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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 * ===================================================================== |
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18 * |
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19 * colorSelectDialog.cxx: Color selector box. |
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20 */ |
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21 |
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22 #include <QGraphicsScene> |
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23 #include <QGraphicsItem> |
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24 #include <QMouseEvent> |
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25 #include <QScrollBar> |
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26 |
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27 #include "main.h" |
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28 #include "mainWindow.h" |
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29 #include "colorSelector.h" |
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30 #include "colors.h" |
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31 #include "configuration.h" |
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32 #include "miscallenous.h" |
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33 #include "ui_colorsel.h" |
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34 |
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35 static const int g_numColumns = 16; |
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36 static const int g_squareSize = 32; |
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37 |
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38 extern_cfg (String, gl_maincolor); |
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39 extern_cfg (Float, gl_maincolor_alpha); |
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40 |
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41 // ============================================================================= |
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42 // ============================================================================= |
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43 ColorSelector::ColorSelector (int defval, QWidget* parent) : QDialog (parent) |
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44 { |
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45 // Remove the default color if it's invalid |
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46 if (!getColor (defval)) |
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47 defval = -1; |
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48 |
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49 m_firstResize = true; |
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50 ui = new Ui_ColorSelUI; |
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51 ui->setupUi (this); |
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52 |
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53 m_scene = new QGraphicsScene; |
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54 ui->viewport->setScene (m_scene); |
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55 setSelection (getColor (defval)); |
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56 |
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57 // not really an icon but eh |
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58 m_scene->setBackgroundBrush (getIcon ("checkerboard")); |
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59 drawScene(); |
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60 |
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61 int width = viewportWidth(); |
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62 ui->viewport->setMinimumWidth (width); |
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63 ui->viewport->setMaximumWidth (width); |
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64 |
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65 drawColorInfo(); |
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66 } |
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67 |
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68 // ============================================================================= |
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69 // ============================================================================= |
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70 ColorSelector::~ColorSelector() |
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71 { |
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72 delete ui; |
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73 } |
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74 |
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75 // ============================================================================= |
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76 // ============================================================================= |
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77 void ColorSelector::drawScene() |
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78 { |
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79 const int numCols = g_numColumns; |
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80 const int square = g_squareSize; |
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81 const int g_maxHeight = (numRows() * square); |
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82 QRect sceneRect (0, 0, viewportWidth(), g_maxHeight); |
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83 |
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84 m_scene->setSceneRect (sceneRect); |
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85 ui->viewport->setSceneRect (sceneRect); |
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86 |
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87 const double penWidth = 1.0f; |
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88 |
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89 // Draw the color rectangles. |
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90 m_scene->clear(); |
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91 |
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92 for (int i = 0; i < MAX_COLORS; ++i) |
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93 { |
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94 LDColor* info = ::getColor (i); |
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95 |
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96 if (!info) |
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97 continue; |
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98 |
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99 const double x = (i % numCols) * square; |
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100 const double y = (i / numCols) * square; |
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101 const double w = square - (penWidth / 2); |
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102 |
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103 QColor col = info->faceColor; |
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104 |
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105 if (i == maincolor) |
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106 { |
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107 // Use the user preferences for main color here |
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108 col = QColor (gl_maincolor); |
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109 col.setAlpha (gl_maincolor_alpha * 255.0f); |
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110 } |
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111 |
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112 QPen pen (info->edgeColor, penWidth, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin); |
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113 m_scene->addRect (x, y, w, w, pen, col); |
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114 QGraphicsTextItem* numtext = m_scene->addText (format ("%1", i)); |
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115 numtext->setDefaultTextColor ( (luma (col) < 80) ? Qt::white : Qt::black); |
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116 numtext->setPos (x, y); |
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117 |
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118 if (selection() && i == selection()->index) |
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119 { |
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120 auto curspic = m_scene->addPixmap (getIcon ("colorcursor")); |
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121 curspic->setPos (x, y); |
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122 } |
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123 } |
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124 } |
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125 |
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126 // ============================================================================= |
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127 // ============================================================================= |
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128 int ColorSelector::numRows() const |
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129 { |
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130 return (MAX_COLORS / g_numColumns); |
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131 } |
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132 |
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133 // ============================================================================= |
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134 // ============================================================================= |
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135 int ColorSelector::viewportWidth() const |
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136 { |
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137 return g_numColumns * g_squareSize + 21; |
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138 } |
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139 |
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140 // ============================================================================= |
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141 // ============================================================================= |
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142 void ColorSelector::drawColorInfo() |
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143 { |
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144 if (!selection()) |
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145 { |
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146 ui->colorLabel->setText ("---"); |
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147 return; |
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148 } |
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149 |
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150 ui->colorLabel->setText (format ("%1 - %2", selection()->index, selection()->name)); |
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151 } |
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152 |
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153 // ============================================================================= |
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154 // ============================================================================= |
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155 void ColorSelector::resizeEvent (QResizeEvent* ev) |
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156 { |
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157 // If this is the first resize, check if we need to scroll down to see the |
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158 // currently selected color. We cannot do this in the constructor because the |
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159 // height is not set properly there. |
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160 if (m_firstResize) |
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161 { |
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162 int visibleColors = (ui->viewport->height() / g_squareSize) * g_numColumns; |
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163 |
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164 if (selection() && selection()->index >= visibleColors) |
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165 { |
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166 int y = (selection()->index / g_numColumns) * g_squareSize; |
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167 ui->viewport->verticalScrollBar()->setValue (y); |
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168 } |
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169 |
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170 m_firstResize = false; |
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171 } |
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172 |
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173 (void) ev; |
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174 drawScene(); |
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175 } |
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176 |
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177 // ============================================================================= |
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178 // ============================================================================= |
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179 void ColorSelector::mousePressEvent (QMouseEvent* event) |
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180 { |
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181 QPointF scenepos = ui->viewport->mapToScene (event->pos()); |
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182 |
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183 int x = (scenepos.x() - (g_squareSize / 2)) / g_squareSize; |
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184 int y = (scenepos.y() - (g_squareSize / 2)) / g_squareSize; |
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185 int idx = (y * g_numColumns) + x; |
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186 |
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187 LDColor* col = ::getColor (idx); |
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188 |
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189 if (!col) |
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190 return; |
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191 |
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192 setSelection (col); |
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193 drawScene(); |
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194 drawColorInfo(); |
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195 } |
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196 |
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197 // ============================================================================= |
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198 // ============================================================================= |
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199 bool ColorSelector::selectColor (int& val, int defval, QWidget* parent) |
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200 { |
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201 ColorSelector dlg (defval, parent); |
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202 |
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203 if (dlg.exec() && dlg.selection() != null) |
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204 { |
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205 val = dlg.selection()->index; |
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206 return true; |
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207 } |
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208 |
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209 return false; |
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210 } |