colors.cpp

Mon, 25 Mar 2013 00:44:11 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 25 Mar 2013 00:44:11 +0200
changeset 66
12aca5d5a51e
parent 58
4db04d4857c0
child 67
d523a370a17a
permissions
-rw-r--r--

Restructured inlining to use a proper caching.. one cache per sub-file reference? What was I thinking? *whacks self with a 55295.dat*

48
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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "common.h"
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20 #include "colors.h"
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21
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22 // Placeholder static color table until I make an LDConfig.ldr parser
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23 static TemporaryColorMeta g_LDColorInfo[] = {
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24 {0, "Black", "#101010", 1.0},
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25 {1, "Blue", "#0000FF", 1.0},
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26 {2, "Green", "#008000", 1.0},
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27 {3, "Teal", "#008080", 1.0},
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28 {4, "Red", "#C00000", 1.0},
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29 {5, "Dark pink", "#C00060", 1.0},
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30 {6, "Brown", "#604000", 1.0},
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31 {7, "Gray", "#989890", 1.0},
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32 {8, "Dark Gray", "#6E6D62", 1.0},
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33 {9, "Light Blue", "#60A0C0", 1.0},
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34 {10, "Bright Green", "#40C040", 1.0},
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35 {11, "Cyan", "#00FFFF", 1.0},
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36 {12, "Salmon", "#FF8080", 1.0},
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37 {13, "Pink", "#FF2080", 1.0},
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38 {14, "Yellow", "#FFEE00", 1.0},
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39 {15, "White", "#FFFFFF", 1.0},
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40 {16, "Main Color", "#808080", 1.0},
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41 {17, "Light Green", "#80FF80", 1.0},
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42 {18, "Light Yellow", "#FFFF80", 1.0},
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43 {19, "Tan", "#EECC99", 1.0},
58
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44 {21, "Phosphorus", "#E0FFB0", 0.975},
48
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45 {22, "Purple", "#A000A0", 1.0},
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46 {24, "Edge Color", "#000000", 1.0},
58
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47 {25, "Orange", "#FF8000", 1.0},
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48 {26, "Magenta", "#FFA0FF", 1.0},
48
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49 {27, "Lime", "#00FF00", 1.0},
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50 {28, "Sand", "#989070", 1.0},
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51 {32, "Smoke", "#101010", 0.5},
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52 {33, "Trans Blue", "#0000FF", 0.5},
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53 {34, "Trans Green", "#008000", 0.5},
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54 {35, "Trans Teal", "#008080", 0.5},
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55 {36, "Trans Red", "#C00000", 0.5},
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56 {37, "Trans Dk Pink", "#C00060", 0.5},
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57 {38, "Trans Brown", "#604000", 0.5},
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58 {39, "Trans Gray", "#989890", 0.5},
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59 {40, "Trans Dk Gray", "#6E6D62", 0.5},
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60 {41, "Trans Lt Blue", "#60A0C0", 0.5},
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61 {42, "Trans Bt Green", "#40C040", 0.5},
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62 {43, "Trans Cyan", "#00FFFF", 0.5},
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63 {44, "Trans Salmon", "#FF8080", 0.5},
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64 {45, "Trans Pink", "#FF2080", 0.5},
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65 {46, "Trans Yellow", "#FFEE00", 0.5},
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66 {47, "Clear", "#FFFFFF", 0.5},
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67 {79, "Ghost White", "#FFFFFF", 0.875},
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68 {294, "Trans Phosphorus", "#E0FFB0", 0.6},
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69 {378, "Sand Green", "#80A080", 1.0},
48
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70 };
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71
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72 color* g_LDColors[MAX_COLORS];
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73 static bool g_bColorsInit = false;
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74
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75 void initColors () {
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76 if (g_bColorsInit)
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77 return;
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78
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79 memset (g_LDColors, 0, sizeof g_LDColors);
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80 for (ulong i = 0; i < sizeof g_LDColorInfo / sizeof *g_LDColorInfo; ++i) {
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81 color* col = new color;
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82 col->zColor = g_LDColorInfo[i].sColor;
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83 col->zName = g_LDColorInfo[i].sName;
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84 col->fAlpha = g_LDColorInfo[i].fAlpha;
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85
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86 g_LDColors[g_LDColorInfo[i].dIndex] = col;
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87 }
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88
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89 g_bColorsInit = true;
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90 }

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