90 QList<Vertex>& verts = m_drawedVerts; |
90 QList<Vertex>& verts = m_drawedVerts; |
91 LDObjectList objs; |
91 LDObjectList objs; |
92 |
92 |
93 switch (verts.size()) |
93 switch (verts.size()) |
94 { |
94 { |
95 case 2: |
95 case 2: |
96 { |
96 { |
97 // 2 verts - make a line |
97 // 2 verts - make a line |
98 LDLine* obj = LDSpawn<LDLine> (verts[0], verts[1]); |
98 LDLine* obj = LDSpawn<LDLine> (verts[0], verts[1]); |
99 obj->setColor (EdgeColor); |
99 obj->setColor (EdgeColor); |
100 objs << obj; |
100 objs << obj; |
101 break; |
|
102 } |
101 } |
|
102 break; |
103 |
103 |
104 case 3: |
104 case 3: |
105 case 4: |
105 case 4: |
106 { |
106 { |
107 LDObject* obj = (verts.size() == 3) ? |
107 LDVertexObject* obj = (verts.size() == 3) ? |
108 static_cast<LDObject*> (LDSpawn<LDTriangle>()) : |
108 static_cast<LDVertexObject*> (LDSpawn<LDTriangle>()) : |
109 static_cast<LDObject*> (LDSpawn<LDQuad>()); |
109 static_cast<LDVertexObject*> (LDSpawn<LDQuad>()); |
110 |
110 |
111 obj->setColor (MainColor); |
111 obj->setColor (MainColor); |
112 |
112 |
113 for (int i = 0; i < verts.size(); ++i) |
113 for (int i = 0; i < verts.size(); ++i) |
114 obj->setVertex (i, verts[i]); |
114 obj->setVertex (i, verts[i]); |
115 |
115 |
116 objs << obj; |
116 objs << obj; |
117 break; |
|
118 } |
117 } |
|
118 break; |
119 } |
119 } |
120 |
120 |
121 finishDraw (objs); |
121 finishDraw (objs); |
122 } |
122 } |
123 |
123 |