Sat, 24 Mar 2018 15:54:41 +0200
MainWindow now stores its state in the config file so its state and geometry is preserved across instances
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1326 | 3 | * Copyright(C) 2013 - 2018 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "vertex.h" |
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20 | #include "../format.h" |
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21 | |
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22 | void Vertex::transform(const Matrix& matrix, const Vertex& pos) |
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23 | { |
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24 | double x2 = (matrix(0, 0) * x) + (matrix(0, 1) * y) + (matrix(0, 2) * z) + pos.x; |
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25 | double y2 = (matrix(1, 0) * x) + (matrix(1, 1) * y) + (matrix(1, 2) * z) + pos.y; |
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26 | double z2 = (matrix(2, 0) * x) + (matrix(2, 1) * y) + (matrix(2, 2) * z) + pos.z; |
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27 | this->x = x2; |
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28 | this->y = y2; |
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29 | this->z = z2; |
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30 | } |
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31 | |
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32 | void Vertex::apply(ApplyFunction func) |
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33 | { |
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34 | func(X, this->x); |
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35 | func(Y, this->y); |
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36 | func(Z, this->z); |
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37 | } |
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38 | |
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39 | void Vertex::apply(ApplyConstFunction func) const |
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40 | { |
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41 | func(X, this->x); |
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42 | func(Y, this->y); |
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43 | func(Z, this->z); |
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44 | } |
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45 | |
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46 | double& Vertex::operator[](Axis axis) |
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47 | { |
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48 | switch (axis) |
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49 | { |
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50 | case X: |
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51 | return this->x; |
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52 | |
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53 | case Y: |
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54 | return this->y; |
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55 | |
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56 | case Z: |
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57 | return this->z; |
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58 | |
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59 | default: |
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60 | return ::singleton<double>(); |
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61 | } |
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62 | } |
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63 | |
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64 | double Vertex::operator[](Axis axis) const |
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65 | { |
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66 | switch (axis) |
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67 | { |
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68 | case X: |
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69 | return this->x; |
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70 | |
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71 | case Y: |
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72 | return this->y; |
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73 | |
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74 | case Z: |
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75 | return this->z; |
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76 | |
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77 | default: |
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78 | return 0.0; |
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79 | } |
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80 | } |
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81 | |
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82 | void Vertex::setCoordinate(Axis axis, qreal value) |
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83 | { |
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84 | (*this)[axis] = value; |
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85 | } |
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86 | |
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87 | QString Vertex::toString(bool mangled) const |
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88 | { |
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89 | if (mangled) |
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90 | return ::format("(%1, %2, %3)", this->x, this->y, this->z); |
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91 | else |
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92 | return ::format("%1 %2 %3", this->x, this->y, this->z); |
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93 | } |
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94 | |
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95 | Vertex Vertex::operator*(qreal scalar) const |
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96 | { |
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97 | return {this->x * scalar, this->y * scalar, this->z * scalar}; |
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98 | } |
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99 | |
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100 | Vertex& Vertex::operator+= (const QVector3D& other) |
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101 | { |
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102 | this->x += other.x(); |
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103 | this->y += other.y(); |
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104 | this->z += other.z(); |
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105 | return *this; |
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106 | } |
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107 | |
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108 | Vertex Vertex::operator+ (const QVector3D& other) const |
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109 | { |
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110 | Vertex result(*this); |
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111 | result += other; |
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112 | return result; |
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113 | } |
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114 | |
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115 | QVector3D Vertex::toVector() const |
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116 | { |
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117 | return { |
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118 | static_cast<float>(this->x), |
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119 | static_cast<float>(this->y), |
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120 | static_cast<float>(this->z) |
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121 | }; |
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122 | } |
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123 | |
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124 | Vertex Vertex::operator-(const QVector3D& vector) const |
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125 | { |
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126 | Vertex result = *this; |
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127 | result -= vector; |
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128 | return result; |
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129 | } |
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130 | |
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131 | Vertex& Vertex::operator-= (const QVector3D& vector) |
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132 | { |
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133 | this->x -= vector.x(); |
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134 | this->y -= vector.y(); |
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135 | this->z -= vector.z(); |
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136 | return *this; |
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137 | } |
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138 | |
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139 | QVector3D Vertex::operator-(const Vertex& other) const |
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140 | { |
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141 | return { |
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142 | static_cast<float>(this->x - other.x), |
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143 | static_cast<float>(this->y - other.y), |
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144 | static_cast<float>(this->z - other.z) |
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145 | }; |
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146 | } |
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147 | |
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148 | Vertex& Vertex::operator*= (qreal scalar) |
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149 | { |
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150 | x *= scalar; |
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151 | y *= scalar; |
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152 | z *= scalar; |
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153 | return *this; |
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154 | } |
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155 | |
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156 | bool Vertex::operator== (const Vertex& other) const |
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157 | { |
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158 | return this->x == other.x and this->y == other.y and this->z == other.z; |
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159 | } |
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160 | |
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161 | bool Vertex::operator!= (const Vertex& other) const |
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162 | { |
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163 | return not(*this == other); |
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164 | } |
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165 | |
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166 | bool Vertex::operator<(const Vertex& other) const |
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167 | { |
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168 | if (not qFuzzyCompare(this->x, other.x)) |
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169 | return this->x < other.x; |
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170 | else if (not qFuzzyCompare(this->y, other.y)) |
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171 | return this->y < other.y; |
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172 | else |
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173 | return this->z < other.z; |
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174 | } |
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175 | |
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176 | /* |
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177 | * Transforms this vertex with a tranformation matrix and returns the result. |
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178 | */ |
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179 | Vertex Vertex::transformed(const GLRotationMatrix& matrix) const |
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180 | { |
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181 | return { |
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182 | matrix(0, 0) * this->x |
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183 | + matrix(0, 1) * this->y |
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184 | + matrix(0, 2) * this->z, |
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185 | matrix(1, 0) * this->x |
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186 | + matrix(1, 1) * this->y |
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187 | + matrix(1, 2) * this->z, |
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188 | matrix(2, 0) * this->x |
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189 | + matrix(2, 1) * this->y |
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190 | + matrix(2, 2) * this->z, |
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191 | }; |
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192 | } |
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193 | |
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194 | QDataStream& operator<<(QDataStream& out, const Vertex& vertex) |
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195 | { |
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196 | return out << vertex.x << vertex.y << vertex.z; |
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197 | } |
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198 | |
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199 | QDataStream& operator>>(QDataStream& in, Vertex& vertex) |
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200 | { |
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201 | return in >> vertex.x >> vertex.y >> vertex.z; |
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202 | } |
1319 | 203 | |
204 | unsigned int qHash(const Vertex& key) | |
205 | { | |
206 | return qHash(key.x) ^ rotl10(qHash(key.y)) ^ rotl20(qHash(key.z)); | |
207 | } |