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1 /* |
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2 * LDForge: LDraw parts authoring CAD |
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3 * Copyright (C) 2013 Santeri Piippo |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, either version 3 of the License, or |
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8 * (at your option) any later version. |
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9 * |
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10 * This program is distributed in the hope that it will be useful, |
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 * GNU General Public License for more details. |
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14 * |
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15 * You should have received a copy of the GNU General Public License |
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 */ |
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18 |
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19 #include <QSpinBox> |
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20 #include <QCheckBox> |
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21 #include <QBoxLayout> |
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22 #include <QClipboard> |
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23 |
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24 #include "gui.h" |
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25 #include "main.h" |
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26 #include "document.h" |
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27 #include "colorSelectDialog.h" |
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28 #include "misc.h" |
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29 #include "widgets.h" |
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30 #include "gldraw.h" |
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31 #include "dialogs.h" |
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32 #include "colors.h" |
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33 #include "ui_replcoords.h" |
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34 #include "ui_editraw.h" |
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35 #include "ui_flip.h" |
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36 #include "ui_addhistoryline.h" |
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37 |
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38 cfg (Bool, edit_schemanticinline, false); |
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39 extern_cfg (String, ld_defaultuser); |
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40 |
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41 // ============================================================================= |
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42 // ----------------------------------------------------------------------------- |
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43 static int copyToClipboard() |
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44 { QList<LDObject*> objs = selection(); |
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45 int num = 0; |
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46 |
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47 // Clear the clipboard first. |
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48 qApp->clipboard()->clear(); |
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49 |
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50 // Now, copy the contents into the clipboard. |
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51 str data; |
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52 |
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53 for (LDObject* obj : objs) |
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54 { if (data.length() > 0) |
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55 data += "\n"; |
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56 |
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57 data += obj->raw(); |
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58 ++num; |
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59 } |
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60 |
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61 qApp->clipboard()->setText (data); |
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62 return num; |
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63 } |
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64 |
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65 // ============================================================================= |
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66 // ----------------------------------------------------------------------------- |
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67 DEFINE_ACTION (Cut, CTRL (X)) |
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68 { int num = copyToClipboard(); |
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69 g_win->deleteSelection(); |
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70 log (ForgeWindow::tr ("%1 objects cut"), num); |
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71 } |
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72 |
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73 // ============================================================================= |
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74 // ----------------------------------------------------------------------------- |
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75 DEFINE_ACTION (Copy, CTRL (C)) |
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76 { int num = copyToClipboard(); |
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77 log (ForgeWindow::tr ("%1 objects copied"), num); |
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78 } |
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79 |
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80 // ============================================================================= |
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81 // ----------------------------------------------------------------------------- |
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82 DEFINE_ACTION (Paste, CTRL (V)) |
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83 { const str clipboardText = qApp->clipboard()->text(); |
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84 int idx = g_win->getInsertionPoint(); |
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85 getCurrentDocument()->clearSelection(); |
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86 int num = 0; |
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87 |
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88 for (str line : clipboardText.split ("\n")) |
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89 { LDObject* pasted = parseLine (line); |
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90 getCurrentDocument()->insertObj (idx++, pasted); |
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91 pasted->select(); |
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92 g_win->R()->compileObject (pasted); |
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93 ++num; |
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94 } |
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95 |
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96 log (ForgeWindow::tr ("%1 objects pasted"), num); |
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97 g_win->refresh(); |
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98 g_win->scrollToSelection(); |
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99 } |
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100 |
