src/glShared.h

Thu, 23 Feb 2017 21:02:14 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Thu, 23 Feb 2017 21:02:14 +0200
changeset 1164
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parent 1151
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child 1173
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permissions
-rw-r--r--

Moved all UI files from ui/ into src/dialogs/.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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9ce9496427f2 Happy new year 2017!
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3 * Copyright (C) 2013 - 2017 Teemu Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #pragma once
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20
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21 #include <QOpenGLFunctions>
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22 #include <QGenericMatrix>
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23 #include "basics.h"
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24
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25 class GLRotationMatrix : public QGenericMatrix<4, 4, GLfloat>
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26 {
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27 public:
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28 GLRotationMatrix() {}
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29 GLRotationMatrix(GLfloat values[16]) :
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30 QGenericMatrix<4, 4, GLfloat> {values} {}
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31 GLRotationMatrix(std::initializer_list<GLfloat>&& values)
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32 {
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33 auto iterator = values.begin();
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34
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35 for (int i = 0; i < 4; ++i)
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36 for (int j = 0; j < 4; ++j)
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37 {
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38 (*this)(i, j) = *iterator;
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39 ++iterator;
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40 }
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41 }
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42 };
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43
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44 inline void glMultMatrixf(const GLRotationMatrix& matrix)
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45 {
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46 glMultMatrixf(matrix.constData());
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47 }
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48
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49 class LDObject;
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50
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51 struct LDPolygon
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52 {
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53 char num;
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54 Vertex vertices[4];
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55 int id;
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56 int color;
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57
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58 inline int numVertices() const
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59 {
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60 return (num == 5) ? 4 : num;
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61 }
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62 };
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63
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64 enum class VboClass
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65 {
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66 Lines,
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67 Triangles,
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68 Quads,
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69 ConditionalLines,
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70 _End
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71 };
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72
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73 MAKE_ITERABLE_ENUM(VboClass)
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74
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75 enum class VboSubclass
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76 {
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77 Surfaces,
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78 NormalColors,
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79 PickColors,
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80 BfcFrontColors,
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81 BfcBackColors,
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82 RandomColors,
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83 Normals,
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84 _End
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85 };
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86
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87 MAKE_ITERABLE_ENUM(VboSubclass)
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88
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89 enum
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90 {
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91 NumVbos = EnumLimits<VboClass>::Count * EnumLimits<VboSubclass>::Count
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92 };
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93
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94 // KDevelop doesn't seem to understand some VBO stuff
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95 #ifdef IN_IDE_PARSER
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96 using GLint = int;
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97 using GLsizei = int;
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98 using GLenum = unsigned int;
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99 using GLuint = unsigned int;
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100 void glBindBuffer (GLenum, GLuint);
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101 void glGenBuffers (GLuint, GLuint*);
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102 void glDeleteBuffers (GLuint, GLuint*);
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103 void glBufferData (GLuint, GLuint, void*, GLuint);
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104 void glBufferSubData (GLenum, GLint, GLsizei, void*);
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105 #endif

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