Fri, 10 May 2013 17:39:56 +0300
Rewrote the string class with a simpler version. The old one was more than probably leaking water like a boat with an elephant on board...
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #ifndef GLDRAW_H |
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20 | #define GLDRAW_H |
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21 | |
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22 | #include <QGLWidget> |
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23 | #include <qtimer.h> |
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24 | #include "common.h" |
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25 | #include "ldtypes.h" |
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26 | |
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27 | // ============================================================================= |
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28 | // GLRenderer |
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29 | // |
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30 | // The main renderer object, draws the brick on the screen, manages the camera |
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31 | // and selection picking. The instance of GLRenderer is accessible as |
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32 | // g_win->R () |
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33 | // ============================================================================= |
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34 | class GLRenderer : public QGLWidget { |
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35 | Q_OBJECT |
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36 | |
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37 | public: |
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38 | enum Camera { |
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39 | Top, |
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40 | Front, |
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41 | Left, |
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42 | Bottom, |
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43 | Back, |
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44 | Right, |
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45 | Free |
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46 | }; |
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47 | |
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48 | enum ListType { NormalList, PickList, SelectList }; |
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49 | |
183
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50 | GLRenderer (QWidget* parent = null); |
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51 | ~GLRenderer (); |
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52 | |
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53 | void hardRefresh (); |
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54 | void compileObjects (); |
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55 | void setBackground (); |
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56 | void pick (uint mouseX, uint mouseY); |
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57 | QColor getMainColor (); |
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58 | void compileObject (LDObject* obj); |
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59 | void refresh (); |
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60 | void updateSelFlash (); |
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61 | void resetAngles (); |
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62 | uchar* screencap (ushort& w, ushort& h); |
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63 | void setCamera (const GLRenderer::Camera cam); |
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64 | void beginPlaneDraw (); |
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65 | void endPlaneDraw (bool accept); |
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66 | |
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67 | GLRenderer::Camera camera () { return m_camera; } |
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68 | bool picking () { return m_picking; } |
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69 | void setZoom (const double zoom) { m_zoom = zoom; } |
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70 | double zoom () const { return m_zoom; } |
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71 | |
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72 | protected: |
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73 | void initializeGL (); |
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74 | void resizeGL (int w, int h); |
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75 | |
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76 | void mousePressEvent (QMouseEvent* ev); |
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77 | void mouseMoveEvent (QMouseEvent* ev); |
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78 | void mouseReleaseEvent (QMouseEvent* ev); |
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79 | void keyPressEvent (QKeyEvent* ev); |
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80 | void keyReleaseEvent (QKeyEvent* ev); |
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81 | void wheelEvent (QWheelEvent* ev); |
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82 | void paintEvent (QPaintEvent* ev); |
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83 | void leaveEvent (QEvent* ev); |
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84 | void contextMenuEvent (QContextMenuEvent* ev); |
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85 | |
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86 | private: |
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87 | QTimer* m_pulseTimer, *m_toolTipTimer; |
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88 | Qt::MouseButtons m_lastButtons; |
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89 | Qt::KeyboardModifiers m_keymods; |
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90 | ulong m_totalmove; |
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91 | vertex m_hoverpos; |
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92 | double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY, m_zoom; |
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93 | bool m_darkbg, m_picking, m_rangepick, m_addpick, m_drawToolTip, m_screencap, m_planeDraw; |
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94 | QPoint m_pos, m_rangeStart; |
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95 | QPen m_thinBorderPen, m_thickBorderPen; |
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96 | Camera m_camera, m_toolTipCamera; |
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97 | uint m_axeslist; |
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98 | ushort m_width, m_height; |
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99 | std::vector<vertex> m_planeDrawVerts; |
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100 | |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
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101 | void compileList (LDObject* obj, const ListType list); |
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102 | void compileSubObject (LDObject* obj, const GLenum gltype); |
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103 | void compileVertex (const vertex& vrt); |
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104 | void clampAngle (double& angle); |
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105 | void setObjectColor (LDObject* obj, const ListType list); |
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106 | void drawGLScene () const; |
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107 | void calcCameraIconRects (); |
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108 | |
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109 | vertex coord_2to3 (const QPoint& pos2d, const bool snap) const; |
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110 | QPoint coord_3to2 (const vertex& pos3d) const; |
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111 | |
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112 | private slots: |
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113 | void slot_timerUpdate (); |
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114 | void slot_toolTipTimer (); |
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115 | }; |
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116 | |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
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parents:
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117 | // Alias for short namespaces |
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118 | typedef GLRenderer GL; |
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119 | |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
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120 | static const GLRenderer::ListType g_glListTypes[] = { |
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Santeri Piippo <crimsondusk64@gmail.com>
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121 | GL::NormalList, |
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122 | GL::PickList, |
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123 | GL::SelectList |
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124 | }; |
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Speed up picking - no need to rebuild the object list as its contents do not change while picking. Fixed transparent stuff always being opaque (although it still appears messed up for some reason)
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125 | |
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126 | #endif // GLDRAW_H |