1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013, 2014 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include "main.h" |
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20 #include "magicWand.h" |
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21 #include "ldDocument.h" |
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22 #include "mainWindow.h" |
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23 |
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24 MagicWand::MagicWand() |
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25 { |
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26 // Get vertex<->object data |
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27 for (LDObjectPtr obj : getCurrentDocument()->objects()) |
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28 { |
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29 // Note: this deliberately only takes vertex-objects into account. |
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30 // The magic wand does not process subparts. |
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31 for (int i = 0; i < obj->numVertices(); ++i) |
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32 _vertices[obj->vertex (i)] << obj; |
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33 } |
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34 } |
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35 |
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36 void MagicWand::fillBoundaries (LDObjectPtr obj, QVector<BoundaryType>& boundaries, QVector<LDObjectPtr>& candidates) |
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37 { |
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38 // All boundaries obviously share vertices with the object, therefore they're all in the list |
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39 // of candidates. |
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40 for (auto it = candidates.begin(); it != candidates.end(); ++it) |
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41 { |
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42 if ((*it)->type() != OBJ_Line || (*it)->vertex (0) == (*it)->vertex (1)) |
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43 continue; |
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44 |
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45 int matches = 0; |
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46 |
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47 for (int i = 0; i < obj->numVertices(); ++i) |
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48 { |
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49 if (not eq (obj->vertex (i), (*it)->vertex (0), (*it)->vertex (1))) |
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50 continue; |
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51 |
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52 if (++matches == 2) |
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53 { |
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54 // Boundary found. Add to boundaries list and get it off the candidates list. |
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55 boundaries.append (std::make_tuple ((*it)->vertex (0), (*it)->vertex (1))); |
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56 break; |
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57 } |
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58 } |
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59 } |
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60 } |
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61 |
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62 void MagicWand::doMagic (LDObjectPtr obj, MagicWand::MagicType type) |
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63 { |
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64 if (obj == null) |
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65 { |
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66 if (type == Set) |
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67 { |
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68 getCurrentDocument()->clearSelection(); |
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69 g_win->buildObjList(); |
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70 } |
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71 |
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72 return; |
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73 } |
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74 |
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75 int matchesneeded = 0; |
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76 QVector<BoundaryType> boundaries; |
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77 LDObjectType objtype = obj->type(); |
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78 |
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79 if (type != InternalRecursion) |
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80 { |
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81 _selection.clear(); |
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82 _selection.append (obj); |
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83 } |
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84 |
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85 switch (obj->type()) |
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86 { |
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87 case OBJ_Line: |
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88 case OBJ_CondLine: |
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89 matchesneeded = 1; |
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90 break; |
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91 |
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92 case OBJ_Triangle: |
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93 case OBJ_Quad: |
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94 matchesneeded = 2; |
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95 break; |
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96 |
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97 default: |
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98 return; |
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99 } |
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100 |
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101 QVector<LDObjectPtr> candidates; |
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102 |
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103 // Get the list of objects that touch this object, i.e. share a vertex |
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104 // with this. |
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105 for (int i = 0; i < obj->numVertices(); ++i) |
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106 candidates += _vertices[obj->vertex (i)]; |
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107 |
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108 removeDuplicates (candidates); |
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109 |
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110 // If we're dealing with surfaces, get a list of boundaries. |
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111 if (matchesneeded > 1) |
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112 fillBoundaries (obj, boundaries, candidates); |
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113 |
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114 for (LDObjectPtr candidate : candidates) |
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115 { |
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116 try |
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117 { |
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118 // If we're doing this on lines, we need exact type match. Surface types (quads and |
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119 // triangles) can be mixed. Also don't consider self a candidate, and don't consider |
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120 // objects we have already processed. |
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121 if ((candidate == obj) || |
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122 (candidate->color() != obj->color()) || |
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123 (_selection.contains (candidate)) || |
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124 (matchesneeded == 1 && (candidate->type() != objtype)) || |
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125 ((candidate->numVertices() > 2) ^ (matchesneeded == 2))) |
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126 { |
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127 throw 0; |
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128 } |
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129 |
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130 // Now ensure the two objects share enough vertices. |
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131 QVector<Vertex> matches; |
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132 |
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133 for (int i = 0; i < obj->numVertices(); ++i) |
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134 { |
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135 for (int j = 0; j < candidate->numVertices(); ++j) |
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136 { |
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137 if (obj->vertex(i) == candidate->vertex(j)) |
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138 { |
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139 matches << obj->vertex(i); |
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140 break; |
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141 } |
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142 } |
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143 } |
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144 |
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145 if (matches.size() < matchesneeded) |
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146 throw 0; // Not enough matches. |
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147 |
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148 // Check if a boundary gets in between the objects. |
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149 for (auto boundary : boundaries) |
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150 { |
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151 if (eq (matches[0], std::get<0> (boundary), std::get<1> (boundary)) && |
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152 eq (matches[1], std::get<0> (boundary), std::get<1> (boundary))) |
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153 { |
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154 throw 0; |
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155 } |
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156 } |
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157 |
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158 _selection.append (candidate); |
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159 doMagic (candidate, InternalRecursion); |
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160 } |
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161 catch (int&) |
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162 { |
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163 continue; |
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164 } |
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165 } |
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166 |
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167 switch (type) |
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168 { |
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169 case Set: |
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170 getCurrentDocument()->clearSelection(); |
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171 case Additive: |
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172 for (LDObjectPtr obj : _selection) |
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173 obj->select(); |
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174 break; |
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175 |
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176 case Subtractive: |
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177 for (LDObjectPtr obj : _selection) |
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178 obj->deselect(); |
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179 break; |
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180 |
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181 case InternalRecursion: |
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182 break; |
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183 } |
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184 |
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185 if (type != InternalRecursion) |
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186 g_win->buildObjList(); |
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187 } |
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