it. |
|
2017 if (filled && !lastfilled) |
|
2018 { |
|
2019 zoomNotch (false); |
|
2020 break; |
|
2021 } |
|
2022 |
|
2023 // If this run did not fill the screen and the last one did, we've |
|
2024 // now reached ideal zoom so we're done here. |
|
2025 if (!filled && lastfilled) |
|
2026 break; |
|
2027 |
|
2028 inward = !filled; |
|
2029 } |
|
2030 |
|
2031 lastfilled = filled; |
|
2032 } |
|
2033 |
|
2034 setBackground(); |
|
2035 setPicking (false); |
|
2036 } |
|
2037 |
|
2038 // ============================================================================= |
|
2039 // |
|
2040 void GLRenderer::zoomAllToFit() |
|
2041 { |
|
2042 EFixedCamera oldcam = camera(); |
|
2043 |
|
2044 for (int i = 0; i < 7; ++i) |
|
2045 { |
|
2046 setCamera ((EFixedCamera) i); |
|
2047 zoomToFit(); |
|
2048 } |
|
2049 |
|
2050 setCamera (oldcam); |
|
2051 } |
|
2052 |
|
2053 // ============================================================================= |
|
2054 // |
|
2055 void GLRenderer::updateRectVerts() |
|
2056 { |
|
2057 if (!m_rectdraw) |
|
2058 return; |
|
2059 |
|
2060 if (m_drawedVerts.isEmpty()) |
|
2061 { |
|
2062 for (int i = 0; i < 4; ++i) |
|
2063 m_rectverts[i] = m_hoverpos; |
|
2064 |
|
2065 return; |
|
2066 } |
|
2067 |
|
2068 Vertex v0 = m_drawedVerts[0], |
|
2069 v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : m_hoverpos; |
|
2070 |
|
2071 const Axis ax = getCameraAxis (false), |
|
2072 ay = getCameraAxis (true), |
|
2073 az = (Axis) (3 - ax - ay); |
|
2074 |
|
2075 for (int i = 0; i < 4; ++i) |
|
2076 m_rectverts[i][az] = getDepthValue(); |
|
2077 |
|
2078 m_rectverts[0][ax] = v0[ax]; |
|
2079 m_rectverts[0][ay] = v0[ay]; |
|
2080 m_rectverts[1][ax] = v1[ax]; |
|
2081 m_rectverts[1][ay] = v0[ay]; |
|
2082 m_rectverts[2][ax] = v1[ax]; |
|
2083 m_rectverts[2][ay] = v1[ay]; |
|
2084 m_rectverts[3][ax] = v0[ax]; |
|
2085 m_rectverts[3][ay] = v1[ay]; |
|
2086 } |
|
2087 |
|
2088 // ============================================================================= |
|
2089 // |
|
2090 void GLRenderer::mouseDoubleClickEvent (QMouseEvent* ev) |
|
2091 { |
|
2092 if (!(ev->buttons() & Qt::LeftButton) || editMode() != ESelectMode) |
|
2093 return; |
|
2094 |
|
2095 pick (ev->x(), ev->y()); |
|
2096 |
|
2097 if (selection().isEmpty()) |
|
2098 return; |
|
2099 |
|
2100 LDObject* obj = selection().first(); |
|
2101 AddObjectDialog::staticDialog (obj->type(), obj); |
|
2102 g_win->endAction(); |
|
2103 ev->accept(); |
|
2104 } |
|
2105 |
|
2106 // ============================================================================= |
|
2107 // |
|
2108 LDOverlay* GLRenderer::findOverlayObject (EFixedCamera cam) |
|
2109 { |
|
2110 LDOverlay* ovlobj = null; |
|
2111 |
|
2112 for (LDObject* obj : document()->objects()) |
|
2113 { |
|
2114 if (obj->type() == LDObject::EOverlay && static_cast<LDOverlay*> (obj)->camera() == cam) |
|
2115 { |
|
2116 ovlobj = static_cast<LDOverlay*> (obj); |
|
2117 break; |
|
2118 } |
|
2119 } |
|
2120 |
|
2121 return ovlobj; |
|
2122 } |
|
2123 |
|
2124 // ============================================================================= |
|
2125 // |
|
2126 // Read in overlays from the current file and update overlay info accordingly. |