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101 // ============================================================================= |
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102 // ----------------------------------------------------------------------------- |
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103 DEFINE_ACTION (Delete, KEY (Delete)) |
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104 { int num = g_win->deleteSelection(); |
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105 log (ForgeWindow::tr ("%1 objects deleted"), num); |
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106 } |
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107 |
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108 // ============================================================================= |
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109 // ----------------------------------------------------------------------------- |
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110 static void doInline (bool deep) |
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111 { QList<LDObject*> sel = selection(); |
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112 |
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113 for (LDObject* obj : sel) |
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114 { // Get the index of the subfile so we know where to insert the |
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115 // inlined contents. |
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116 long idx = obj->getIndex(); |
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117 |
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118 if (idx == -1) |
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119 continue; |
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120 |
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121 QList<LDObject*> objs; |
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122 |
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123 if (obj->getType() == LDObject::Subfile) |
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124 objs = static_cast<LDSubfile*> (obj)->inlineContents ( |
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125 (LDSubfile::InlineFlags) |
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126 ( (deep) ? LDSubfile::DeepInline : 0) | |
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127 LDSubfile::CacheInline |
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128 ); |
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129 else |
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130 continue; |
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131 |
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132 // Merge in the inlined objects |
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133 for (LDObject * inlineobj : objs) |
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134 { str line = inlineobj->raw(); |
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135 delete inlineobj; |
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136 |
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137 LDObject* newobj = parseLine (line); |
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138 getCurrentDocument()->insertObj (idx++, newobj); |
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139 newobj->select(); |
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140 g_win->R()->compileObject (newobj); |
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141 } |
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142 |
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143 // Delete the subfile now as it's been inlined. |
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144 getCurrentDocument()->forgetObject (obj); |
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145 delete obj; |
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146 } |
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147 |
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148 g_win->refresh(); |
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149 } |
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150 |
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151 DEFINE_ACTION (Inline, CTRL (I)) |
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152 { doInline (false); |
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153 } |
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154 |
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155 DEFINE_ACTION (InlineDeep, CTRL_SHIFT (I)) |
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156 { doInline (true); |
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157 } |
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158 |
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159 // ============================================================================= |
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160 // ----------------------------------------------------------------------------- |
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161 DEFINE_ACTION (SplitQuads, 0) |
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162 { QList<LDObject*> objs = selection(); |
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163 int num = 0; |
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164 |
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165 for (LDObject* obj : objs) |
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166 { if (obj->getType() != LDObject::Quad) |
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167 continue; |
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168 |
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169 // Find the index of this quad |
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170 long index = obj->getIndex(); |
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171 |
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172 if (index == -1) |
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173 return; |
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174 |
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175 QList<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles(); |
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176 |
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177 // Replace the quad with the first triangle and add the second triangle |
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178 // after the first one. |
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179 getCurrentDocument()->setObject (index, triangles[0]); |
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180 getCurrentDocument()->insertObj (index + 1, triangles[1]); |
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181 |
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182 for (LDTriangle* t : triangles) |
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183 g_win->R()->compileObject (t); |
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184 |
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185 // Delete this quad now, it has been split. |
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186 delete obj; |
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187 |
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188 num++; |
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189 } |
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190 |
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191 log ("%1 quadrilaterals split", num); |
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192 g_win->refresh(); |
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193 } |
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194 |
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195 // ============================================================================= |
