Thu, 09 May 2013 04:01:37 +0300
New gui_colortoolbar default
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #ifndef GLDRAW_H |
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20 | #define GLDRAW_H |
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21 | |
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22 | #include <QGLWidget> |
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23 | #include <qtimer.h> |
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24 | #include "common.h" |
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25 | #include "ldtypes.h" |
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26 | |
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27 | // ============================================================================= |
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28 | // GLRenderer |
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29 | // |
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30 | // The main renderer object, draws the brick on the screen, manages the camera |
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31 | // and selection picking. The instance of GLRenderer is accessible as |
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32 | // g_win->R () |
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33 | // ============================================================================= |
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34 | class GLRenderer : public QGLWidget { |
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35 | Q_OBJECT |
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36 | |
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37 | public: |
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38 | enum Camera { |
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39 | Top, |
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40 | Front, |
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41 | Left, |
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42 | Bottom, |
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43 | Back, |
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44 | Right, |
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45 | Free |
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46 | }; |
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47 | |
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48 | enum ListType { NormalList, PickList, SelectList }; |
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49 | |
183
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50 | GLRenderer (QWidget* parent = null); |
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51 | ~GLRenderer (); |
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52 | |
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53 | void hardRefresh (); |
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54 | void compileObjects (); |
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55 | void setBackground (); |
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56 | void pick (uint mouseX, uint mouseY); |
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57 | QColor getMainColor (); |
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58 | void compileObject (LDObject* obj); |
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59 | void refresh (); |
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60 | void updateSelFlash (); |
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61 | void resetAngles (); |
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62 | uchar* screencap (ushort& w, ushort& h); |
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63 | void setCamera (const GLRenderer::Camera cam); |
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64 | void beginPlaneDraw (); |
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65 | void endPlaneDraw (bool accept); |
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66 | |
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67 | GLRenderer::Camera camera () { return m_camera; } |
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68 | bool picking () { return m_picking; } |
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69 | void setZoom (const double zoom) { m_zoom = zoom; } |
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70 | double zoom () const { return m_zoom; } |
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71 | |
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72 | protected: |
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73 | void initializeGL (); |
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74 | void resizeGL (int w, int h); |
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75 | |
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76 | void mousePressEvent (QMouseEvent* ev); |
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77 | void mouseMoveEvent (QMouseEvent* ev); |
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78 | void mouseReleaseEvent (QMouseEvent* ev); |
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79 | void keyPressEvent (QKeyEvent* ev); |
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80 | void keyReleaseEvent (QKeyEvent* ev); |
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81 | void wheelEvent (QWheelEvent* ev); |
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82 | void paintEvent (QPaintEvent* ev); |
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83 | void leaveEvent (QEvent* ev); |
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84 | void contextMenuEvent (QContextMenuEvent* ev); |
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85 | |
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86 | private: |
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87 | QTimer* m_pulseTimer, *m_toolTipTimer; |
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88 | Qt::MouseButtons m_lastButtons; |
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89 | Qt::KeyboardModifiers m_keymods; |
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90 | ulong m_totalmove; |
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91 | vertex m_hoverpos; |
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92 | double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY, m_zoom; |
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93 | bool m_darkbg, m_picking, m_rangepick, m_addpick, m_drawToolTip, m_screencap, m_planeDraw; |
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94 | QPoint m_pos, m_rangeStart; |
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95 | QPen m_thinBorderPen, m_thickBorderPen; |
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96 | Camera m_camera, m_toolTipCamera; |
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97 | uint m_axeslist; |
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98 | ushort m_width, m_height; |
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99 | std::vector<vertex> m_planeDrawVerts; |
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100 | |
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101 | void compileList (LDObject* obj, const ListType list); |
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102 | void compileSubObject (LDObject* obj, const GLenum gltype); |
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103 | void compileVertex (const vertex& vrt); |
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104 | void clampAngle (double& angle); |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
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105 | void setObjectColor (LDObject* obj, const ListType list); |
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106 | void drawGLScene () const; |
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107 | void calcCameraIconRects (); |
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108 | |
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109 | vertex coord_2to3 (const QPoint& pos2d, const bool snap) const; |
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110 | QPoint coord_3to2 (const vertex& pos3d) const; |
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111 | |
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112 | private slots: |
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113 | void slot_timerUpdate (); |
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114 | void slot_toolTipTimer (); |
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115 | }; |
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116 | |
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6fea53f1ffc2
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
183
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117 | // Alias for short namespaces |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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118 | typedef GLRenderer GL; |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
183
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119 | |
6fea53f1ffc2
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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120 | static const GLRenderer::ListType g_glListTypes[] = { |
6fea53f1ffc2
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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121 | GL::NormalList, |
6fea53f1ffc2
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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122 | GL::PickList, |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
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123 | GL::SelectList |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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124 | }; |
6fea53f1ffc2
Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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125 | |
183
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126 | #endif // GLDRAW_H |