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Changed QByteArray to QVector to avoid that ugly reinterpret_cast.
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #pragma once |
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20 | |
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21 | #include <QOpenGLFunctions> |
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22 | #include <QGenericMatrix> |
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23 | #include "basics.h" |
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24 | |
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25 | class GLRotationMatrix : public QGenericMatrix<4, 4, GLfloat> |
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26 | { |
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27 | public: |
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28 | GLRotationMatrix() {} |
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29 | GLRotationMatrix(GLfloat values[16]) : |
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30 | QGenericMatrix<4, 4, GLfloat> {values} {} |
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31 | GLRotationMatrix(std::initializer_list<GLfloat>&& values) |
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32 | { |
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33 | auto iterator = values.begin(); |
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34 | |
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35 | for (int i = 0; i < 4; ++i) |
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36 | for (int j = 0; j < 4; ++j) |
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37 | { |
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38 | (*this)(i, j) = *iterator; |
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39 | ++iterator; |
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40 | } |
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41 | } |
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42 | }; |
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43 | |
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44 | inline void glMultMatrixf(const GLRotationMatrix& matrix) |
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45 | { |
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46 | glMultMatrixf(matrix.constData()); |
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47 | } |
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48 | |
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49 | class LDObject; |
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50 | |
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51 | struct LDPolygon |
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52 | { |
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53 | char num; |
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54 | Vertex vertices[4]; |
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55 | int id; |
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56 | int color; |
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57 | |
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58 | inline int numVertices() const |
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59 | { |
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60 | return (num == 5) ? 4 : num; |
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61 | } |
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62 | }; |
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63 | |
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64 | enum class VboClass |
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65 | { |
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66 | Lines, |
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67 | Triangles, |
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68 | Quads, |
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69 | ConditionalLines, |
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70 | _End |
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71 | }; |
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72 | |
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73 | MAKE_ITERABLE_ENUM(VboClass) |
1033 | 74 | |
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75 | enum class VboSubclass |
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76 | { |
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77 | Surfaces, |
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78 | NormalColors, |
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79 | PickColors, |
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80 | BfcFrontColors, |
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81 | BfcBackColors, |
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82 | RandomColors, |
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83 | Normals, |
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84 | _End |
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85 | }; |
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86 | |
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87 | MAKE_ITERABLE_ENUM(VboSubclass) |
1033 | 88 | |
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89 | enum |
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90 | { |
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91 | NumVbos = EnumLimits<VboClass>::Count * EnumLimits<VboSubclass>::Count |
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92 | }; |
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93 | |
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94 | // KDevelop doesn't seem to understand some VBO stuff |
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95 | #ifdef IN_IDE_PARSER |
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96 | using GLint = int; |
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97 | using GLsizei = int; |
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98 | using GLenum = unsigned int; |
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99 | using GLuint = unsigned int; |
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100 | void glBindBuffer (GLenum, GLuint); |
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101 | void glGenBuffers (GLuint, GLuint*); |
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102 | void glDeleteBuffers (GLuint, GLuint*); |
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103 | void glBufferData (GLuint, GLuint, void*, GLuint); |
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104 | void glBufferSubData (GLenum, GLint, GLsizei, void*); |
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105 | #endif |