Sun, 29 Jun 2025 16:12:38 +0300
Added tag set-goal-v1.0.0 for changeset 11962c90f1b8
local function open_gui(event) local player = game.players[event.player_index] if not player.gui.goal["set-goal"] then local frame = player.gui.goal.add{ type = "frame", name = "set-goal", caption = {"set-goal-gui.title"}, direction = "vertical" } frame.add{ type = "text-box", text = player.get_goal_description(), name = "goal-description", style = "set-goal-gui-textbox", icon_selector = true, } local buttons_flow = frame.add{ type = "flow", name = "buttons-flow", direction = "horizontal", } buttons_flow.add{ type = "sprite-button", tooltip = {"set-goal-gui.close-tooltip"}, style = "tool_button_red", sprite = 'utility.close', name = "close-button", tags = {["owner-mod"] = "set-goal", action="close"}, } buttons_flow.add{ type = "sprite-button", tooltip = {"set-goal-gui.confirm-tooltip"}, style = "confirm_button", name = "confirm-button", sprite = "utility.confirm_slot", tags = {["owner-mod"] = "set-goal", action="confirm"}, } else player.gui.goal["set-goal"].destroy() end end script.on_event(defines.events.on_gui_click, function(event) local player = game.players[event.player_index] if player.gui.goal["set-goal"] and event.element.tags and event.element.tags["owner-mod"] == "set-goal" then if event.element.tags.action == "confirm" then player.set_goal_description(player.gui.goal["set-goal"]["goal-description"].text) player.gui.goal["set-goal"].destroy() elseif event.element.tags.action == "close" then player.gui.goal["set-goal"].destroy() end end end ) script.on_event("open-set-goal-gui", open_gui) script.on_event(defines.events.on_lua_shortcut, function(event) if event.prototype_name == "open-set-goal-gui" then open_gui(event) end end )