Wed, 19 Dec 2012 22:01:42 +0200
So it turns out that the functions I thought were taking float are actually taking int. So, with the only reason for float removed, the float type is removed as well. I'd rather have fixed point anyway.
KilledByEnemy KilledByPlayer KilledBySelf KilledByEnvironment ReachedGoal GoalRemoved DamagedByPlayer PlayerSay EnemyKilled Respawned Intermission NewMap EnemyUsedFist EnemyUsedChainsaw EnemyFiredPistol EnemyFiredShotgun EnemyFiredSSG EnemyFiredChaingun EnemyFiredMinigun EnemyFiredRocket EnemyFiredGrenade EnemyFiredRailgun EnemyFiredPlasma EnemyFiredBFG EnemyFiredBFG10k PlayerUsedFist PlayerUsedChainsaw PlayerFiredPistol PlayerFiredShotgun PlayerFiredSSG PlayerFiredChaingun PlayerFiredMinigun PlayerFiredRocket PlayerFiredGrenade PlayerFiredRailgun PlayerFiredPlasma PlayerFiredBFG PlayerFiredBFG10k UsedFist UsedChainsaw FiredPistol FiredShotgun FiredSSG FiredChaingun FiredMinigun FiredRocket FiredGrenade FiredRailgun FiredPlasma FiredBFG FiredBFG10k PlayerJoinedGame JoinedGame DuelStartingCountdown DuelFight DuelWinSequence Spectating LMSStartingCountdown LMSFight LMSWinSequence WeaponChange EnemyBFGExplode PlayerBFGExplode BFGExplode ReceivedMedal