58 { ui->back, EBackCamera }, |
58 { ui->back, EBackCamera }, |
59 { ui->left, ELeftCamera }, |
59 { ui->left, ELeftCamera }, |
60 { ui->right, ERightCamera } |
60 { ui->right, ERightCamera } |
61 }; |
61 }; |
62 |
62 |
63 ECamera cam = g_win->renderer()->camera(); |
63 Camera cam = g_win->renderer()->camera(); |
64 |
64 |
65 if (cam == EFreeCamera) |
65 if (cam == EFreeCamera) |
66 cam = ETopCamera; |
66 cam = ETopCamera; |
67 |
67 |
68 connect (ui->width, SIGNAL (valueChanged (double)), this, SLOT (slot_dimensionsChanged())); |
68 connect (ui->width, SIGNAL (valueChanged (double)), this, SLOT (slot_dimensionsChanged())); |