src/colorSelector.cc

Thu, 17 Apr 2014 20:50:43 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Thu, 17 Apr 2014 20:50:43 +0300
changeset 714
b4a990f59a5e
parent 662
2f1bd9112408
child 757
8ab9fa53142b
permissions
-rw-r--r--

Merge ../ldforge into gl

Conflicts:
src/actionsEdit.cc
src/glRenderer.cc
src/ldDocument.cc

655
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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013, 2014 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 * =====================================================================
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18 *
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19 * colorSelectDialog.cxx: Color selector box.
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20 */
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21
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22 #include <QGraphicsScene>
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23 #include <QGraphicsItem>
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24 #include <QMouseEvent>
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25 #include <QScrollBar>
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26
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27 #include "main.h"
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28 #include "mainWindow.h"
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29 #include "colorSelector.h"
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30 #include "colors.h"
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31 #include "configuration.h"
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32 #include "miscallenous.h"
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33 #include "ui_colorsel.h"
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34
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35 static const int g_numColumns = 16;
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36 static const int g_squareSize = 32;
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37
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38 extern_cfg (String, gl_maincolor);
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39 extern_cfg (Float, gl_maincolor_alpha);
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40
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41 // =============================================================================
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42 // =============================================================================
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43 ColorSelector::ColorSelector (int defval, QWidget* parent) : QDialog (parent)
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44 {
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45 // Remove the default color if it's invalid
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46 if (not getColor (defval))
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47 defval = -1;
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48
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49 m_firstResize = true;
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50 ui = new Ui_ColorSelUI;
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51 ui->setupUi (this);
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52
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53 m_scene = new QGraphicsScene;
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54 ui->viewport->setScene (m_scene);
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55 setSelection (getColor (defval));
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56
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57 // not really an icon but eh
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58 m_scene->setBackgroundBrush (getIcon ("checkerboard"));
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59 drawScene();
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60
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61 int width = viewportWidth();
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62 ui->viewport->setMinimumWidth (width);
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63 ui->viewport->setMaximumWidth (width);
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64
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65 drawColorInfo();
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66 }
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67
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68 // =============================================================================
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69 // =============================================================================
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70 ColorSelector::~ColorSelector()
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71 {
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72 delete ui;
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73 }
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74
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75 // =============================================================================
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76 // =============================================================================
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77 void ColorSelector::drawScene()
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78 {
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79 const int numCols = g_numColumns;
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80 const int square = g_squareSize;
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81 const int g_maxHeight = (numRows() * square);
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82 QRect sceneRect (0, 0, viewportWidth(), g_maxHeight);
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83
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84 m_scene->setSceneRect (sceneRect);
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85 ui->viewport->setSceneRect (sceneRect);
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86
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87 const double penWidth = 1.0f;
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88
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89 // Draw the color rectangles.
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90 m_scene->clear();
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91
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92 for (int i = 0; i < MAX_COLORS; ++i)
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93 {
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94 LDColor* info = ::getColor (i);
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95
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96 if (not info)
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97 continue;
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98
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99 const double x = (i % numCols) * square;
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100 const double y = (i / numCols) * square;
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101 const double w = square - (penWidth / 2);
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102
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103 QColor col = info->faceColor;
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104
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105 if (i == maincolor)
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106 {
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107 // Use the user preferences for main color here
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108 col = QColor (gl_maincolor);
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109 col.setAlpha (gl_maincolor_alpha * 255.0f);
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110 }
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111
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112 QPen pen (info->edgeColor, penWidth, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin);
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113 m_scene->addRect (x, y, w, w, pen, col);
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114 QGraphicsTextItem* numtext = m_scene->addText (format ("%1", i));
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115 numtext->setDefaultTextColor ( (luma (col) < 80) ? Qt::white : Qt::black);
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116 numtext->setPos (x, y);
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117
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118 if (selection() && i == selection()->index)
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119 {
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120 auto curspic = m_scene->addPixmap (getIcon ("colorcursor"));
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121 curspic->setPos (x, y);
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122 }
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123 }
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124 }
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125
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126 // =============================================================================
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127 // =============================================================================
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128 int ColorSelector::numRows() const
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129 {
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130 return (MAX_COLORS / g_numColumns);
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131 }
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132
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133 // =============================================================================
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134 // =============================================================================
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135 int ColorSelector::viewportWidth() const
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136 {
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137 return g_numColumns * g_squareSize + 21;
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138 }
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139
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140 // =============================================================================
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141 // =============================================================================
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142 void ColorSelector::drawColorInfo()
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143 {
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144 if (not selection())
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145 {
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146 ui->colorLabel->setText ("---");
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147 return;
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148 }
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149
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150 ui->colorLabel->setText (format ("%1 - %2", selection()->index, selection()->name));
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151 }
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152
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153 // =============================================================================
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154 // =============================================================================
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155 void ColorSelector::resizeEvent (QResizeEvent* ev)
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156 {
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157 // If this is the first resize, check if we need to scroll down to see the
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158 // currently selected color. We cannot do this in the constructor because the
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159 // height is not set properly there.
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160 if (m_firstResize)
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161 {
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162 int visibleColors = (ui->viewport->height() / g_squareSize) * g_numColumns;
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163
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164 if (selection() && selection()->index >= visibleColors)
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165 {
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166 int y = (selection()->index / g_numColumns) * g_squareSize;
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167 ui->viewport->verticalScrollBar()->setValue (y);
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168 }
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169
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170 m_firstResize = false;
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171 }
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172
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173 (void) ev;
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174 drawScene();
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175 }
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176
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177 // =============================================================================
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178 // =============================================================================
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179 void ColorSelector::mousePressEvent (QMouseEvent* event)
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180 {
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181 QPointF scenepos = ui->viewport->mapToScene (event->pos());
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182
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183 int x = (scenepos.x() - (g_squareSize / 2)) / g_squareSize;
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184 int y = (scenepos.y() - (g_squareSize / 2)) / g_squareSize;
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185 int idx = (y * g_numColumns) + x;
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186
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187 LDColor* col = ::getColor (idx);
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188
662
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189 if (not col)
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190 return;
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191
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192 setSelection (col);
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193 drawScene();
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194 drawColorInfo();
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195 }
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196
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197 // =============================================================================
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198 // =============================================================================
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199 bool ColorSelector::selectColor (int& val, int defval, QWidget* parent)
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200 {
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201 ColorSelector dlg (defval, parent);
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202
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203 if (dlg.exec() && dlg.selection() != null)
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204 {
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205 val = dlg.selection()->index;
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206 return true;
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207 }
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208
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209 return false;
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210 }

mercurial