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196 // ----------------------------------------------------------------------------- |
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197 DEFINE_ACTION (EditRaw, KEY (F9)) |
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198 { if (selection().size() != 1) |
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199 return; |
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200 |
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201 LDObject* obj = selection()[0]; |
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202 QDialog* dlg = new QDialog; |
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203 Ui::EditRawUI ui; |
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204 |
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205 ui.setupUi (dlg); |
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206 ui.code->setText (obj->raw()); |
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207 |
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208 if (obj->getType() == LDObject::Error) |
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209 ui.errorDescription->setText (static_cast<LDError*> (obj)->reason); |
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210 else |
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211 { ui.errorDescription->hide(); |
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212 ui.errorIcon->hide(); |
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213 } |
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214 |
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215 if (!dlg->exec()) |
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216 return; |
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217 |
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218 LDObject* oldobj = obj; |
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219 |
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220 // Reinterpret it from the text of the input field |
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221 obj = parseLine (ui.code->text()); |
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222 oldobj->replace (obj); |
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223 |
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224 // Refresh |
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225 g_win->R()->compileObject (obj); |
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226 g_win->refresh(); |
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227 } |
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228 |
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229 // ============================================================================= |
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230 // ----------------------------------------------------------------------------- |
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231 DEFINE_ACTION (SetColor, KEY (C)) |
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232 { if (selection().isEmpty()) |
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233 return; |
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234 |
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235 int colnum; |
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236 int defcol = -1; |
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237 |
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238 QList<LDObject*> objs = selection(); |
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239 |
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240 // If all selected objects have the same color, said color is our default |
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241 // value to the color selection dialog. |
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242 defcol = g_win->getSelectedColor(); |
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243 |
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244 // Show the dialog to the user now and ask for a color. |
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245 if (ColorSelector::selectColor (colnum, defcol, g_win)) |
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246 { for (LDObject* obj : objs) |
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247 { if (obj->isColored() == false) |
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248 continue; |
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249 |
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250 obj->setColor (colnum); |
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251 g_win->R()->compileObject (obj); |
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252 } |
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253 |
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254 g_win->refresh(); |
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255 } |
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256 } |
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257 |
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258 // ============================================================================= |
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259 // ----------------------------------------------------------------------------- |
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260 DEFINE_ACTION (Borders, CTRL_SHIFT (B)) |
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261 { QList<LDObject*> objs = selection(); |
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262 int num = 0; |
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263 |
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264 for (LDObject* obj : objs) |
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265 { const LDObject::Type type = obj->getType(); |
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266 if (type != LDObject::Quad && type != LDObject::Triangle) |
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267 continue; |
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268 |
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269 int numLines; |
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270 LDLine* lines[4]; |
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271 |
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272 if (type == LDObject::Quad) |
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273 { numLines = 4; |
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274 |
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275 LDQuad* quad = static_cast<LDQuad*> (obj); |
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276 lines[0] = new LDLine (quad->getVertex (0), quad->getVertex (1)); |
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277 lines[1] = new LDLine (quad->getVertex (1), quad->getVertex (2)); |
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278 lines[2] = new LDLine (quad->getVertex (2), quad->getVertex (3)); |
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279 lines[3] = new LDLine (quad->getVertex (3), quad->getVertex (0)); |
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280 } |
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281 else |
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282 { numLines = 3; |
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283 |
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284 LDTriangle* tri = static_cast<LDTriangle*> (obj); |
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285 lines[0] = new LDLine (tri->getVertex (0), tri->getVertex (1)); |
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286 lines[1] = new LDLine (tri->getVertex (1), tri->getVertex (2)); |
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287 lines[2] = new LDLine (tri->getVertex (2), tri->getVertex (0)); |
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288 } |
