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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013, 2014 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #pragma once |
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20 | |
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21 | #ifdef USE_QT5 |
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22 | # include <QOpenGLFunctions> |
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23 | #endif |
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24 | |
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25 | #include "basics.h" |
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26 | |
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27 | class LDObject; |
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28 | |
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29 | struct LDPolygon |
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30 | { |
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31 | char num; |
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32 | Vertex vertices[4]; |
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33 | int id; |
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34 | int color; |
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35 | |
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36 | inline int numVertices() const |
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37 | { |
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38 | return (num == 5) ? 4 : num; |
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39 | } |
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40 | }; |
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41 | |
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42 | enum EVBOSurface |
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43 | { |
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44 | VBOSF_Lines, |
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45 | VBOSF_Triangles, |
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46 | VBOSF_Quads, |
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47 | VBOSF_CondLines, |
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48 | |
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49 | VBOSF_NumSurfaces, |
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50 | VBOSF_First = VBOSF_Lines |
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51 | }; |
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52 | |
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53 | enum EVBOComplement |
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54 | { |
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55 | VBOCM_Surfaces, |
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56 | VBOCM_NormalColors, |
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57 | VBOCM_PickColors, |
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58 | VBOCM_BFCFrontColors, |
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59 | VBOCM_BFCBackColors, |
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60 | VBOCM_RandomColors, |
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61 | |
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62 | VBOCM_NumComplements, |
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63 | VBOCM_First = VBOCM_Surfaces |
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64 | }; |
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65 | |
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66 | NUMERIC_ENUM_OPERATORS (EVBOSurface) |
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67 | NUMERIC_ENUM_OPERATORS (EVBOComplement) |
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68 | |
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69 | #ifndef USE_QT5 |
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70 | // Placeholder QOpenGLFunctions for Qt 4.x support |
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71 | struct QOpenGLFunctions |
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72 | { |
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73 | void initializeOpenGLFunctions() {} |
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74 | }; |
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75 | |
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76 | #endif |
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77 | |
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78 | // KDevelop doesn't seem to understand some VBO stuff |
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79 | #ifdef IN_IDE_PARSER |
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80 | using GLint = int; |
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81 | using GLsizei = int; |
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82 | using GLenum = unsigned int; |
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83 | using GLuint = unsigned int; |
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84 | void glBindBuffer (GLenum, GLuint); |
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85 | void glGenBuffers (GLuint, GLuint*); |
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86 | void glDeleteBuffers (GLuint, GLuint*); |
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87 | void glBufferData (GLuint, GLuint, void*, GLuint); |
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88 | void glBufferSubData (GLenum, GLint, GLsizei, void*); |
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89 | #endif |
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90 | |
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91 | static const int g_numVBOs = VBOSF_NumSurfaces * VBOCM_NumComplements; |