Tue, 12 Dec 2017 11:50:18 +0200
color -> colour
class Vertex: def __init__(self, x, y, z): self.x, self.y, self.z = x, y, z def __repr__(self): return str.format('Vertex({!r}, {!r}, {!r})', self.x, self.y, self.z) def distance_to(self, other): # can't use hypot because of 3 arguments from math import sqrt return sqrt( (self.x - other.x) ** 2 + (self.y - other.y) ** 2 + (self.z - other.z) ** 2 ) @property def coordinates(self): return self.x, self.y, self.z class LineSegment: def __init__(self, v1, v2): self.v1, self.v2 = v1, v2 def __repr__(self): return str.format('LineSegment({!r}, {!r})', self.v1, self.v2) @property def vertices(self): return self.v1, self.v2 class Polygon: def __init__(self, vertices): self.vertices = vertices def __repr__(self): return str.format('Polygon({!r})', self.vertices) def is_real(number): return isinstance(number, int) or isinstance(number, float) class TransformationMatrix: ''' A 3×3 matrix forming the top-left portion of a full 4×4 transformation matrix. ''' def __init__(self, values): assert(all(is_real(x) for x in values)) assert len(values) == 9 self.values = values def __repr__(self): return str.format('TransformationMatrix({!r})', self.values) def __getitem__(self, index): return self.values[index] def complete_matrix(matrix, anchor): ''' Combines a 3×3 matrix and an anchor vertex into a full 4×4 transformation matrix. ''' return [ matrix[0], matrix[1], matrix[2], anchor.x, matrix[3], matrix[4], matrix[5], anchor.y, matrix[6], matrix[7], matrix[8], anchor.z, 0, 0, 0, 1, ] def transform(vertex, transformation_matrix): ''' Transforms a vertex by a 4×4 transformation matrix. ''' u = transformation_matrix[0] * vertex.x \ + transformation_matrix[1] * vertex.y \ + transformation_matrix[2] * vertex.z \ + transformation_matrix[3] v = transformation_matrix[4] * vertex.x \ + transformation_matrix[5] * vertex.y \ + transformation_matrix[6] * vertex.z \ + transformation_matrix[7] w = transformation_matrix[8] * vertex.x \ + transformation_matrix[9] * vertex.y \ + transformation_matrix[10] * vertex.z \ + transformation_matrix[11] return Vertex(u, v, w)