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289 |
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290 for (int i = 0; i < numLines; ++i) |
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291 { long idx = obj->getIndex() + i + 1; |
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292 |
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293 lines[i]->setColor (edgecolor); |
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294 getCurrentDocument()->insertObj (idx, lines[i]); |
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295 g_win->R()->compileObject (lines[i]); |
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296 } |
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297 |
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298 num += numLines; |
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299 } |
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300 |
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301 log (ForgeWindow::tr ("Added %1 border lines"), num); |
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302 g_win->refresh(); |
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303 } |
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304 |
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305 // ============================================================================= |
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306 // ----------------------------------------------------------------------------- |
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307 DEFINE_ACTION (CornerVerts, 0) |
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308 { int num = 0; |
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309 |
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310 for (LDObject* obj : selection()) |
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311 { if (obj->vertices() < 2) |
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312 continue; |
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313 |
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314 int idx = obj->getIndex(); |
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315 |
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316 for (int i = 0; i < obj->vertices(); ++i) |
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317 { LDVertex* vert = new LDVertex; |
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318 vert->pos = obj->getVertex (i); |
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319 vert->setColor (obj->getColor()); |
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320 |
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321 getCurrentDocument()->insertObj (++idx, vert); |
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322 g_win->R()->compileObject (vert); |
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323 ++num; |
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324 } |
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325 } |
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326 |
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327 log (ForgeWindow::tr ("Added %1 vertices"), num); |
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328 g_win->refresh(); |
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329 } |
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330 |
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331 // ============================================================================= |
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332 // ----------------------------------------------------------------------------- |
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333 static void doMoveSelection (const bool up) |
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334 { QList<LDObject*> objs = selection(); |
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335 LDObject::moveObjects (objs, up); |
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336 g_win->buildObjList(); |
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337 } |
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338 |
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339 // ============================================================================= |
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340 // ----------------------------------------------------------------------------- |
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341 DEFINE_ACTION (MoveUp, KEY (PageUp)) |
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342 { doMoveSelection (true); |
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343 } |
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344 |
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345 DEFINE_ACTION (MoveDown, KEY (PageDown)) |
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346 { doMoveSelection (false); |
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347 } |
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348 |
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349 // ============================================================================= |
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350 // ----------------------------------------------------------------------------- |
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351 DEFINE_ACTION (Undo, CTRL (Z)) |
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352 { getCurrentDocument()->undo(); |
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353 } |
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354 |
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355 DEFINE_ACTION (Redo, CTRL_SHIFT (Z)) |
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356 { getCurrentDocument()->redo(); |
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357 } |
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358 |
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359 // ============================================================================= |
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360 // ----------------------------------------------------------------------------- |
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361 void doMoveObjects (vertex vect) |
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362 { // Apply the grid values |
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363 vect[X] *= currentGrid().confs[Grid::X]->value; |
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364 vect[Y] *= currentGrid().confs[Grid::Y]->value; |
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365 vect[Z] *= currentGrid().confs[Grid::Z]->value; |
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366 |
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367 for (LDObject* obj : selection()) |
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368 { obj->move (vect); |
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369 g_win->R()->compileObject (obj); |
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370 } |
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371 |
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372 g_win->refresh(); |
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373 } |
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374 |
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375 // ============================================================================= |
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376 // ----------------------------------------------------------------------------- |
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377 DEFINE_ACTION (MoveXNeg, KEY (Left)) |
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378 { doMoveObjects ({ -1, 0, 0}); |
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379 } |
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380 |
