24 #include "gui.h" |
24 #include "gui.h" |
25 #include "dialogs.h" |
25 #include "dialogs.h" |
26 #include "ui_rotpoint.h" |
26 #include "ui_rotpoint.h" |
27 |
27 |
28 // Prime number table. |
28 // Prime number table. |
29 const ushort g_primes[NUM_PRIMES] = { |
29 const ushort g_primes[NUM_PRIMES] = |
30 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, |
30 { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, |
31 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, |
31 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, |
32 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, |
32 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, |
33 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, |
33 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, |
34 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, |
34 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, |
35 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, |
35 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, |
36 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, |
36 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, |
37 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, |
37 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, |
38 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, |
38 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, |
39 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, |
39 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, |
40 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, |
40 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, |
41 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, |
41 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, |
42 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, |
42 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, |
43 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, |
43 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, |
44 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, |
44 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, |
45 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, |
45 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, |
46 947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013, |
46 947, 953, 967, 971, 977, 983, 991, 997, 1009, 1013, |
47 1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069, |
47 1019, 1021, 1031, 1033, 1039, 1049, 1051, 1061, 1063, 1069, |
48 1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151, |
48 1087, 1091, 1093, 1097, 1103, 1109, 1117, 1123, 1129, 1151, |
49 1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223, |
49 1153, 1163, 1171, 1181, 1187, 1193, 1201, 1213, 1217, 1223, |
50 1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291, |
50 1229, 1231, 1237, 1249, 1259, 1277, 1279, 1283, 1289, 1291, |
51 1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373, |
51 1297, 1301, 1303, 1307, 1319, 1321, 1327, 1361, 1367, 1373, |
52 1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451, |
52 1381, 1399, 1409, 1423, 1427, 1429, 1433, 1439, 1447, 1451, |
53 1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511, |
53 1453, 1459, 1471, 1481, 1483, 1487, 1489, 1493, 1499, 1511, |
54 1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583, |
54 1523, 1531, 1543, 1549, 1553, 1559, 1567, 1571, 1579, 1583, |
55 1597, 1601, 1607, 1609, 1613, 1619, 1621, 1627, 1637, 1657, |
55 1597, 1601, 1607, 1609, 1613, 1619, 1621, 1627, 1637, 1657, |
56 1663, 1667, 1669, 1693, 1697, 1699, 1709, 1721, 1723, 1733, |
56 1663, 1667, 1669, 1693, 1697, 1699, 1709, 1721, 1723, 1733, |
57 1741, 1747, 1753, 1759, 1777, 1783, 1787, 1789, 1801, 1811, |
57 1741, 1747, 1753, 1759, 1777, 1783, 1787, 1789, 1801, 1811, |
58 1823, 1831, 1847, 1861, 1867, 1871, 1873, 1877, 1879, 1889, |
58 1823, 1831, 1847, 1861, 1867, 1871, 1873, 1877, 1879, 1889, |
59 1901, 1907, 1913, 1931, 1933, 1949, 1951, 1973, 1979, 1987, |
