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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include <QObject> |
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20 #include <QStringList> |
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21 #include <QTextStream> |
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22 #include <QFile> |
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23 #include <assert.h> |
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24 #include "main.h" |
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25 #include "types.h" |
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26 #include "misc.h" |
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27 #include "ldtypes.h" |
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28 #include "document.h" |
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29 |
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30 // ============================================================================= |
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31 // ----------------------------------------------------------------------------- |
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32 QString DoFormat (QList<StringFormatArg> args) |
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33 { |
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34 assert (args.size() >= 1); |
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35 QString text = args[0].value(); |
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36 |
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37 for (uchar i = 1; i < args.size(); ++i) |
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38 text = text.arg (args[i].value()); |
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39 |
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40 return text; |
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41 } |
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42 |
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43 // ============================================================================= |
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44 // ----------------------------------------------------------------------------- |
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45 Vertex::Vertex (double x, double y, double z) |
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46 { |
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47 m_coords[X] = x; |
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48 m_coords[Y] = y; |
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49 m_coords[Z] = z; |
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50 } |
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51 |
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52 // ============================================================================= |
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53 // ----------------------------------------------------------------------------- |
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54 void Vertex::move (const Vertex& other) |
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55 { |
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56 for_axes (ax) |
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57 m_coords[ax] += other[ax]; |
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58 } |
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59 |
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60 // ============================================================================= |
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61 // ----------------------------------------------------------------------------- |
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62 double Vertex::distanceTo (const Vertex& other) const |
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63 { |
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64 double dx = abs (x() - other.x()); |
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65 double dy = abs (y() - other.y()); |
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66 double dz = abs (z() - other.z()); |
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67 return sqrt ((dx * dx) + (dy * dy) + (dz * dz)); |
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68 } |
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69 |
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70 // ============================================================================= |
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71 // ----------------------------------------------------------------------------- |
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72 Vertex Vertex::midpoint (const Vertex& other) |
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73 { |
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74 Vertex mid; |
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75 |
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76 for_axes (ax) |
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77 mid[ax] = (getCoordinate (ax) + other[ax]) / 2; |
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78 |
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79 return mid; |
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80 } |
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81 |
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82 // ============================================================================= |
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83 // ----------------------------------------------------------------------------- |
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84 QString Vertex::toString (bool mangled) const |
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85 { |
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86 QString fmtstr = "%1 %2 %3"; |
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87 |
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88 if (mangled) |
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89 fmtstr = "(%1, %2, %3)"; |
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90 |
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91 return fmt (fmtstr, x(), y(), z()); |
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92 } |
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93 |
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94 // ============================================================================= |
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95 // ----------------------------------------------------------------------------- |
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96 void Vertex::transform (const Matrix& matr, const Vertex& pos) |
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97 { |
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98 double x2 = (matr[0] * x()) + (matr[1] * y()) + (matr[2] * z()) + pos[X]; |
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99 double y2 = (matr[3] * x()) + (matr[4] * y()) + (matr[5] * z()) + pos[Y]; |
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100 double z2 = (matr[6] * x()) + (matr[7] * y()) + (matr[8] * z()) + pos[Z]; |
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101 |
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102 x() = x2; |
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103 y() = y2; |
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104 z() = z2; |
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105 } |
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106 |
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107 // ============================================================================= |
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108 // ----------------------------------------------------------------------------- |
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109 Vertex Vertex::operator-() const |
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110 { |
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111 return Vertex (-m_coords[X], -m_coords[Y], -m_coords[Z]); |
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112 } |
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113 |
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114 // ============================================================================= |
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115 // ----------------------------------------------------------------------------- |
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116 bool Vertex::operator!= (const Vertex& other) const |
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117 { |
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118 return !operator== (other); |
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119 } |
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120 |
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121 // ============================================================================= |
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122 // ----------------------------------------------------------------------------- |
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123 bool Vertex::operator== (const Vertex& other) const |
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124 { |
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125 return getCoordinate (X) == other[X] && |
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126 getCoordinate (Y) == other[Y] && |
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127 getCoordinate (Z) == other[Z]; |
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128 } |
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129 |
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130 // ============================================================================= |
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131 // ----------------------------------------------------------------------------- |
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132 Vertex& Vertex::operator/= (const double d) |
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133 { |
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134 for_axes (ax) |
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135 m_coords[ax] /= d; |
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136 |
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137 return *this; |
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138 } |
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139 |
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140 // ============================================================================= |
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141 // ----------------------------------------------------------------------------- |
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142 Vertex Vertex::operator/ (const double d) const |
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143 { |
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144 Vertex other (*this); |
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145 return other /= d; |
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146 } |
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147 |