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381 DEFINE_ACTION (MoveYNeg, KEY (Home)) |
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382 { doMoveObjects ({0, -1, 0}); |
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383 } |
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384 |
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385 DEFINE_ACTION (MoveZNeg, KEY (Down)) |
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386 { doMoveObjects ({0, 0, -1}); |
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387 } |
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388 |
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389 DEFINE_ACTION (MoveXPos, KEY (Right)) |
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390 { doMoveObjects ({1, 0, 0}); |
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391 } |
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392 |
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393 DEFINE_ACTION (MoveYPos, KEY (End)) |
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394 { doMoveObjects ({0, 1, 0}); |
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395 } |
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396 |
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397 DEFINE_ACTION (MoveZPos, KEY (Up)) |
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398 { doMoveObjects ({0, 0, 1}); |
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399 } |
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400 |
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401 // ============================================================================= |
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402 // ----------------------------------------------------------------------------- |
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403 DEFINE_ACTION (Invert, CTRL_SHIFT (W)) |
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404 { QList<LDObject*> sel = selection(); |
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405 |
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406 for (LDObject* obj : sel) |
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407 { obj->invert(); |
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408 g_win->R()->compileObject (obj); |
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409 } |
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410 |
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411 g_win->refresh(); |
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412 } |
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413 |
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414 // ============================================================================= |
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415 // ----------------------------------------------------------------------------- |
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416 static void rotateVertex (vertex& v, const vertex& rotpoint, const matrix& transform) |
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417 { v.move (-rotpoint); |
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418 v.transform (transform, g_origin); |
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419 v.move (rotpoint); |
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420 } |
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421 |
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422 // ============================================================================= |
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423 // ----------------------------------------------------------------------------- |
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424 static void doRotate (const int l, const int m, const int n) |
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425 { QList<LDObject*> sel = selection(); |
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426 QList<vertex*> queue; |
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427 const vertex rotpoint = rotPoint (sel); |
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428 const double angle = (pi * currentGrid().confs[Grid::Angle]->value) / 180, |
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429 cosangle = cos (angle), |
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430 sinangle = sin (angle); |
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431 |
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432 // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2 |
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433 matrix transform ( |
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434 { (l* l * (1 - cosangle)) + cosangle, |
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435 (m* l * (1 - cosangle)) - (n* sinangle), |
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436 (n* l * (1 - cosangle)) + (m* sinangle), |
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437 |
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438 (l* m * (1 - cosangle)) + (n* sinangle), |
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439 (m* m * (1 - cosangle)) + cosangle, |
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440 (n* m * (1 - cosangle)) - (l* sinangle), |
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441 |
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442 (l* n * (1 - cosangle)) - (m* sinangle), |
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443 (m* n * (1 - cosangle)) + (l* sinangle), |
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444 (n* n * (1 - cosangle)) + cosangle |
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445 }); |
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446 |
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447 // Apply the above matrix to everything |
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448 for (LDObject* obj : sel) |
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449 { if (obj->vertices()) |
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450 { for (int i = 0; i < obj->vertices(); ++i) |
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451 { vertex v = obj->getVertex (i); |
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452 rotateVertex (v, rotpoint, transform); |
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453 obj->setVertex (i, v); |
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454 } |
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455 } elif (obj->hasMatrix()) |
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456 { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); |
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457 |
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458 // Transform the position |
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459 vertex v = mo->getPosition(); |
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460 rotateVertex (v, rotpoint, transform); |
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461 mo->setPosition (v); |
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462 |
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463 // Transform the matrix |
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464 mo->setTransform (mo->getTransform() * transform); |
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465 } elif (obj->getType() == LDObject::Vertex) |
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466 { LDVertex* vert = static_cast<LDVertex*> (obj); |
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467 vertex v = vert->pos; |
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468 rotateVertex (v, rotpoint, transform); |
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469 vert->pos = v; |
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470 } |
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471 |
