Sun, 23 Feb 2014 18:49:24 +0200
- greatly improved the GL compiler, now deals colors and object removal properly
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013, 2014 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | * ===================================================================== |
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18 | * |
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19 | * colors.cxx: LDraw color management. LDConfig.ldr parsing is not here! |
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20 | * TODO: Make LDColor more full-fledged, add support for direct colors. |
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21 | * TODO: g_LDColors should probably be a map. |
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22 | */ |
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23 | |
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24 | #include "Main.h" |
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25 | #include "Colors.h" |
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26 | #include "Document.h" |
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27 | #include "Misc.h" |
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28 | #include "MainWindow.h" |
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29 | #include "LDConfig.h" |
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30 | #include <QColor> |
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31 | |
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32 | static LDColor* g_LDColors[MAX_COLORS]; |
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33 | |
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34 | // ============================================================================= |
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35 | // ----------------------------------------------------------------------------- |
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36 | void initColors() |
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37 | { |
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38 | LDColor* col; |
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39 | log ("%1: initializing color information.\n", __func__); |
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40 | |
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41 | // Always make sure there's 16 and 24 available. They're special like that. |
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42 | col = new LDColor; |
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43 | col->faceColor = col->hexcode = "#AAAAAA"; |
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44 | col->edgeColor = Qt::black; |
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45 | g_LDColors[maincolor] = col; |
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46 | |
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47 | col = new LDColor; |
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48 | col->faceColor = col->edgeColor = col->hexcode = "#000000"; |
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49 | g_LDColors[edgecolor] = col; |
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50 | |
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51 | parseLDConfig(); |
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52 | } |
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53 | |
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54 | // ============================================================================= |
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55 | // ----------------------------------------------------------------------------- |
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56 | LDColor* getColor (int colnum) |
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57 | { |
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58 | // Check bounds |
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59 | if (colnum < 0 || colnum >= MAX_COLORS) |
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60 | return null; |
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61 | |
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62 | return g_LDColors[colnum]; |
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63 | } |
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64 | |
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65 | // ============================================================================= |
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66 | // ----------------------------------------------------------------------------- |
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67 | void setColor (int colnum, LDColor* col) |
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68 | { |
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69 | if (colnum < 0 || colnum >= MAX_COLORS) |
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70 | return; |
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71 | |
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72 | g_LDColors[colnum] = col; |
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73 | } |
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74 | |
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75 | // ============================================================================= |
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76 | // ----------------------------------------------------------------------------- |
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77 | int luma (QColor& col) |
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78 | { |
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79 | return (0.2126f * col.red()) + |
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80 | (0.7152f * col.green()) + |
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81 | (0.0722f * col.blue()); |
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82 | } |