59 1901, 1907, 1913, 1931, 1933, 1949, 1951, 1973, 1979, 1987, |
60 1993, 1997, 1999, 2003, 2011, 2017, 2027, 2029, 2039, 2053, |
60 1993, 1997, 1999, 2003, 2011, 2017, 2027, 2029, 2039, 2053, |
61 2063, 2069, 2081, 2083, 2087, 2089, 2099, 2111, 2113, 2129, |
61 2063, 2069, 2081, 2083, 2087, 2089, 2099, 2111, 2113, 2129, |
62 2131, 2137, 2141, 2143, 2153, 2161, 2179, 2203, 2207, 2213, |
62 2131, 2137, 2141, 2143, 2153, 2161, 2179, 2203, 2207, 2213, |
63 2221, 2237, 2239, 2243, 2251, 2267, 2269, 2273, 2281, 2287, |
63 2221, 2237, 2239, 2243, 2251, 2267, 2269, 2273, 2281, 2287, |
64 2293, 2297, 2309, 2311, 2333, 2339, 2341, 2347, 2351, 2357, |
64 2293, 2297, 2309, 2311, 2333, 2339, 2341, 2347, 2351, 2357, |
65 2371, 2377, 2381, 2383, 2389, 2393, 2399, 2411, 2417, 2423, |
65 2371, 2377, 2381, 2383, 2389, 2393, 2399, 2411, 2417, 2423, |
66 2437, 2441, 2447, 2459, 2467, 2473, 2477, 2503, 2521, 2531, |
66 2437, 2441, 2447, 2459, 2467, 2473, 2477, 2503, 2521, 2531, |
67 2539, 2543, 2549, 2551, 2557, 2579, 2591, 2593, 2609, 2617, |
67 2539, 2543, 2549, 2551, 2557, 2579, 2591, 2593, 2609, 2617, |
68 2621, 2633, 2647, 2657, 2659, 2663, 2671, 2677, 2683, 2687, |
68 2621, 2633, 2647, 2657, 2659, 2663, 2671, 2677, 2683, 2687, |
69 2689, 2693, 2699, 2707, 2711, 2713, 2719, 2729, 2731, 2741, |
69 2689, 2693, 2699, 2707, 2711, 2713, 2719, 2729, 2731, 2741, |
70 2749, 2753, 2767, 2777, 2789, 2791, 2797, 2801, 2803, 2819, |
70 2749, 2753, 2767, 2777, 2789, 2791, 2797, 2801, 2803, 2819, |
71 2833, 2837, 2843, 2851, 2857, 2861, 2879, 2887, 2897, 2903, |
71 2833, 2837, 2843, 2851, 2857, 2861, 2879, 2887, 2897, 2903, |
72 2909, 2917, 2927, 2939, 2953, 2957, 2963, 2969, 2971, 2999, |
72 2909, 2917, 2927, 2939, 2953, 2957, 2963, 2969, 2971, 2999, |
73 3001, 3011, 3019, 3023, 3037, 3041, 3049, 3061, 3067, 3079, |
73 3001, 3011, 3019, 3023, 3037, 3041, 3049, 3061, 3067, 3079, |
74 3083, 3089, 3109, 3119, 3121, 3137, 3163, 3167, 3169, 3181, |
74 3083, 3089, 3109, 3119, 3121, 3137, 3163, 3167, 3169, 3181, |
75 3187, 3191, 3203, 3209, 3217, 3221, 3229, 3251, 3253, 3257, |
75 3187, 3191, 3203, 3209, 3217, 3221, 3229, 3251, 3253, 3257, |
76 3259, 3271, 3299, 3301, 3307, 3313, 3319, 3323, 3329, 3331, |
76 3259, 3271, 3299, 3301, 3307, 3313, 3319, 3323, 3329, 3331, |
77 3343, 3347, 3359, 3361, 3371, 3373, 3389, 3391, 3407, 3413, |
77 3343, 3347, 3359, 3361, 3371, 3373, 3389, 3391, 3407, 3413, |
78 3433, 3449, 3457, 3461, 3463, 3467, 3469, 3491, 3499, 3511, |
78 3433, 3449, 3457, 3461, 3463, 3467, 3469, 3491, 3499, 3511, |
79 3517, 3527, 3529, 3533, 3539, 3541, 3547, 3557, 3559, 3571, |
79 3517, 3527, 3529, 3533, 3539, 3541, 3547, 3557, 3559, 3571, |
80 }; |
80 }; |
81 |
81 |
82 // ============================================================================= |
82 // ============================================================================= |
83 // ----------------------------------------------------------------------------- |
83 // ----------------------------------------------------------------------------- |
84 // Grid stuff |
84 // Grid stuff |
99 cfg (Int, edit_rotpoint, 0); |
99 cfg (Int, edit_rotpoint, 0); |
100 cfg (Float, edit_rotpoint_x, 0.0f); // TODO: make a VertexConfig and use it here |
100 cfg (Float, edit_rotpoint_x, 0.0f); // TODO: make a VertexConfig and use it here |
101 cfg (Float, edit_rotpoint_y, 0.0f); |
101 cfg (Float, edit_rotpoint_y, 0.0f); |
102 cfg (Float, edit_rotpoint_z, 0.0f); |
102 cfg (Float, edit_rotpoint_z, 0.0f); |
103 |
103 |
104 const gridinfo g_GridInfo[3] = { |
104 const gridinfo g_GridInfo[3] = |
105 { "Coarse", { &grid_coarse_x, &grid_coarse_y, &grid_coarse_z, &grid_coarse_angle }}, |
105 { { "Coarse", { &grid_coarse_x, &grid_coarse_y, &grid_coarse_z, &grid_coarse_angle }}, |
106 { "Medium", { &grid_medium_x, &grid_medium_y, &grid_medium_z, &grid_medium_angle }}, |
106 { "Medium", { &grid_medium_x, &grid_medium_y, &grid_medium_z, &grid_medium_angle }}, |
107 { "Fine", { &grid_fine_x, &grid_fine_y, &grid_fine_z, &grid_fine_angle }} |
