Sun, 10 Jun 2018 23:07:24 +0300
fixed bugs regarding circular primitives
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3eace926af7f
added draw plane feature (doesn't work with circle draw quite right yet)
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 - 2018 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "plane.h" |
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20 | |
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21 | /* |
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22 | * Constructs a plane from three points |
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23 | */ |
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24 | Plane Plane::fromPoints(const Vertex& v1, const Vertex& v2, const Vertex& v3) |
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25 | { |
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26 | Plane result; |
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27 | result.normal = QVector3D::crossProduct(v2 - v1, v3 - v1); |
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28 | result.point = v1; |
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29 | return result; |
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30 | } |
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31 | |
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32 | /* |
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33 | * Returns whether or not this plane is valid. |
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34 | */ |
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35 | bool Plane::isValid() const |
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36 | { |
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37 | return not normal.isNull(); |
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38 | } |
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39 | |
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40 | /* |
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41 | * Finds the intersection of a line and a plane. Returns a structure containing whether or not |
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42 | * there was an intersection as well as the intersected vertex if there was one. Can return a point |
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43 | * outside of the line segment. |
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44 | * |
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45 | * C.f. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection#Algebraic_form |
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46 | */ |
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47 | Plane::IntersectionResult Plane::intersection(const Line& line) const |
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48 | { |
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49 | if (isValid()) |
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50 | { |
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51 | QVector3D lineVector = line.v_2 - line.v_1; |
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52 | qreal dot = QVector3D::dotProduct(lineVector, normal); |
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53 | |
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54 | if (not qFuzzyCompare(dot, 0.0)) |
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55 | { |
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56 | qreal factor = QVector3D::dotProduct(point - line.v_1, normal) / dot; |
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57 | IntersectionResult result; |
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58 | result.intersected = true; |
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59 | result.vertex = Vertex::fromVector(lineVector * factor + (line.v_1 - Vertex {0, 0, 0})); |
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60 | return result; |
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61 | } |
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62 | else |
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63 | { |
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64 | // did not intersect |
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65 | return {}; |
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66 | } |
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67 | } |
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68 | else |
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69 | { |
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70 | // plane is invalid |
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71 | return {}; |
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72 | } |
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73 | } |