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472 g_win->R()->compileObject (obj); |
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473 } |
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474 |
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475 g_win->refresh(); |
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476 } |
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477 |
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478 // ============================================================================= |
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479 // ----------------------------------------------------------------------------- |
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480 DEFINE_ACTION (RotateXPos, CTRL (Right)) |
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481 { doRotate (1, 0, 0); |
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482 } |
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483 DEFINE_ACTION (RotateYPos, CTRL (End)) |
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484 { doRotate (0, 1, 0); |
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485 } |
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486 DEFINE_ACTION (RotateZPos, CTRL (Up)) |
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487 { doRotate (0, 0, 1); |
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488 } |
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489 DEFINE_ACTION (RotateXNeg, CTRL (Left)) |
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490 { doRotate (-1, 0, 0); |
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491 } |
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492 DEFINE_ACTION (RotateYNeg, CTRL (Home)) |
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493 { doRotate (0, -1, 0); |
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494 } |
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495 DEFINE_ACTION (RotateZNeg, CTRL (Down)) |
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496 { doRotate (0, 0, -1); |
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497 } |
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498 |
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499 DEFINE_ACTION (RotationPoint, (0)) |
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500 { configRotationPoint(); |
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501 } |
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502 |
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503 // ============================================================================= |
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504 // ----------------------------------------------------------------------------- |
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505 DEFINE_ACTION (RoundCoordinates, 0) |
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506 { setlocale (LC_ALL, "C"); |
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507 int num = 0; |
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508 |
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509 for (LDObject* obj : selection()) |
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510 { LDMatrixObject* mo = dynamic_cast<LDMatrixObject*> (obj); |
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511 |
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512 if (mo != null) |
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513 { vertex v = mo->getPosition(); |
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514 matrix t = mo->getTransform(); |
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515 |
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516 for_axes (ax) |
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517 roundToDecimals (v[ax], 3); |
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518 |
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519 // Let matrix values be rounded to 4 decimals, |
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520 // they need that extra precision |
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521 for (int i = 0; i < 9; ++i) |
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522 roundToDecimals (t[i], 4); |
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523 |
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524 mo->setPosition (v); |
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525 mo->setTransform (t); |
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526 num += 10; |
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527 } |
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528 else |
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529 { for (int i = 0; i < obj->vertices(); ++i) |
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530 { vertex v = obj->getVertex (i); |
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531 |
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532 for_axes (ax) |
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533 roundToDecimals (v[ax], 3); |
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534 |
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535 obj->setVertex (i, v); |
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536 g_win->R()->compileObject (obj); |
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537 num += 3; |
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538 } |
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539 } |
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540 } |
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541 |
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542 log (ForgeWindow::tr ("Rounded %1 values"), num); |
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543 g_win->refreshObjectList(); |
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544 g_win->refresh(); |
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545 } |
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546 |
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547 // ============================================================================= |
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548 // ----------------------------------------------------------------------------- |
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549 DEFINE_ACTION (Uncolorize, 0) |
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550 { int num = 0; |
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551 |
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552 for (LDObject* obj : selection()) |
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553 { if (obj->isColored() == false) |
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554 continue; |
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555 |
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556 int col = maincolor; |
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557 |
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558 if (obj->getType() == LDObject::Line || obj->getType() == LDObject::CondLine) |
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559 col = edgecolor; |
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560 |
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561 obj->setColor (col); |
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562 g_win->R()->compileObject (obj); |
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563 num++; |
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564 } |
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565 |
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566 log (ForgeWindow::tr ("%1 objects uncolored"), num); |
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567 g_win->refresh(); |
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568 } |
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569 |
