tests/concave.py

changeset 13
12d4ddc4bfd8
parent 12
eb74680a5e43
child 14
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equal deleted inserted replaced
12:eb74680a5e43 13:12d4ddc4bfd8
1 from math import degrees, pi as π 1 from math import acos, degrees, radians, pi as π
2 from testsuite import warning 2 from testsuite import warning, error
3 from geometry import * 3 from geometry import *
4 4
5 def sign_consistency(container): 5 def sign_consistency(container):
6 # Returns whether all elements in container have the same sign 6 # Returns whether all elements in container have the same sign
7 return min(container) * max(container) >= 0 7 return min(container) * max(container) >= 0
9 def transform_to_xy(geometry): 9 def transform_to_xy(geometry):
10 a, b, c = geometry.vertices[:3] 10 a, b, c = geometry.vertices[:3]
11 11
12 12
13 def concave_test(model): 13 def concave_test(model):
14 for quadrilateral in model: 14 for quadrilateral in model.quadrilaterals:
15 print([cross_product(v2 - v1, v3 - v1) for v1, v2, v3 in pairs(quadrilateral.geometry.vertices, count = 3)]) 15 print([cross_product(v2 - v1, v3 - v1) for v1, v2, v3 in pairs(quadrilateral.geometry.vertices, count = 3)])
16 z_scores = [ 16 z_scores = [
17 cross_product(v2 - v1, v3 - v1).z 17 cross_product(v2 - v1, v3 - v1).z
18 for v1, v2, v3 in pairs(quadrilateral.geometry.vertices, count = 3) 18 for v1, v2, v3 in pairs(quadrilateral.geometry.vertices, count = 3)
19 ] 19 ]
20 print(z_scores) 20 print(z_scores)
21 if not sign_consistency(z_scores): 21 if not sign_consistency(z_scores):
22 yield warning(quadrilateral, 'Concave quadrilateral') 22 yield warning(quadrilateral, 'Concave quadrilateral')
23
24 def bowtie_quadrilateral_test(model):
25 for quadrilateral in model.quadrilaterals:
26 vertices = IndexRing(quadrilateral.geometry.vertices)
27 for i in (0, 1):
28 line1 = LineSegment(vertices[0 + i], vertices[1 + i])
29 line2 = LineSegment(vertices[2 + i], vertices[3 + i])
30 try:
31 line_intersection(line1, line2)
32 except NoIntersection:
33 pass
34 else:
35 yield error(quadrilateral, 'Bowtie quadrilateral')
36 break
37
38 def vector_angle(vec_1, vec_2, normalized = False):
39 cosine = dot_product(vec_1, vec_2)
40 try:
41 cosine /= vec_1.length() * vec_2.length()
42 except ZeroDivisionError:
43 return 0
44 angle = acos(cosine)
45 if normalized and angle > π / 2:
46 angle = π - angle
47 return angle
48
49 def skew_test(model):
50 for quadrilateral in model.quadrilaterals:
51 vertices = IndexRing(quadrilateral.geometry.vertices)
52 for i in (0, 1):
53 a, b = vertices[0 + i], vertices[1 + i]
54 c, d = vertices[2 + i], vertices[3 + i]
55 plane_1 = cross_product(b - a, d - a)
56 plane_2 = cross_product(d - c, b - c)
57 angle = vector_angle(plane_1, plane_2, normalized = True)
58 if angle > radians(0.1):
59 yield error(quadrilateral,
60 'Skew quadrilateral (plane angle {}°)',
61 '%.3f' % degrees(angle))
62 break

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