src/editmodes/rectangleMode.cpp

Sun, 30 Aug 2015 15:17:28 +0300

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Sun, 30 Aug 2015 15:17:28 +0300
changeset 967
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parent 952
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child 968
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permissions
-rw-r--r--

elif -> else if
Removed a bunch of long unused macros
Replaced the countof implementation with the more idiomatic one

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013, 2014 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QPainter>
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20 #include <QMouseEvent>
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21 #include "rectangleMode.h"
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22 #include "../ldObject.h"
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23 #include "../glRenderer.h"
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24
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25 RectangleMode::RectangleMode (GLRenderer* renderer) :
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26 Super (renderer),
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27 m_rectangleVerts (QVector<Vertex>(4)) {}
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28
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29 EditModeType RectangleMode::type() const
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30 {
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31 return EditModeType::Rectangle;
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32 }
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33
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34 void RectangleMode::render (QPainter& painter) const
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35 {
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36 renderPolygon (painter, (m_drawedVerts.size() > 0) ? m_rectangleVerts :
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37 QVector<Vertex> ({renderer()->position3D()}), true, false);
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38 }
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39
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40 bool RectangleMode::mouseReleased (MouseEventData const& data)
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41 {
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42 if (Super::mouseReleased (data))
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43 return true;
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44
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45 if (data.releasedButtons & Qt::LeftButton)
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46 {
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47 if (m_drawedVerts.size() == 2)
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48 {
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49 LDQuad* quad (LDSpawn<LDQuad>());
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50 updateRectVerts();
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51
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52 for (int i = 0; i < quad->numVertices(); ++i)
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53 quad->setVertex (i, m_rectangleVerts[i]);
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54
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55 quad->setColor (MainColor);
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56 finishDraw (LDObjectList ({quad}));
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57 return true;
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58 }
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59
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60 addDrawnVertex (renderer()->position3D());
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61 return true;
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62 }
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63
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64 return false;
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65 }
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66
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67 //
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68 // Update rect vertices when the mouse moves since the 3d position likely has changed
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69 //
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70 bool RectangleMode::mouseMoved (QMouseEvent*)
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71 {
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72 updateRectVerts();
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73 return false;
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74 }
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75
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76 void RectangleMode::updateRectVerts()
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77 {
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78 if (m_drawedVerts.isEmpty())
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79 {
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80 for (int i = 0; i < 4; ++i)
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81 m_rectangleVerts[i] = renderer()->position3D();
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82
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83 return;
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84 }
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85
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86 Vertex v0 = m_drawedVerts[0],
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87 v1 = (m_drawedVerts.size() >= 2) ? m_drawedVerts[1] : renderer()->position3D();
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88
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89 const Axis localx = renderer()->getCameraAxis (false),
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90 localy = renderer()->getCameraAxis (true),
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91 localz = (Axis) (3 - localx - localy);
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92
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93 for (int i = 0; i < 4; ++i)
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94 m_rectangleVerts[i].setCoordinate (localz, renderer()->getDepthValue());
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95
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96 m_rectangleVerts[0].setCoordinate (localx, v0[localx]);
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97 m_rectangleVerts[0].setCoordinate (localy, v0[localy]);
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98 m_rectangleVerts[1].setCoordinate (localx, v1[localx]);
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99 m_rectangleVerts[1].setCoordinate (localy, v0[localy]);
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100 m_rectangleVerts[2].setCoordinate (localx, v1[localx]);
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101 m_rectangleVerts[2].setCoordinate (localy, v1[localy]);
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102 m_rectangleVerts[3].setCoordinate (localx, v0[localx]);
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103 m_rectangleVerts[3].setCoordinate (localy, v1[localy]);
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104 }

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