189 { |
189 { |
190 Axis relZ = renderer()->getRelativeZ();; |
190 Axis relZ = renderer()->getRelativeZ();; |
191 int l = (relZ == X ? 1 : 0); |
191 int l = (relZ == X ? 1 : 0); |
192 int m = (relZ == Y ? 1 : 0); |
192 int m = (relZ == Y ? 1 : 0); |
193 int n = (relZ == Z ? 1 : 0); |
193 int n = (relZ == Z ? 1 : 0); |
194 math()->rotateObjects (l, m, n, -m_angleOffset, objs); |
194 math()->rotateObjects (l, m, n, -m_angleOffset, objs.toVector()); |
195 } |
195 } |
196 |
196 |
197 finishDraw (objs); |
197 finishDraw (objs); |
198 } |
198 } |
199 |
199 |