Mon, 30 Jun 2025 13:04:59 +0300
Add more descriptions to more-descriptions
[more-descriptions-mod] ticks=__1__ __plural_for_parameter__1__{1=tick|rest=ticks}__ refining-cost=[color=#fae8be][font=default-semibold]Refining cost:[/font][/color] __1__ [img=fluid.promethium-emulsion] recycling=[color=#fae8be][font=default-semibold]Recycling:[/font][/color] __1__ → __2__ cannot-be-refined=[color=#fae8be][font=default-semibold]Cannot be refined[/font][/color] allows-productivity=[img=productivity-graphic][color=#fae8be][font=default-semibold]Allows productivity[/font][/color] size=[color=#fae8be][font=default-semibold]Entity size:[/font][/color] __1__ × __2__ drops-full-belt-stacks=[color=#fae8be][font=default-semibold]Drops items as full stacks on belts[/font][/color] specific-heat=[color=#fae8be][font=default-semibold]Specific heat capacity:[/font][/color] __1__/°C reload-time=[color=#fae8be][font=default-semibold]Magazine reload time:[/font][/color] __1__ is-military-target=[color=#fae8be][font=default-semibold]Is a military target[/font][/color] fires-automatically=[color=#fae8be][font=default-semibold]Fires automatically[/font][/color] agricultural-tower-num-inputs=[color=#fae8be][font=default-semibold]Input inventory size:[/font][/color] __1__ agricultural-tower-growth-cell-size=[color=#fae8be][font=default-semibold]Planting cell size[/font][/color]: __1__ × __1__ agricultural-tower-growth-cell-count=[color=#fae8be][font=default-semibold]Total planting cells[/font][/color]: __1__ agricultural-tower-total-size=[color=#fae8be][font=default-semibold]Total farming dimensions[/font][/color]: __1__ × __1__ armor-provides-flight=[color=#fae8be][font=default-semibold]Provides flight[/font][/color] energy-per-shot-fired=[color=#fae8be][font=default-semibold]Energy per shot fired[/font][/color]: __1__ beacon-supply-area-distance=[color=#fae8be][font=default-semibold]Distribution range[/font][/color]: __1__ car-immune-to-impacts=[color=#fae8be][font=default-semibold]Immune to impacts against:[/font][/color] __1__ container-filters=[color=#fae8be][font=default-semibold]Allows item filters[/font][/color] display-panel-max-text-width=[color=#fae8be][font=default-semibold]Max. text width:[/font][/color] __1__ mining-time=[color=#fae8be][font=default-semibold]Mining time:[/font][/color] __1__ breathes-air=[color=#fae8be][font=default-semibold]Vulnerable to poison capsules[/font][/color] no-automated-item-insertion=[color=#fae8be][font=default-semibold]Cannot be automatically inserted items into[/font][/color] robot-speed-multiplier-when-out-of-energy=[color=#fae8be][font=default-semibold]Speed when out of energy:[/font][/color] __1__% robot-crashes-when-out-of-energy=[color=#fae8be][font=default-semibold]Crashes if runs out of energy[/font][/color] gun-accepts-ammo=[color=#fae8be][font=default-semibold]Accepts as ammo:[/font][/color] __1__ filter-count=[color=#fae8be][font=default-semibold]Filter count:[/font][/color] __1__ inserter-wait-for-full-hand=[color=#fae8be][font=default-semibold]Waits to fill its hand before swinging[/font][/color] land-mine-timeout=[color=#fae8be][font=default-semibold]Time until armed:[/font][/color] __1__ radar-connection=[color=#fae8be][font=default-semibold]Wirelessly transmits circuit signals to other radars[/font][/color] constant-combinator-pulse-duration=[color=#fae8be][font=default-semibold]Stays on for:[/font][/color] __1__ unit-spawner-time-to-capture=[color=#fae8be][font=default-semibold]Time to capture:[/font][/color] __1__ space-location-fly-condition=[color=#fae8be][font=default-semibold]Uses a fly condition instead of a wait condition at destination[/font][/color] space-location-no-autosave=[color=#fae8be][font=default-semibold]No autosave for the first flight towards this location[/font][/color]