31 + - Added time of commit to window title. |
31 + - Added time of commit to window title. |
32 + - Added random color support. |
32 + - Added random color support. |
33 + - Vertex snapping is now smarter, does a depth comparison to favor vertices closer to camera. Selecting a vertex very close with the cursor still allows selecting vertices far away from the camera. This makes it less likely to pick irrelevant vertices which caused problems in part files. |
33 + - Vertex snapping is now smarter, does a depth comparison to favor vertices closer to camera. Selecting a vertex very close with the cursor still allows selecting vertices far away from the camera. This makes it less likely to pick irrelevant vertices which caused problems in part files. |
34 + - Added a selection hover effect to the renderer, making selecting objects a lot more convenient. |
34 + - Added a selection hover effect to the renderer, making selecting objects a lot more convenient. |
35 + - Selecting an invertnext'd object now also selects the invertnext. |
35 + - Selecting an invertnext'd object now also selects the invertnext. |
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36 + - Made the coordinate rounding precision configurable. |
36 |
37 |
37 - - The camera is now changed to the top one if switching to draw mode while using the free camera instead of disabling the draw mode. |
38 - - The camera is now changed to the top one if switching to draw mode while using the free camera instead of disabling the draw mode. |
38 - - The color selector now uses the color's edge color for the borders instead of black. |
39 - - The color selector now uses the color's edge color for the borders instead of black. |
39 - - Fixed: LDForge would sometimes crash during startup over uninitialized data in the GL renderer. |
40 - - Fixed: LDForge would sometimes crash during startup over uninitialized data in the GL renderer. |
40 - - Primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives. |
41 - - Primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives. |