107 { "Fine", { &grid_fine_x, &grid_fine_y, &grid_fine_z, &grid_fine_angle }} |
108 }; |
108 }; |
109 |
109 |
110 // ============================================================================= |
110 // ============================================================================= |
111 // Snap the given coordinate value on the current grid's given axis. |
111 // Snap the given coordinate value on the current grid's given axis. |
112 // ----------------------------------------------------------------------------- |
112 // ----------------------------------------------------------------------------- |
113 double Grid::snap (double in, const Grid::Config axis) { |
113 double Grid::snap (double in, const Grid::Config axis) |
114 const double gridval = currentGrid().confs[axis]->value; |
114 { const double gridval = currentGrid().confs[axis]->value; |
115 const long mult = abs (in / gridval); |
115 const long mult = abs (in / gridval); |
116 const bool neg = (in < 0); |
116 const bool neg = (in < 0); |
117 double out = mult * gridval; |
117 double out = mult * gridval; |
118 |
118 |
119 if (abs<double> (in) - (mult * gridval) > gridval / 2) |
119 if (abs<double> (in) - (mult * gridval) > gridval / 2) |
120 out += gridval; |
120 out += gridval; |
121 |
121 |
122 if (neg && out != 0) |
122 if (neg && out != 0) |
123 out *= -1; |
123 out *= -1; |
124 |
124 |
125 return out; |
125 return out; |
126 } |
126 } |
127 |
127 |
128 // ============================================================================= |
128 // ============================================================================= |
129 // Float to string. Removes trailing zeroes and is locale-independant. |
129 // Float to string. Removes trailing zeroes and is locale-independant. |
130 // TODO: Replace with QString::number() |
130 // TODO: Replace with QString::number() |
131 // ----------------------------------------------------------------------------- |
131 // ----------------------------------------------------------------------------- |
132 str ftoa (double num) { |
132 str ftoa (double num) |
133 // Disable the locale first so that the decimal point will not |
133 { // Disable the locale first so that the decimal point will not |
134 // turn into anything weird (like commas) |
134 // turn into anything weird (like commas) |
135 setlocale (LC_NUMERIC, "C"); |
135 setlocale (LC_NUMERIC, "C"); |
136 |
136 |
137 str rep; |
137 str rep; |
138 rep.sprintf ("%f", num); |
138 rep.sprintf ("%f", num); |
139 |
139 |
140 // Remove trailing zeroes |
140 // Remove trailing zeroes |
141 while (rep.right (1) == "0") |
141 while (rep.right (1) == "0") |
142 rep.chop (1); |
142 rep.chop (1); |
143 |
143 |
144 // If there were only zeroes in the decimal place, remove |
144 // If there were only zeroes in the decimal place, remove |
145 // the decimal point now. |
145 // the decimal point now. |
146 if (rep.right (1) == ".") |
146 if (rep.right (1) == ".") |
147 rep.chop (1); |
147 rep.chop (1); |
148 |
148 |
149 return rep; |
149 return rep; |
150 } |
150 } |
151 |
151 |
152 // ============================================================================= |
152 // ============================================================================= |
153 // TODO: I guess Qt must have something like this stashed somewhere? |
153 // TODO: I guess Qt must have something like this stashed somewhere? |
154 // ----------------------------------------------------------------------------- |
154 // ----------------------------------------------------------------------------- |
155 bool isNumber (const str& tok) { |
155 bool isNumber (const str& tok) |
156 bool gotDot = false; |
156 { bool gotDot = false; |
157 |
157 |
158 for (int i = 0; i < tok.length(); ++i) { |
158 for (int i = 0; i < tok.length(); ++i) |
159 const qchar c = tok[i]; |
159 { const qchar c = tok[i]; |
160 |
160 |
161 // Allow leading hyphen for negatives |
161 // Allow leading hyphen for negatives |
162 if (i == 0 && c == '-') |
