30 |
30 |
31 void apply(ApplyFunction func); |
31 void apply(ApplyFunction func); |
32 void apply(ApplyConstFunction func) const; |
32 void apply(ApplyConstFunction func) const; |
33 QString toString(bool mangled = false) const; |
33 QString toString(bool mangled = false) const; |
34 QVector3D toVector() const; |
34 QVector3D toVector() const; |
35 void transform(const Matrix& matr, const Vertex& pos); |
35 void transform(const class Matrix& matrix, const Vertex& pos); |
36 Vertex transformed(const GLRotationMatrix& matrix) const; |
36 Vertex transformed(const GLRotationMatrix& matrix) const; |
37 void setCoordinate(Axis ax, qreal value); |
37 void setCoordinate(Axis ax, qreal value); |
38 |
38 |
39 Vertex& operator+=(const QVector3D& other); |
39 Vertex& operator+=(const QVector3D& other); |
40 Vertex operator+(const QVector3D& other) const; |
40 Vertex operator+(const QVector3D& other) const; |