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148 // ============================================================================= |
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149 // ----------------------------------------------------------------------------- |
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150 Vertex& Vertex::operator+= (const Vertex& other) |
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151 { |
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152 move (other); |
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153 return *this; |
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154 } |
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155 |
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156 // ============================================================================= |
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157 // ----------------------------------------------------------------------------- |
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158 Vertex Vertex::operator+ (const Vertex& other) const |
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159 { |
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160 Vertex newvert (*this); |
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161 newvert.move (other); |
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162 return newvert; |
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163 } |
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164 |
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165 // ============================================================================= |
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166 // ----------------------------------------------------------------------------- |
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167 int Vertex::operator< (const Vertex& other) const |
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168 { |
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169 if (operator== (other)) |
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170 return false; |
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171 |
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172 if (getCoordinate (X) < other[X]) |
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173 return true; |
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174 |
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175 if (getCoordinate (X) > other[X]) |
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176 return false; |
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177 |
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178 if (getCoordinate (Y) < other[Y]) |
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179 return true; |
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180 |
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181 if (getCoordinate (Y) > other[Y]) |
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182 return false; |
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183 |
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184 return getCoordinate (Z) < other[Z]; |
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185 } |
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186 |
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187 // ============================================================================= |
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188 // ----------------------------------------------------------------------------- |
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189 Matrix::Matrix (double vals[]) |
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190 { |
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191 for (int i = 0; i < 9; ++i) |
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192 m_vals[i] = vals[i]; |
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193 } |
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194 |
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195 // ============================================================================= |
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196 // ----------------------------------------------------------------------------- |
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197 Matrix::Matrix (double fillval) |
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198 { |
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199 for (int i = 0; i < 9; ++i) |
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200 m_vals[i] = fillval; |
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201 } |
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202 |
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203 // ============================================================================= |
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204 // ----------------------------------------------------------------------------- |
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205 Matrix::Matrix (initlist<double> vals) |
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206 { |
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207 assert (vals.size() == 9); |
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208 memcpy (&m_vals[0], & (*vals.begin()), sizeof m_vals); |
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209 } |
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210 |
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211 // ============================================================================= |
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212 // ----------------------------------------------------------------------------- |
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213 void Matrix::puts() const |
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214 { |
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215 for (int i = 0; i < 3; ++i) |
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216 { |
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217 for (int j = 0; j < 3; ++j) |
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218 log ("%1\t", m_vals[ (i * 3) + j]); |
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219 |
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220 log ("\n"); |
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221 } |
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222 } |
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223 |
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224 // ============================================================================= |
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225 // ----------------------------------------------------------------------------- |
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226 QString Matrix::toString() const |
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227 { |
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228 QString val; |
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229 |
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230 for (int i = 0; i < 9; ++i) |
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231 { |
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232 if (i > 0) |
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233 val += ' '; |
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234 |
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235 val += QString::number (m_vals[i]); |
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236 } |
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237 |
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238 return val; |
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239 } |
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240 |
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241 // ============================================================================= |
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242 // ----------------------------------------------------------------------------- |
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243 void Matrix::zero() |
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244 { |
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245 memset (&m_vals[0], 0, sizeof m_vals); |
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246 } |
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247 |
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248 // ============================================================================= |
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249 // ----------------------------------------------------------------------------- |
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250 Matrix Matrix::mult (const Matrix& other) const |
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251 { |
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252 Matrix val; |
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253 val.zero(); |
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254 |
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255 for (int i = 0; i < 3; ++i) |
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256 for (int j = 0; j < 3; ++j) |
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257 for (int k = 0; k < 3; ++k) |
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258 val[(i * 3) + j] += m_vals[(i * 3) + k] * other[(k * 3) + j]; |
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259 |
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260 return val; |
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261 } |
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262 |
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263 // ============================================================================= |
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264 // ----------------------------------------------------------------------------- |
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265 Matrix& Matrix::operator= (const Matrix& other) |
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266 { |
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267 memcpy (&m_vals[0], &other.m_vals[0], sizeof m_vals); |
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268 return *this; |
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269 } |
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270 |
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271 // ============================================================================= |
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272 // ----------------------------------------------------------------------------- |
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273 double Matrix::getDeterminant() const |
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274 { |
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275 return (val (0) * val (4) * val (8)) + |
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276 (val (1) * val (5) * val (6)) + |
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277 (val (2) * val (3) * val (7)) - |
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278 (val (2) * val (4) * val (6)) - |
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279 (val (1) * val (3) * val (8)) - |
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280 (val (0) * val (5) * val (7)); |