162 if (i == 0 && c == '-') |
163 continue; |
163 continue; |
164 |
164 |
165 // Check for decimal point |
165 // Check for decimal point |
166 if (!gotDot && c == '.') { |
166 if (!gotDot && c == '.') |
167 gotDot = true; |
167 { gotDot = true; |
168 continue; |
168 continue; |
169 } |
169 } |
170 |
170 |
171 if (c >= '0' && c <= '9') |
171 if (c >= '0' && c <= '9') |
172 continue; // Digit |
172 continue; // Digit |
173 |
173 |
174 // If the above cases didn't catch this character, it was |
174 // If the above cases didn't catch this character, it was |
175 // illegal and this is therefore not a number. |
175 // illegal and this is therefore not a number. |
176 return false; |
176 return false; |
177 } |
177 } |
178 |
178 |
179 return true; |
179 return true; |
180 } |
180 } |
181 |
181 |
182 // ============================================================================= |
182 // ============================================================================= |
183 // ----------------------------------------------------------------------------- |
183 // ----------------------------------------------------------------------------- |
184 void simplify (short& numer, short& denom) { |
184 void simplify (short& numer, short& denom) |
185 bool repeat; |
185 { bool repeat; |
186 |
186 |
187 do { |
187 do |
188 repeat = false; |
188 { repeat = false; |
189 |
189 |
190 for (ushort x = 0; x < NUM_PRIMES; x++) { |
190 for (ushort x = 0; x < NUM_PRIMES; x++) |
191 const ushort prime = g_primes[NUM_PRIMES - x - 1]; |
191 { const ushort prime = g_primes[NUM_PRIMES - x - 1]; |
192 |
192 |
193 if (numer <= prime || denom <= prime) |
193 if (numer <= prime || denom <= prime) |
194 continue; |
194 continue; |
195 |
195 |
196 if ((numer % prime == 0) && (denom % prime == 0)) { |
196 if ( (numer % prime == 0) && (denom % prime == 0)) |
197 numer /= prime; |
197 { numer /= prime; |
198 denom /= prime; |
198 denom /= prime; |
199 repeat = true; |
199 repeat = true; |
200 break; |
200 break; |
201 } |
201 } |
202 } |
202 } |
203 } while (repeat); |
203 } |
204 } |
204 while (repeat); |
205 |
205 } |
206 // ============================================================================= |
206 |
207 // ----------------------------------------------------------------------------- |
207 // ============================================================================= |
208 vertex rotPoint (const List<LDObject*>& objs) { |
208 // ----------------------------------------------------------------------------- |
209 LDBoundingBox box; |
209 vertex rotPoint (const List<LDObject*>& objs) |
210 |
210 { LDBoundingBox box; |
211 switch (edit_rotpoint) { |
211 |
212 case ObjectOrigin: |
212 switch (edit_rotpoint) |
213 // Calculate center vertex |
213 { case ObjectOrigin: |
|
214 |
|
215 // Calculate center vertex |
214 for (LDObject * obj : objs) |
216 for (LDObject * obj : objs) |
215 if (obj->hasMatrix()) |
217 if (obj->hasMatrix()) |
216 box << dynamic_cast<LDMatrixObject*>(obj)->position(); |
218 box << dynamic_cast<LDMatrixObject*> (obj)->position(); |
217 else |
219 else |
218 box << obj; |
220 box << obj; |
219 |
221 |
220 return box.center(); |
222 return box.center(); |
221 |
223 |
222 case WorldOrigin: |
224 case WorldOrigin: |
223 return g_origin; |
225 return g_origin; |
224 |
226 |
225 case CustomPoint: |
227 case CustomPoint: |
226 return vertex (edit_rotpoint_x, edit_rotpoint_y, edit_rotpoint_z); |
228 return vertex (edit_rotpoint_x, edit_rotpoint_y, edit_rotpoint_z); |
227 } |
229 } |
228 |
230 |
229 return vertex(); |
231 return vertex(); |
230 } |
232 } |
231 |
233 |
232 // ============================================================================= |
234 // ============================================================================= |
233 // ----------------------------------------------------------------------------- |
235 // ----------------------------------------------------------------------------- |
234 void configRotationPoint() { |
