events.def

Mon, 16 Jul 2012 04:33:09 +0300

author
Teemu Piippo <crimsondusk64@gmail.com>
date
Mon, 16 Jul 2012 04:33:09 +0300
changeset 31
ad027ea58097
parent 2
bb2c45522eb6
permissions
-rw-r--r--

Lifted the ';'-after-events rule, though it can still be present. C++ allows it for functions, so this feels like the best solution regarding consistency.. I'm not even sure am I going overboard with this kind of stuff

KilledByEnemy
KilledByPlayer
KilledBySelf
KilledByEnvironment
ReachedGoal
GoalRemoved
DamagedByPlayer
PlayerSay
EnemyKilled
Respawned
Intermission
NewMap
EnemyUsedFist
EnemyUsedChainsaw
EnemyFiredPistol
EnemyFiredShotgun
EnemyFiredSSG
EnemyFiredChaingun
EnemyFiredMinigun
EnemyFiredRocket
EnemyFiredGrenade
EnemyFiredRailgun
EnemyFiredPlasma
EnemyFiredBFG
EnemyFiredBFG10k
PlayerUsedFist
PlayerUsedChainsaw
PlayerFiredPistol
PlayerFiredShotgun
PlayerFiredSSG
PlayerFiredChaingun
PlayerFiredMinigun
PlayerFiredRocket
PlayerFiredGrenade
PlayerFiredRailgun
PlayerFiredPlasma
PlayerFiredBFG
PlayerFiredBFG10k
UsedFist
UsedChainsaw
FiredPistol
FiredShotgun
FiredSSG
FiredChaingun
FiredMinigun
FiredRocket
FiredGrenade
FiredRailgun
FiredPlasma
FiredBFG
FiredBFG10k
PlayerJoinedGame
JoinedGame
DuelStartingCountdown
DuelFight
DuelWinSequence
Spectating
LMSStartingCountdown
LMSFight
LMSWinSequence
WeaponChange
EnemyBFGExplode
PlayerBFGExplode
BFGExplode
ReceivedMedal

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