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281 } |
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282 |
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283 // ============================================================================= |
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284 // ----------------------------------------------------------------------------- |
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285 bool Matrix::operator== (const Matrix& other) const |
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286 { |
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287 for (int i = 0; i < 9; ++i) |
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288 if (val (i) != other[i]) |
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289 return false; |
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290 |
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291 return true; |
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292 } |
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293 |
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294 // ============================================================================= |
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295 // ----------------------------------------------------------------------------- |
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296 LDBoundingBox::LDBoundingBox() |
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297 { |
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298 reset(); |
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299 } |
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300 |
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301 // ============================================================================= |
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302 // ----------------------------------------------------------------------------- |
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303 void LDBoundingBox::calculate() |
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304 { |
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305 reset(); |
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306 |
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307 if (!getCurrentDocument()) |
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308 return; |
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309 |
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310 for (LDObject* obj : getCurrentDocument()->getObjects()) |
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311 calcObject (obj); |
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312 } |
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313 |
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314 // ============================================================================= |
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315 // ----------------------------------------------------------------------------- |
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316 void LDBoundingBox::calcObject (LDObject* obj) |
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317 { |
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318 switch (obj->getType()) |
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319 { |
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320 case LDObject::ELine: |
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321 case LDObject::ETriangle: |
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322 case LDObject::EQuad: |
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323 case LDObject::ECondLine: |
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324 { |
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325 for (int i = 0; i < obj->vertices(); ++i) |
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326 calcVertex (obj->getVertex (i)); |
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327 } break; |
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328 |
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329 case LDObject::ESubfile: |
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330 { |
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331 LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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332 LDObjectList objs = ref->inlineContents (LDSubfile::DeepCacheInline); |
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333 |
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334 for (LDObject * obj : objs) |
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335 { |
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336 calcObject (obj); |
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337 obj->deleteSelf(); |
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338 } |
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339 } |
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340 break; |
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341 |
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342 default: |
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343 break; |
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344 } |
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345 } |
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346 |
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347 // ============================================================================= |
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348 // ----------------------------------------------------------------------------- |
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349 LDBoundingBox& LDBoundingBox::operator<< (const Vertex& v) |
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350 { |
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351 calcVertex (v); |
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352 return *this; |
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353 } |
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354 |
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355 // ============================================================================= |
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356 // ----------------------------------------------------------------------------- |
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357 LDBoundingBox& LDBoundingBox::operator<< (LDObject* obj) |
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358 { |
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359 calcObject (obj); |
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360 return *this; |
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361 } |
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362 |
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363 // ============================================================================= |
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364 // ----------------------------------------------------------------------------- |
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365 void LDBoundingBox::calcVertex (const Vertex& v) |
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366 { |
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367 for_axes (ax) |
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368 { |
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369 m_Vertex0[ax] = min (v[ax], m_Vertex0[ax]); |
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370 m_Vertex1[ax] = max (v[ax], m_Vertex1[ax]); |
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371 } |
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372 |
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373 setEmpty (false); |
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374 } |
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375 |
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376 // ============================================================================= |
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377 // ----------------------------------------------------------------------------- |
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378 void LDBoundingBox::reset() |
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379 { |
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380 m_Vertex0[X] = m_Vertex0[Y] = m_Vertex0[Z] = 10000.0; |
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381 m_Vertex1[X] = m_Vertex1[Y] = m_Vertex1[Z] = -10000.0; |
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382 setEmpty (true); |
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383 } |
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384 |
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385 // ============================================================================= |
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386 // ----------------------------------------------------------------------------- |
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387 double LDBoundingBox::size() const |
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388 { |
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389 double xscale = (m_Vertex0[X] - m_Vertex1[X]); |
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390 double yscale = (m_Vertex0[Y] - m_Vertex1[Y]); |
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391 double zscale = (m_Vertex0[Z] - m_Vertex1[Z]); |
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392 double size = zscale; |
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393 |
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394 if (xscale > yscale) |
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395 { |
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396 if (xscale > zscale) |
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397 size = xscale; |
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398 } |
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399 elif (yscale > zscale) |
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400 size = yscale; |
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401 |
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402 if (abs (size) >= 2.0f) |
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403 return abs (size / 2); |
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404 |
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405 return 1.0f; |
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406 } |
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407 |
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408 // ============================================================================= |
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409 // ----------------------------------------------------------------------------- |
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410 Vertex LDBoundingBox::center() const |
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411 { |
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412 return Vertex ( |
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413 (m_Vertex0[X] + m_Vertex1[X]) / 2, |
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414 (m_Vertex0[Y] + m_Vertex1[Y]) / 2, |
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415 (m_Vertex0[Z] + m_Vertex1[Z]) / 2); |
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416 } |