|
2127 // |
|
2128 void GLRenderer::initOverlaysFromObjects() |
|
2129 { |
|
2130 for (EFixedCamera cam : g_Cameras) |
|
2131 { |
|
2132 if (cam == EFreeCamera) |
|
2133 continue; |
|
2134 |
|
2135 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
2136 LDOverlay* ovlobj = findOverlayObject (cam); |
|
2137 |
|
2138 if (!ovlobj && meta.img) |
|
2139 { |
|
2140 delete meta.img; |
|
2141 meta.img = null; |
|
2142 } |
|
2143 elif (ovlobj && (!meta.img || meta.fname != ovlobj->fileName())) |
|
2144 setupOverlay (cam, ovlobj->fileName(), ovlobj->x(), |
|
2145 ovlobj->y(), ovlobj->width(), ovlobj->height()); |
|
2146 } |
|
2147 } |
|
2148 |
|
2149 // ============================================================================= |
|
2150 // |
|
2151 void GLRenderer::updateOverlayObjects() |
|
2152 { |
|
2153 for (EFixedCamera cam : g_Cameras) |
|
2154 { |
|
2155 if (cam == EFreeCamera) |
|
2156 continue; |
|
2157 |
|
2158 LDGLOverlay& meta = currentDocumentData().overlays[cam]; |
|
2159 LDOverlay* ovlobj = findOverlayObject (cam); |
|
2160 |
|
2161 if (!meta.img && ovlobj) |
|
2162 { |
|
2163 // If this is the last overlay image, we need to remove the empty space after it as well. |
|
2164 LDObject* nextobj = ovlobj->next(); |
|
2165 |
|
2166 if (nextobj && nextobj->type() == LDObject::EEmpty) |
|
2167 nextobj->destroy(); |
|
2168 |
|
2169 // If the overlay object was there and the overlay itself is |
|
2170 // not, remove the object. |
|
2171 ovlobj->destroy(); |
|
2172 } elif (meta.img && !ovlobj) |
|
2173 { |
|
2174 // Inverse case: image is there but the overlay object is |
|
2175 // not, thus create the object. |
|
2176 ovlobj = new LDOverlay; |
|
2177 |
|
2178 // Find a suitable position to place this object. We want to place |
|
2179 // this into the header, which is everything up to the first scemantic |
|
2180 // object. If we find another overlay object, place this object after |
|
2181 // the last one found. Otherwise, place it before the first schemantic |
|
2182 // object and put an empty object after it (though don't do this if |
|
2183 // there was no schemantic elements at all) |
|
2184 int i, lastOverlay = -1; |
|
2185 bool found = false; |
|
2186 |
|
2187 for (i = 0; i < document()->getObjectCount(); ++i) |
|
2188 { |
|
2189 LDObject* obj = document()->getObject (i); |
|
2190 |
|
2191 if (obj->isScemantic()) |
|
2192 { |
|
2193 found = true; |
|
2194 break; |
|
2195 } |
|
2196 |
|
2197 if (obj->type() == LDObject::EOverlay) |
|
2198 lastOverlay = i; |
|
2199 } |
|
2200 |
|
2201 if (lastOverlay != -1) |
|
2202 document()->insertObj (lastOverlay + 1, ovlobj); |
|
2203 else |
|
2204 { |
|
2205 document()->insertObj (i, ovlobj); |
|
2206 |
|
2207 if (found) |
|
2208 document()->insertObj (i + 1, new LDEmpty); |
|
2209 } |
|
2210 } |
|
2211 |
|
2212 if (meta.img && ovlobj) |
|
2213 { |
|
2214 ovlobj->setCamera (cam); |
|
2215 ovlobj->setFileName (meta.fname); |
|
2216 ovlobj->setX (meta.ox); |
|
2217 ovlobj->setY (meta.oy); |
|
2218 ovlobj->setWidth (meta.lw); |
|
2219 ovlobj->setHeight (meta.lh); |
|
2220 } |
|
2221 } |
|
2222 |
|
2223 if (g_win->R() == this) |
|
2224 g_win->refresh(); |
|
2225 } |