236 void configRotationPoint() |
235 QDialog* dlg = new QDialog; |
237 { QDialog* dlg = new QDialog; |
236 Ui::RotPointUI ui; |
238 Ui::RotPointUI ui; |
237 ui.setupUi (dlg); |
239 ui.setupUi (dlg); |
238 |
240 |
239 switch (edit_rotpoint) { |
241 switch (edit_rotpoint) |
240 case ObjectOrigin: |
242 { case ObjectOrigin: |
241 ui.objectPoint->setChecked (true); |
243 ui.objectPoint->setChecked (true); |
242 break; |
244 break; |
243 |
245 |
244 case WorldOrigin: |
246 case WorldOrigin: |
245 ui.worldPoint->setChecked (true); |
247 ui.worldPoint->setChecked (true); |
246 break; |
248 break; |
247 |
249 |
248 case CustomPoint: |
250 case CustomPoint: |
249 ui.customPoint->setChecked (true); |
251 ui.customPoint->setChecked (true); |
250 break; |
252 break; |
251 } |
253 } |
252 |
254 |
253 ui.customX->setValue (edit_rotpoint_x); |
255 ui.customX->setValue (edit_rotpoint_x); |
254 ui.customY->setValue (edit_rotpoint_y); |
256 ui.customY->setValue (edit_rotpoint_y); |
255 ui.customZ->setValue (edit_rotpoint_z); |
257 ui.customZ->setValue (edit_rotpoint_z); |
256 |
258 |
257 if (!dlg->exec()) |
259 if (!dlg->exec()) |
258 return; |
260 return; |
259 |
261 |
260 edit_rotpoint = |
262 edit_rotpoint = |
261 (ui.objectPoint->isChecked()) ? ObjectOrigin : |
263 (ui.objectPoint->isChecked()) ? ObjectOrigin : |
262 (ui.worldPoint->isChecked()) ? WorldOrigin : |
264 (ui.worldPoint->isChecked()) ? WorldOrigin : |
263 CustomPoint; |
265 CustomPoint; |
264 |
266 |
265 edit_rotpoint_x = ui.customX->value(); |
267 edit_rotpoint_x = ui.customX->value(); |
266 edit_rotpoint_y = ui.customY->value(); |
268 edit_rotpoint_y = ui.customY->value(); |
267 edit_rotpoint_z = ui.customZ->value(); |
269 edit_rotpoint_z = ui.customZ->value(); |
268 } |
270 } |
269 |
271 |
270 // ============================================================================= |
272 // ============================================================================= |
271 // ----------------------------------------------------------------------------- |
273 // ----------------------------------------------------------------------------- |
272 str join (initlist<StringFormatArg> vals, str delim) { |
274 str join (initlist<StringFormatArg> vals, str delim) |
273 QStringList list; |
275 { QStringList list; |
274 for (const StringFormatArg& arg : vals) |
276 |
|
277 for (const StringFormatArg & arg : vals) |
275 list << arg.value(); |
278 list << arg.value(); |
276 |
279 |
277 return list.join (delim); |
280 return list.join (delim); |
278 } |
281 } |
279 |
282 |
280 // ============================================================================= |
283 // ============================================================================= |
281 // TODO: I'm quite sure Qt has this covered as well. |
284 // TODO: I'm quite sure Qt has this covered as well. |
282 // ----------------------------------------------------------------------------- |
285 // ----------------------------------------------------------------------------- |
283 double atof (str val) { |
286 double atof (str val) |
284 // Disable the locale while parsing the line or atof's behavior changes |
287 { // Disable the locale while parsing the line or atof's behavior changes |
285 // between locales (i.e. fails to read decimals properly). That is |
288 // between locales (i.e. fails to read decimals properly). That is |
286 // quite undesired... |
289 // quite undesired... |
287 setlocale (LC_NUMERIC, "C"); |
290 setlocale (LC_NUMERIC, "C"); |
288 |
291 |
289 char* buf = new char[val.length()]; |
292 char* buf = new char[val.length()]; |
290 char* bufptr = &buf[0]; |
293 char* bufptr = &buf[0]; |
291 |
294 |
292 for (qchar& c : val) |
295 for (QChar& c : val) |
293 *bufptr++ = c.toLatin1(); |
296 *bufptr++ = c.toLatin1(); |
|
297 |
294 *bufptr = '\0'; |
298 *bufptr = '\0'; |
295 |
299 |
296 double fval = atof (buf); |
300 double fval = atof (buf); |
297 delete[] buf; |
301 delete[] buf; |
298 return fval; |
302 return fval; |
299 } |
303 } |