Wed, 02 Jul 2025 23:53:32 +0300
Added a mod that plays placement sounds
script.on_event(defines.events.on_built_entity, function(event) local sound_path = "entity-close/"..event.entity.name if helpers.is_valid_sound_path(sound_path) then event.entity.surface.play_sound{ path=sound_path, position=game.players[event.player_index].position, } end end) script.on_event(defines.events.on_robot_built_entity, function(event) local sound_path = "entity-close/"..event.entity.name if helpers.is_valid_sound_path(sound_path) then event.entity.surface.play_sound{ path=sound_path, position=event.entity.position, } end end) script.on_event(defines.events.on_player_mined_entity, function(event) local sound_path = "entity-open/"..event.entity.name if helpers.is_valid_sound_path(sound_path) then event.entity.surface.play_sound{ path=sound_path, position=game.players[event.player_index].position, } end end) script.on_event(defines.events.on_robot_mined_entity, function(event) local sound_path = "entity-open/"..event.entity.name if helpers.is_valid_sound_path(sound_path) then event.entity.surface.play_sound{ path=sound_path, position=event.entity.position, } end end)