Fri, 18 Oct 2013 17:57:42 +0300
Fixed: LDForge would sometimes crash over unitialized data in the GL renderer. This crash sure eluded me for a while. Turned out zoomToFit(), which uses m_width and m_height is called before resizeGL() which initializes these variables. This data is used in an operator new[] call.
31
becb3e89345b
Added RC file for the application icon introduced in d2d86021
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff
changeset
|
1 | IDI_ICON1 ICON DISCARDABLE "icons/ldforge.ico" |