Sun, 15 Jul 2012 18:56:26 +0300
Mainloop and onenter definitions are now written into separate buffers first and only written to file after state ends. Why? Zandronum seems to demand that mainloop definitions MUST be written right after any onenter one. This way, mainloop and onenter definitions can be written without this restriction in the script. Also now I have a cool uchar-buffer class :)
KilledByEnemy KilledByPlayer KilledBySelf KilledByEnvironment ReachedGoal GoalRemoved DamagedByPlayer PlayerSay EnemyKilled Respawned Intermission NewMap EnemyUsedFist EnemyUsedChainsaw EnemyFiredPistol EnemyFiredShotgun EnemyFiredSSG EnemyFiredChaingun EnemyFiredMinigun EnemyFiredRocket EnemyFiredGrenade EnemyFiredRailgun EnemyFiredPlasma EnemyFiredBFG EnemyFiredBFG10k PlayerUsedFist PlayerUsedChainsaw PlayerFiredPistol PlayerFiredShotgun PlayerFiredSSG PlayerFiredChaingun PlayerFiredMinigun PlayerFiredRocket PlayerFiredGrenade PlayerFiredRailgun PlayerFiredPlasma PlayerFiredBFG PlayerFiredBFG10k UsedFist UsedChainsaw FiredPistol FiredShotgun FiredSSG FiredChaingun FiredMinigun FiredRocket FiredGrenade FiredRailgun FiredPlasma FiredBFG FiredBFG10k PlayerJoinedGame JoinedGame DuelStartingCountdown DuelFight DuelWinSequence Spectating LMSStartingCountdown LMSFight LMSWinSequence WeaponChange EnemyBFGExplode PlayerBFGExplode BFGExplode ReceivedMedal