src/serializer.h

Thu, 08 Mar 2018 11:36:55 +0200

author
Santeri Piippo
date
Thu, 08 Mar 2018 11:36:55 +0200
changeset 1278
6e1ea24e5a5e
parent 1269
ec691d9472b3
child 1316
31f4293cec30
permissions
-rw-r--r--

moved LDObject indices from a global array into Model

1269
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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1 /*
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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2 * LDForge: LDraw parts authoring CAD
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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3 * Copyright (C) 2013 - 2018 Teemu Piippo
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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4 *
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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5 * This program is free software: you can redistribute it and/or modify
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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6 * it under the terms of the GNU General Public License as published by
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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7 * the Free Software Foundation, either version 3 of the License, or
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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8 * (at your option) any later version.
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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9 *
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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10 * This program is distributed in the hope that it will be useful,
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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13 * GNU General Public License for more details.
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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14 *
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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15 * You should have received a copy of the GNU General Public License
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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17 */
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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18
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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19 #pragma once
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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20 #include "main.h"
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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21
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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22 using LDObjectState = QVector<QVariant>;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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23
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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24 class Serializer
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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25 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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26 public:
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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27 using Archive = LDObjectState;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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28
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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29 enum Action
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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30 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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31 Store,
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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32 Restore,
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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33 };
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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34
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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35 Serializer(Archive& archive, Action action);
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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36
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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37 template<typename T>
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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38 Serializer& operator<<(T& value);
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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39
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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40 static Archive store(LDObject* object);
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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41 static LDObject* restore(Archive& archive) __attribute__((warn_unused_result));
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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42 static LDObject* clone(LDObject* object) __attribute__((warn_unused_result));
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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43
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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44 private:
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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45 Archive& archive;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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46 int cursor = 0;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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47 Action action;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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48 };
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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49
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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50 template<typename T>
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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51 Serializer& Serializer::operator<<(T& value)
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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52 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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53 switch (action)
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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54 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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55 case Store:
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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56 this->archive.append(QVariant::fromValue(value));
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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57 break;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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58
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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59 case Restore:
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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60 if (this->cursor < this->archive.size())
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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61 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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62 value = this->archive[this->cursor].value<T>();
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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63 this->cursor += 1;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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64 }
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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65 else
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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66 {
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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67 fprintf(stderr, "warning: archive ran out while restoring\n");
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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68 value = T {};
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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69 }
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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70 break;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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71 }
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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72
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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73 return *this;
ec691d9472b3 Added LDObject serialization and refactored the internal resource managing to use it. No more tearing objects from one model into another, and this provides a stable way to keep an object's state in memory such as the edit history.
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74 }

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