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570 // ============================================================================= |
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571 // ----------------------------------------------------------------------------- |
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572 DEFINE_ACTION (ReplaceCoords, CTRL (R)) |
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573 { QDialog* dlg = new QDialog (g_win); |
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574 Ui::ReplaceCoordsUI ui; |
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575 ui.setupUi (dlg); |
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576 |
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577 if (!dlg->exec()) |
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578 return; |
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579 |
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580 const double search = ui.search->value(), |
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581 replacement = ui.replacement->value(); |
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582 const bool any = ui.any->isChecked(), |
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583 rel = ui.relative->isChecked(); |
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584 |
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585 QList<Axis> sel; |
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586 int num = 0; |
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587 |
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588 if (ui.x->isChecked()) sel << X; |
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589 if (ui.y->isChecked()) sel << Y; |
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590 if (ui.z->isChecked()) sel << Z; |
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591 |
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592 for (LDObject* obj : selection()) |
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593 { for (int i = 0; i < obj->vertices(); ++i) |
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594 { vertex v = obj->getVertex (i); |
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595 |
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596 for (Axis ax : sel) |
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597 { double& coord = v[ax]; |
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598 |
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599 if (any || coord == search) |
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600 { if (!rel) |
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601 coord = 0; |
|
602 |
|
603 coord += replacement; |
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604 num++; |
|
605 } |
|
606 } |
|
607 |
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608 obj->setVertex (i, v); |
|
609 g_win->R()->compileObject (obj); |
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610 } |
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611 } |
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612 |
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613 log (ForgeWindow::tr ("Altered %1 values"), num); |
|
614 g_win->refresh(); |
|
615 } |
|
616 |
|
617 // ============================================================================= |
|
618 // ----------------------------------------------------------------------------- |
|
619 DEFINE_ACTION (Flip, CTRL_SHIFT (F)) |
|
620 { QDialog* dlg = new QDialog; |
|
621 Ui::FlipUI ui; |
|
622 ui.setupUi (dlg); |
|
623 |
|
624 if (!dlg->exec()) |
|
625 return; |
|
626 |
|
627 QList<Axis> sel; |
|
628 |
|
629 if (ui.x->isChecked()) sel << X; |
|
630 if (ui.y->isChecked()) sel << Y; |
|
631 if (ui.z->isChecked()) sel << Z; |
|
632 |
|
633 for (LDObject* obj : selection()) |
|
634 { for (int i = 0; i < obj->vertices(); ++i) |
|
635 { vertex v = obj->getVertex (i); |
|
636 |
|
637 for (Axis ax : sel) |
|
638 v[ax] *= -1; |
|
639 |
|
640 obj->setVertex (i, v); |
|
641 g_win->R()->compileObject (obj); |
|
642 } |
|
643 } |
|
644 |
|
645 g_win->refresh(); |
|
646 } |
|
647 |
|
648 // ============================================================================= |
|
649 // ----------------------------------------------------------------------------- |
|
650 DEFINE_ACTION (Demote, 0) |
|
651 { QList<LDObject*> sel = selection(); |
|
652 int num = 0; |
|
653 |
|
654 for (LDObject* obj : sel) |
|
655 { if (obj->getType() != LDObject::CondLine) |
|
656 continue; |
|
657 |
|
658 LDLine* repl = static_cast<LDCondLine*> (obj)->demote(); |
|
659 g_win->R()->compileObject (repl); |
|
660 ++num; |
|
661 } |
|
662 |
|
663 log (ForgeWindow::tr ("Demoted %1 conditional lines"), num); |
|
664 g_win->refresh(); |
|
665 } |
|
666 |
|
667 // ============================================================================= |
|
668 // ----------------------------------------------------------------------------- |
|
669 static bool isColorUsed (int colnum) |
|
670 { for (LDObject* obj : getCurrentDocument()->getObjects()) |
|
671 if (obj->isColored() && obj->getColor() == colnum) |
|
672 return true; |
|
673 |
|
674 return false; |
|
675 } |
|
676 |
|
677 // ============================================================================= |
|
678 // ----------------------------------------------------------------------------- |
|
679 DEFINE_ACTION (Autocolor, 0) |
|
680 { int colnum = 0; |
|
681 |
|
682 while (colnum < MAX_COLORS && (getColor (colnum) == null || isColorUsed (colnum))) |
|
683 colnum++; |
|
684 |
|
685 if (colnum >= MAX_COLORS) |
|
686 { log (ForgeWindow::tr ("Cannot auto-color: all colors are in use!")); |
|
687 return; |
|
688 } |
|
689 |
|
690 for (LDObject* obj : selection()) |
|
691 { if (obj->isColored() == false) |
|
692 continue; |
|
693 |
|
694 obj->setColor (colnum); |
|
695 g_win->R()->compileObject (obj); |
|
696 } |
|
697 |
|
698 log (ForgeWindow::tr ("Auto-colored: new color is [%1] %2"), colnum, getColor (colnum)->name); |
|
699 g_win->refresh(); |
|
700 } |
|
701 |
|
702 // ============================================================================= |
|
703 // ----------------------------------------------------------------------------- |
|
704 DEFINE_ACTION (AddHistoryLine, 0) |
|
705 { LDObject* obj; |
|
706 bool ishistory = false, |
|
707 prevIsHistory = false; |
|
708 |
|
709 QDialog* dlg = new QDialog; |
|
710 Ui_AddHistoryLine* ui = new Ui_AddHistoryLine; |
|
711 ui->setupUi (dlg); |
|
712 ui->m_username->setText (ld_defaultuser); |
|
713 ui->m_date->setDate (QDate::currentDate()); |
|
714 ui->m_comment->setFocus(); |
|
715 |
|
716 if (!dlg->exec()) |
|
717 return; |
|
718 |
|
719 // Create the comment object based on input |
|
720 str commentText = fmt ("!HISTORY %1 [%2] %3", |
|
721 ui->m_date->date().toString ("yyyy-MM-dd"), |
|
722 ui->m_username->text(), |
|
723 ui->m_comment->text()); |
|
724 |
|
725 LDComment* comm = new LDComment (commentText); |
|
726 |
|
727 // Find a spot to place the new comment |
|
728 for ( |
|
729 obj = getCurrentDocument()->getObject (0); |
|
730 obj && obj->next() && !obj->next()->isScemantic(); |
|
731 obj = obj->next() |
|
732 ) |
|
733 { LDComment* comm = dynamic_cast<LDComment*> (obj); |
|
734 |
|
735 if (comm && comm->text.startsWith ("!HISTORY ")) |
|
736 ishistory = true; |
|
737 |
|
738 if (prevIsHistory && !ishistory) |
|
739 { // Last line was history, this isn't, thus insert the new history |
|
740 // line here. |
|
741 break; |
|
742 } |
|
743 |
|
744 prevIsHistory = ishistory; |
|
745 } |
|
746 |
|
747 int idx = obj ? obj->getIndex() : 0; |
|
748 getCurrentDocument()->insertObj (idx++, comm); |
|
749 |
|
750 // If we're adding a history line right before a scemantic object, pad it |
|
751 // an empty line |
|
752 if (obj && obj->next() && obj->next()->isScemantic()) |
|
753 getCurrentDocument()->insertObj (idx, new LDEmpty); |
|
754 |
|
755 g_win->buildObjList(); |
|
756 delete ui; |
|
757 } |